Facepalm...
Printable View
Your opinions are the crux of every argument you have in the defense Market Wards, and you consistently use it to end arguments because you can no longer come up with objective reasons as to why Market Wards would be superior to a simpler, menu-and-text-based approach.
Wow. I can't believe they're addressing all those things that got even below 10% of the votes and ignore the real requests from the players.
Makes you wonder what's the point of holding a poll in the first place. Talk about being completely disrespectful to your player-base....
And you use that sentence because you can't come up with objective reasons too!
Because you already said those!
*Wolfie punches Renshi and throws him on the air*
[SIZE=5]LOLOLOLO[/SIZE]LOLOLOLOlolololololololololol............ *twinkle*
Anyway, yeah, I hope we'll get amazed by what the Dev team is going to do. It'll be even more interesting if they keep the Market Wards and at the same time going to make them simpler and convenient, rather than bringing on the Auction House.
Of course it's not much hard work to walk around and find a retainer with a star over his head. But it's really not necessary that I have to. It's just overcomplicated to buy a new Axe for my MRD (for example).
And I know I don't have to browse stuff. I'm mentally capable to use a search function. But sometimes I just feel like browsing a certain category of equipment to find new stuff I can wear. And please don't tell me now that there's websites I could go to. As long as the fullscreen mode crashes when I tab that's not an option. On top of that I just like exploring for myself which can get very nasty with the system we got at the moment.
Also my Computer works well. I can play the game flawless for the most part. The problem is not on my side if the server responses take too long and the UI is too complicated to be somewhat enjoyable.
And then there's still the fact that 2 retainers don't give enough options selling your stuff in different wards. And even if you can manage that there's a big chance the ward you need is full and you just can't sell.
I don't actively play at the moment but I log in every now and then to see how things are going. Last time a few days ago. Did some leves, wanted to sell stuff, clear my inventory, you know. A basic thing in a game like this that shouldn't be that big of a hurdle.
I don't know why you're defending the Market Wards in their current state. Benause obviously they suck.
Market Ward does not work because you can not summon any retainers.
I just gonna post this everyday for all the people think Market Ward is working. Please, if you don't play the game everyday don't post.
For me, I'm kind of happy with market ward now a day.
But there's some little problem like when you want to buy some same type of mat and you'll see lot of retainers sell it in different ward. And you can't memorize every retainers name/ward they are on.
My problem solving method is to capture screen with snagit, and then use it as a reference. If I already purchase, I'll mark/delete the retainer name in snagit editor.
if the system can display the search result from main menu everytime we want to, it would be great :D also, if we can teleport to that ward by click/enter on the retainers name on search result directly it would be greater ^^
About purchase history, I think it's good to not have it. Because when some item run out, we can put some new price instead of stick with the history price forever, so the market can't dominate by someone :D
There should be some stability in pricing though. Imagine you go to Wal-Mart one week and buy bananas, cost like a $1. Then during the week sometime, they (hypothetically) run out. Now, the next week they're charging $10 for bananas, and anyone that comes in that didn't buy bananas last week has no frame of reference to how much they used to cost. How is that fair? Price history creates a more stable economy. I'm sure people will point out FFXI RMT manipulation, but honestly, that was only for a handful of items, most of the FFXIV items that will be desired by the player base are likely to be unique/untradable. Overall, price history does more good than bad in the long run.
I understand what you're getting at here, but I'll raise you this counter point. Now keep in mind I'm not saying that price history is bad, but maybe it doesn't really have any point to it.
The value of an item is determined collectively by the players. There is a point where people will simply go "f*** it, the price is too high and I can just farm these on my own or go without". There's also a point where people will go "wow, this item sells for a lot but there's competition, so I better undercut". And they WILL be using other players as their reference here.
To use your example of the people getting screwed with bananas, the people who didn't know they used to cost $1 will simply go "wow, $10 for bananas when the other fruits are $1-3?". And you will also have other stores who see that bananas are now "expensive", but since they're trying to compete, they'll be selling bananas for $8, or $9, or whatever. And eventually the price will go back down and stabilize.
It's more or less how capitalism and competition works. People undercut each other to the point where it's simply no longer profitable to make or sell a particular item, and then the price remains at that level and only fluctuates slightly.
If everyone could stop pretending that SE's economy-breaking MW disaster has somehow managed to halt RMT from this game this discussion would go somewhere.
I don't think even SE would pretend that their methods have worked given the rampant RMT all over XIV.
XI had none of these player hindering aspects and that game has a lot less RMT than XIV.
It's time to face the facts that these plans are nothing but an annoyance with no value to the player and as such should be removed.
They were not designed to be fun and they're not. They were placed in to combat RMT at which this plan has completely failed.
With the sole exception of maple story this game has the most active RMT business I've ever seen in a videogame.
I have read many of things that people debated about and found that on both sides there is a definitive line being drawn in which both sides counter each others argument with a question of a question, us vs. them, and / or playing to the consideration of RMT botting and manipulation of the in-game economy.
While I respect the opinions of each person who has decided to offer something of value to development team, I think a more overall perspective is warranted. Like all things that provide us with entertainment value, we always are in favor or not of changing something we are accustomed to. It is the nature of the beast: Since this game is a self-indulgent exercise in itself, we always seem maintain the opinion that what is good for our self-indulgence is also the best for someone else.
While in theory, this shouldn't really be a problem, but in the real life we all have expectations that will give a reason to play or not to play. A healthy discussion is what people want over the topic, not one sentence rhetoric that satisfies one's need to have their voice heard. As a long time vet of FFXI, i acknowledge the fact the AH system wasn't perfect, but it least it was a fast, efficient way of providing commerce to an already fast based set of party camping, HNM, and linkshell based oriented activities that required at moments notice for someone to grab a piece of equip, food, and materials required for the mission, party, or what have you.
