can a community manger close this thread all i am seeing is arguement that are going nowhere. i have seen a couple of post that are rude and negative. also hi
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can a community manger close this thread all i am seeing is arguement that are going nowhere. i have seen a couple of post that are rude and negative. also hi
Oh. Oh no, are you the reincarnation of Whats-her-face, the kooky Forum Princess Healer from Heavensward? The one who spent pages and pages ranting that regens were for the explicit purpose of countering poison or bleed ONLY, and that using them on regular damage was "cheating"? And consequently using the time windows opened by this efficiency gain to deal damage were also "cheating", as was doing anything other than spamming Cure because that was, ahem, "the developer's intent", and she was the only healer "playing correctly/not cheating"?
(I swear to god this person was real, those threads were a riot)
Nice attempt at being funny and showing how much of a apparent drama queen you are, no post after had no one bad mouthing anyone for a good couple hours , but here comes you the karen from walmart who need everyone to notice her *waves*. who said anything of spamming cure, who said anything about poison or bleed? Go get a check up you sound like a looney toon. You cant even remember the person your speaking about to make your self more riri.
The "welcome to savage" aoe within the first 15sec is a staple though, so if I see a cast within that time frame I slap whatever mitigation I have on it. It's like 90% certain that it's the classic raidwide. Spreading out mitigation more afterwards is always an option but better to overmitigate it on a whim than die to it.
The damage was surprisingly high but the aoe itself was nothing you couldn't anticipate going in blind. And after the first try ended after 12s or something, it was easy enough to keep in mind from then on.
I'll never understand this argument lol
Heal over time is strong, but so are shields. I have played both and I always seem to favor Diurnal, especially with Neutral Sect offering the best of both worlds. I really do like Noct, but not as much as Diurnal.
Heck I have even had tanks ask me to switch before extreme fights, and I didn't put up a fight. Just had to change gears and remember the way Noct plays.
Diurnal is great
Noct is great
Diurnal wins in the end for 6.0. Which i'm kind of thankful for, as if I would have to play Noct only on AST I would probably changed to WHM or Sage if it was a pure healer. Sage being another shield healer makes me appreciate AST even more, now that focus can shift to cards which is why I started the class in the first place. RIP time mechanics
Change to Sage or Scholar for shields.
The question then becomes "how much mitigation is needed to survive it?" or better yet "how much damage does it need to do to get through most of the mitigation?" Just think about how much mitigation can be reasonably applied to that one attack before Barrier Healer Shields are needed: Divine Veil/Shake It Off (15% hp or more shield), Dark Missionary/Heart of Light (-10% damage taken), Reprisal (-10% damage dealt), Temperance/Collective Unconscious (Diurnal) (-10% damage taken), Sacred Soil+Illumination/Collective Unconscious (Noct) (-10%+-5% or -20% damage taken) and Addle (-10% damage dealt).A once every 120s "Raidwiper" Raidwide needs to deal at least 240% of a healer/dps' max hp to enforce Barrier Healer shield use for survival.
- ~81% damage dealt
- ~58% to ~.62% damage taken
- 115% max hp
I'm curious about this line of thinking.
Are you referring to gameplay, or are you thinking that, by removing Nocturnal sect, Squeen is suddenly going to focus on providing engaging cardplay for Astro?
Because, in either case, I don't know that I could agree with that. You can't really "focus" on your cards if you're playing the current iteration of AST "correctly" (and there isn't really anything to focus on, let's be honest), and history suggests that the Devs will shift the focus even further away from cards so that we can think about healing even more (and then end up defaulting to DPS, because we won't need it), even if they do anything to compensate for the "inconsequential" (according to many forum users) loss of Nocturnal Sect at all (which, I doubt).
