Oh no, what a nightmare...
Printable View
Nah, I'm just not an ass to people who are more casual about the game than I am. Big whoop, someone isn't doing top tier damage in regular content, the horror. And as long as you know the mechanics in savage I'm not all that concerned about your dps output as long as its in a reasonable range and we meet the dps check.
You're one to talk lmao. Or do people need to point out like last time this topic came out how more than half your p6s clears at the time you had multiple damage downs because you couldn't do the mechanics and got carried through the clears? Guess people should be kicking you out of PF parties all the time eh?
I don't think adding them will really make the game much more toxic, I feel like most people generally already be careful with what they say in game for many reasons, the type of people who rage about numbers would be the type to about other stuff.
I don't think people would risk their account over someone not performing well, Theirs already rules for being too critical of others gameplay I'm pretty sure.
also hot-take but enrages shouldn't be a thing if we aren't allowed to know numbers and where to improve on.
I can understand, people being worried about "toxicity" but like 99% of people already know to be respectful and not really comment on peoples gameplay without being asked for tips or something first, The ones who do tend to be "toxic" get punished for being toxic.
My issue is the game is very Damage dependent, to the point where "the meta" is based generally on what job does the most damage, so knowing your numbers and where to improve makes sense...oh well I guess.
This is sure a lot of complaining for something that is obviously never going to happen, and never should happen because it's blatantly obvious this would increase toxicity. Just like it does in every single other game that has them.
It's almost as if this entire thread is a giant waste of time and space.
What if you didn't beat the enrage? how would you know if you needed to Improve your numbers?
I'm all for not "shaming" people based off dps but their has to be a point where you need to know where some people could improve.
While it's toxic to rage at people who are struggling, It's also toxic to put no effort into doing better and expecting everyone to carry you when you can't meet the checks.
If you don't clear the DPS check and it's in PF, you pull again. Fail 3 times and something isn't working, you disband and make a new group.
You can't tell the full contribution on damage from meters anyway, the rdps stats are calculated after the fact by fflogs and without those everyone but melee looks like they severely underperform due to their raid buffs not counting.
I can Understand that but at the same time a lot of people take into account that some jobs give out buffs, In general I don't really think using numbers to help learn if you're performing well and comparing to others is a harmful thing.
I think, Understanding on a baseline level in a lets say "new static" group and how each player can improve is Healthy, I'm very strongly against people raging at others for not performing perfectly, but at the same time I'd actually like to help people who seem to be struggling in game and give advice if I could, problem is any form of criticism can be seen as negative. (In general I don't really comment on things like healers constantly healing when they don't need to, or tanks not mitigating, because I don't want it to be took the wrong way).
Eh, I feel like it won't bring "extra toxicity" either way, most people In ff14 know to be careful with what they say (like I've said), It's already against the TOS to be toxic lol most people understand not to, it's why the community is so "nice". But I know we will never get actual meters anyway because the community is so divided on the issue.
Meters do not tell the whole story true, but for the most part it does show who has underperformed.
This thread has gone about as could be expected.
FireMage and Ivtrix with the Mario & Luigi color scheme lmfao.
Anti-parsers have the most alien, WASPy approach to problem solving. If we have an issue we first need to make sure we have absolutely no way of knowing where it came from, how to solve it, or god forbid learn anything from it. Because someone, somewhere, sometime, somehow, might hurt someone's feelings, so instead we'll just disband and roll the dice on random people again. Coaching and feedback are of the devil and an abomination against the twelve. Much better to live in the dark. Information is witchcraft. Cover your ears. Close your eyes. Don't solve the problem. Just passive-aggressive and mean girl your way through your problems, the FFXIV TOS-respecting patented method (TM).
The correlation for this is....?Quote:
Anti-parsers have the most alien, WASPy approach to problem solving
Theres you and then theres concrete proof of what dps meters enable.Quote:
Because someone, somewhere, sometime, somehow, might hurt someone's feelings, so instead we'll just disband and roll the dice on random people again
You are still torqued about that banned streamer, arent you?Quote:
. Just passive-aggressive and mean girl your way through your problems, the FFXIV TOS-respecting patented method (TM).
Whatever small benefits that could come from damage meters would be instantaneous drowned by the toxic nature that comes with such... sausage waving.
A personal damage meter used to help craft rotations, perhaps connected to training dummies? Sure that could work but I do not think the game needs anything more then that.
Why do so many people in here pretend that being toxic over dps numbers isnt already covered under TOS? What do you think will happen if I were to pop off on someone for failing every boss mechanic? Do you think popping off on someone's damage numbers would lead to any kind of different outcome? If yes, why?
They are not pretending the understand the ToS covers this, but their position is why bother adding something that the community knows it will be abused end of story. That is the line the drew in the sand. Also seems Yoshi-P has the same line, instead of being reactive they rather be proactive.
Having the meters in the game invites the argument that there's no toxicity in screaming at someone when they do low DPS. It's information provided by SE after all.
Not to mention were you to add meters you would be increasing the report load on GMs and force them to sort through even more reports to determine which have merit. Every report is reviewed before action is taken, unlike other games (Blizzard), who use automated systems of X number of reports = ban.
And for what? So someone who already uses DPS meters can rage at someone in a levelling dungeon without admitting to using a 3rd party addon? That's a lot of headache for basically no gain.
Why do you think the outcome would be different compared to me popping off on someone over dropping to every boss mechanic? That's also information provided by SE. I can see when someone dies, I can see their (stacking) weakness. The reason why people are so tame in ff14 is because there is an actual threat of punishment for every single aggression. This keeps people quiet right now, it will continue to do so because people are already used to that.
Do you really think people dont already see if someone deals no damage without parser? That's foolish. If I see a dps be fourth in aggro on a dungeon boss with no deaths happening well into the fight, I dont need a dps meter. Do you think people dont notice a trash pull taking double the time than usual with one dude standing there and only acting every 5 seconds? Do you think people dont notice a healer not casting a single dps spell the entire fight? If you open your eyes you already see that but people are overwhelmingly quiet about it.
Nothing would change, which makes your next question actually really good: "for what?" This is the only valid argument in this entire thread. The benefit would be to be able to show people going on a condescending rant about how much they are carrying a party if the blame game starts happening that actually they werent and that definitive proof exists. If this upsets people who want to get through dungeons with pressing no more than 3 buttons then good, they're not respecting anyone's time, why should their time get respected. That said, I dont think it would be a good idea for SE to build their own tool. I'm sorry console players, you wont be able to use ACT and I dont think it would be a worthwhile adventure for SE to try to copy it.
It would be a huge waste of time, what would be the far more sensible approach would be to dial back their stance on mods and not outlaw them on principle. None of the TOS about harassment would have to change because it's already covered. Even now, if you pile on someone for their damage numbers ingame it's not mod usage you get punished for. It's harassment rules. Under the current way of handling it.