The battle team won't want us to have something that would significantly mess with their calculations. It's conjecture on my part, but being able to extend regens and buffs, along with the comparatively high percentage boosts we used to have (regardless if it was damage output or otherwise), caused inconsistencies with trying to balance out highly scripted material because it meant too wide of a gap in allowable successes. It's why they put the difference between seals to be so miniscule and constrained the amount of buffs which can be provided to the party, the quality of said buffs, and their length. All to create a balance so that no healer could get too far ahead of the others in strength and be "too meta" (consider that they talk about all healers needing to be able to be used equally, and constantly advertise their vision of all healers being able to succeed, even though that should just be a given).
As far as I can tell, anyway.
At any rate, since they're removing Nocturnal and not Diurnal, which was the stance that benefitted the most from our now-lost extenders, I doubt they'll want to bring back something so powerful. If anything, they'll either put something in cross-class (which I doubt, due to prior reasoning), or they'll want to remove what little we have left (lightspeed) so that we can't get away with using our spells so easily and have to think more about healing because they don't think we do that enough. I really don't see us gaining anything here.
I do not think the buff extension effects of Celestial Opposition were as problematic as you believe. I suspect it was changed more to make it useful in both Diurnal and Noct for healing rather than having the mostly useless effect of extending shield duration by 10s as compared to increasing the healing from Aspected Regens by 300~400 and 600~800. An ogcds that extends the effects of your Aspected Benefict and Aspected Helios regens could easily return alongside an ogcd that could "detonate" regens early for healing based on remaining duration to give Astro another way to differentiate itself from WHM.
The other thing was that it extended more than just the healing hots of aspected helios, benefic and collective and the cards, it also extended the buffs like food and probably the most important reason, potions like the tincures. The pot window under astro lasted for 40 seconds whenever you paired with Celestial opposition.
You probably already remember this, but as a friendly reminder, the buff extension affected all buffs provided by an AST's actions, including card buffs and self buffs (whenever possible) (edit: Maltothoris beat me to replying, but their examples are correct). That certainly did mean it would have been problematic for role balance, when you consider what it could (and usually would) do, vs. the "vision" they've strived for in the Healer role this expansion. I guarantee that keeping them would have been an even bigger balancing nightmare with the current iteration of AST, moreso than the issue of having 2 stances to balance between ever would.
If they were not problematic to the balance between healers, at the very least, then why did they remove that aspect from AST entirely?
I’d be happy to have it back to extend the duration of Earthly Star as well. I missed the ability to do that. Especially when I was progging E8S. If I’d been able to extend it in the opener to avoid the finger gymnastics of getting it placed at just the right time and ready to detonate after Absolute Zero, I would have been very happy.
The idea is with removing something from the job, and I can't really see how they can add anything that would improve healing. As it stands now AST can push through any healing required to bring party members back from a large raid wide quite swiftly. Healing for astro seems to me has plateaued and I really don't know what they can add to that part of the job.
AST got a huge change by removing Noct and basically becoming another WHM healer. Celestial Intersection, Aspected benefic, Aspected Helios, Collective Unconscious, Celestial Opposition, Neutral Sect will be changed and more then likely will retain some aspects.
So I ask again...what could they add to AST for healing. Not much imo.
So to answer your question, my HOPE is that they enhance the cards mechanics more. Give us more cards? Give us different seal types? Different seal combinations that give different effects? Maybe a skill that fills your seal gauge with the previous set you had?
Bring back the fun that was Heavensward/Stormblood Cards. Healing is fine....make cards more fun.
I would not like to introduce more RNG into cards, that wouldn't be my definition of fun. I certainly hope that we don't lose all shields.
My definition of fun is maintaining our mobile and flexible healing kit while introducing more introduce DPS options, even if it ends up being only 1 or 2 buttons or a combo- that would be progress.
I was discussing this with a friend and honestly? I think Time Dilation should come back myself. I think having the one cooldown that you either use to extend someone's burst phase or used defensively to extend regens on a player could have the potential to give the class just the right amount of flavor.
I do however, disagree with Celestial Opposition having it's time extension returned. I do believe it should have its stun returned but I just struggle to see SE being ok with allowing the AST to extend their Lucid, Surecast, and Neutral Sect. If the extension only applied to regens and cards then...maybe? but as it is I would just be content with the stun.
i much rather have old CO back. current celestial opposition gives way too much free healing. a free instant medica ii every minute really dilutes healing gameplay and forethought. current copp gives so much free healing that if im not doing savage i forget collective unconscious even exists. i much rather have a move that is versatile than something that just makes healing even more braindead (funny thing is, casual players dont even use ogcds, and they rarely use CO too, so it doesn't really lower the skill floor)
i also think SE is capable of determining which self buffs are fine to extend and which aren't, it doesn't have to be all or nothing
Careful there.
The idea of AST messing with the timers / skills of different jobs is dangerous.
Let's not flirt with going back to the days where Nin or Brd (or any job) were so useful they were basically auto include in comps.
Let's not go back to the days when you're expected to play certain combinations of classes in high end content.
Time magic resetting your dots like Brd does with Iron Jaws is one thing...
Using it to basically recast your HoTs is one thing...
Extending the duration of Nin's Trick Attack or Smn's Phoenix Trance is another.
I love both honestly old storm blood or sb co. I use all ast skills but cu I wish was just abit different. Sure I get the thing give migi and regen and let you now keep one effect base on sect but...the sitting in one place thing for a very mobile healer like us eh i usually activate and immediately auto move out it. cu would be a skill i find way too situational
i dont really understand your point? old co was better at healing than 5.0 co; you could extend collective unconscious or aspected benefic with it, which would definitely give more healing than the measly 400 potency 5.0 CO gave.
Then they went way overboard and made CO give ridiculous amounts of healing on a ridiculously short cooldown.
quoting myself:
SB ast had about 1455 ogcd aoe heal potency per minute*; at 5.0 launch ast had 1320 aoe heal potency per min. Now its 2120 free aoe healing potency per min. Its beyond insane how much free healing AST has.
* 1455 if you always had asp helios up when you used copp. If you never casted gcd heals, ast had 1395 potency/min. if you always extended aspected benefic on a tank with copp it had 1605 p/min on single target.
Just to add my two cents. I'm a Keeper of the Moon Miqo'te and mained AST during Shadowbringers. Nocturnal Sect has always been my go-to sect, because the playstyle it offers suits my own and I love the fantasy of it being the Nocturnal sect (and me a Moon Keeper).
From a playstyle and character fantasy perspective, Nocturnal Sect perfectly embodies that which I love about both.
If the intention would be to remove it altogether, rather than at least repurposing it, then not only would I lose this core fantasy that I've come to love, but it'd also be at the most absolute worst timing ever: we're going to the MOON.
If they decide to remove Nocturnal Sect, then the franchise title Final Fantasy would instantly become exceedingly tasteless to me...
https://media4.giphy.com/media/OgCIX9NyMf088/giphy.gif
There is no scenario, ever, where you spam Benefit/Cure 1 above 26-30. The fact you say this only adds further credence you don't understand how Diurnal works or how to deploy Regens properly. Shields aren't going to save an undergeared tank any more than Diurnals if they aren't using CDs.
In fact, let's do some simple math. At near BiS healer, Aspected Benefic will do 11,250 heal. In Noct this translates to roughly 40,000 (base heal + x250% shield) while in Diurnal it equates to 66,000 (base heal + 11,250x5). So no, Aspected Benefic shields are not in any way better than Regens. They may feel that way to the naked eye because the tank's HP isn't moving, but in actual numerical value, Diurnal is once again superior.
Sorry that you fail to read and see after 29 posts that nobody been arguing since then about this regen, shielding thing. I will say it because yeah apparently you just do not get simple context. Regens maybe better but I rather shields period, please do not even touch sage when it comes out ms(mr) oh mighty regen one. I be looking at other people post and you seem to be one of the major one to say some negative things to the op.
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And yet I can go back a mere four pages and you're still going on about the superiority of shields. I mostly quoted that particular post because of what I highlighted. I don't need to go through every subsequent reply to note how wrong that statement is. I do find it cute my criticisms somehow means I don't understand how Sage or shielding healing works. In any event, if you simply said you prefer shields. None of us would be. You didn't. You kept insisting shields were better. Hence the responses.
I miss the stormblood astro, it was so much more fun and faster. They've dumbed it down and slowed it down so much I really don't enjoy it anymore. Now they take away more of the variety the job has is saddening. Every tank and healer are just clones with different skins on them at this point and it's really boring.
People keep replying to you and not the others because the other ASTs that are upset about Noct being removed aren’t behaving in an abhorrent manner like you are. Calling people clowns and dumb is something only you’ve been doing, my dude. Perhaps you should take a break from the internet because you’re very much out of line with your comment here.
http://25.media.tumblr.com/e244011a8...lxs9o1_250.gif
All fun aside, like HyoMin said. We aren't quoting anyone else because they're only lamenting their disappointment Noct Sect is gone whereas you... make responses like this. Once again, if you simply replied how much you enjoyed Noct AST and wish they weren't going in this probable direction. Well, this thread would likely have far less posts.
Seem you sound stuck there now trying to find a valid reason by now trying to change the topic to say you make responses like this, yet your the one with this rude saying of dont know how to play the class, lets do basic math blah blah and what do you call these responses? Amma say it for like the 10th time now, regens are superior that is fine, but other people like myself still find shielding more fun and prefer it. Notice like 7 times now I said I acknowledge this?
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Perhaps you should check back a few pages where people call me things first and saying rude things like not knowing how to play ast what do you all that then? telling someone to take a break off internet is not being out of line too? I thought you said you would not even reply to me no more but here you are. Shrimage obviously started everything Ill glady post how it all started so again idc if yall buddies and wanna defend each other but wrong is wrong, some of yall started saying rude things to me so its only fair I do it back. calling me chickadee is not being rude? Talking about stripping parties is not rude ? wow ok.
If you could stop acting like you're 5 this argument might never have happened. Once upon a time this thread was about AST but instead was derailed because you can't stop wanting the last word. I stop playing for effectively 9 months and it seems it's just business as usual on the official forum.
Constantly going back and editing in gifs doesn't exactly do much to calm matters.
First of all, they aren’t my “buddy”. They are a forum poster I have seen around a bit, but we don’t interact outside of this platform, which I haven’t posted on in ages until very recently. So this has very little to do with us being “buddies”.
Second of all, “chickadee” is slang, but it’s certainly not an insult. Nor is it something “rude”.
It’s more often than not used as a pet name in English, generally towards females. A chickadee is actually a kind of small bird.Quote:
As a slang word, chickadee is an old-fashioned variation on the more usual ‘chick’, which means "baby bird" in standard English. Its most famous usage was in comedian W.C. Fields' 1940 movie My Little Chickadee. Although we associate chick, and especially hippy chick, with the 1960s, it has been used since around 1900.
And they weren’t talking about literal stripping parties. Their phrase was “identity stripping”, which means something is losing a piece of its identity, i.e., it’s being stripped away. The phrase “biannual stripping party” was a reference to expansion releases where jobs get overhauled and/or lose skills/traits. I get that English likely isn’t your first language but at least try to do a little Googling to understand what they may be saying before jumping to any conclusions. Their post was just them being sardonic.
As for rude things, you were actually the first person to say something rude in this thread. You called me dumb somewhere near the beginning of it, though that post was deleted by a moderator for obvious reasons.
Just because people are rude to you doesn’t mean you have to be rude back. But by all means, stoop to their levels and bask in the hypocrisy of it if that’s what you want to do. Don’t dish it out if you can’t take it, though.