It is hard for anyone to predict what the future holds, but I just think players need to acknowledge, in the 2nd generation of MMO's, following the release of WOW and FFXI, that we gamers have a new set of expectations that come along with our previous experience; whether we like it or not. I am of the opinion that since I held FFXI in high regard as to the thought put into overall game experience, I can and do have the same if not higher expectations for the current game.
It is ok for anyone to disagree but I think we are missing a few things to consider:
The overall health of the community is what is important here, and SE and Yoshi, I think are taking a comprehensive look at what Tanaka and the original development team did wrong and what they did right. SE has to exercise caution not to inflame the community further until they sit back and see what the community truly desires. This is a apparent in the push back of the new raids to make sure this is a solid addition to game play versus further risking players scorn with "another crappy addition to an already crappy game".
I have my complaints and my praises for the game, however this is neither here nor there. My focus is the health of the community. Consideration is the key to providing the development team about what they should improve and what they should consider high or low priority.
It is hard to ignore the survey which indeed, put the AH system as the 2nd highest priority, but like everything it will take time. Easier fixes to the current MW will satisfy the masses until an AH can built or not. The reason people are upset are legitimate, simply telling people we don't need an AH is an ultimatum rather than a solution as to why we don't need an auction house. What is my solution you ask?
Well, the community suffers from Uldah-itis. There is no reason for many of us venture to grid or LL for anything. This is a problem. I like the MW in some aspects, but really if you compound the seconds it takes to move from ward to ward for items, take account the time it takes for a room to load all the mules in the room; it becomes a huge time sink many of us aren't don't want to endure imersive or not.
We live in the fastest growing information age of human history, and for the sake of argument I must contend a glorified bazaar based market system is archaic in design at best. Having said that, yes the MW can be imersive and fun, I'm not saying that at all, but some seem to think if an AH is implemented all of their time-sink fun exploring the wards will ruin it for the rest of us. Economics have nothing to do with forcing a society to go back archaic ways of doing business. For example, Amazon.com is a marketplace but they ship everywhere in the world; where in their business model do they say oh the cheapest price item you desire is in New Jersey and so after you buy from us you must go there to pick it up? It doesn't happen, we buy the things we want now and have them delivered to where we want when we want. It is simply a carry-over of modern day thought to an in-game experience.
This is the crux of the problem we face, does the game reproduce the savvy we have in our everyday world buying and selling? I think not, the MW only provides a Rolanberry field bazaar system that was originally only created to avoid tax at the AH in FFXI. This system simply put is an extension of that and has been done little better, but totally inefficient as to how we are used to doing business in the modern world.
RMT rears it head anytime we speak about the AH functionality which is simply playing to our own self destructive nature in which we view the pros or cons of the AH concept in principle. But know this: the minute we accommodate the reasons for not implementing an AH based system based on the RMT threat, we further acknowledge that RMT will be non-existent. Truth be told, all RMT has to do is hire a bunch of people to search market wards and go buy all the item which is even easier since uldah is really the only market place, then they have circumvented people's fears and they still will exist.
The future is uncertain, since the game is free atm, no one can say what the impact will be until there is a reason to sell gil for a rl profit, that is where i think we tend to think short term and not long term. Without risk their is no expectation of return. And I for one of course is against RMT, but this isn't about me. This about that if people had reason to buy and sell things with the fear of someone undercutting them or losing out we wouldn't be here.
Finally, i think its important to understand the economy would be better served to have a yes, a way to browse all of the items that are available, to counter sluggish ways of doing business by providing an additional AH to buy and sell things on the fly when needed. Linking cities to one buyer / seller database can only help revive reasons we would want to spend time in other cities. If the system is implemented in addition to what we have now can only help our ever shrinking community. Commerce is the key to any healthy community RMT or not. It is a means to provide community with something to work for, set prices, use our technology for the betterment of the fast paced world we live in real life; we are stuck now with a concept that is in direct conflict with what we know about our real life world.
I for one vote to have an additional way to do business, a faster streamlined way that can accompany the current system and I am willing to wait for it. This isn't about RMT, it's about us.
I don't mind the wards as much as I used to, but they need to increase retainer limit, increase the number of items you sell on a retainer, have a list of items you have sold for on that retainer (and for how much), and have a serious tutorial for new players (a casual player will quit before figuring this mess out).
Market Ward Onry PLZ!!!
Just fix the one we got more~
I would be fine with improved wards or an AH really, I just want something that allows me to sell my crap.
I find no adventure in scouring the wards to find items. It is a pain in the arse! Please just make an Auction House system. This whole debate is really morphing into a serious "WTF Really?" conversation.
I'm for an Auction House too. Market Wards are still too chaotic, and to check items you have to move from one ward to the other wasting a lot of time. Furthermore I think that the 2 main functions of the retainers (store your items and sell them) should be splitted, there should be maybe one "selling" retainer and a "storing" one...
P.S.
Sorry for bad english. ;)
I definitely don't want more retainer space or more retainers because it's confusing as hell to know where you left those dodo feathers one month ago when you were patient enough to find your retainer. Having 2 only makes it more confusing and by confusing I also mean annoying. Pressing through retainer systems and waiting for 3d models to load has nothing to do with what I want to do at the marketplace in the 1st place that is to:
1.Chek what the going rate for the item is before I put it on sale
2. Just put it on sale and buy something while I'm at it.
Currently all of these functions of a working economy are botched and as such I've noticed most players ignore the whole MW completely.
When only a fraction of the already small player-base is using the MW don't you understand that it doesn't matter if you personally like it or not? This game has no stable economy and as such it's broken because it affects every area of the gameplay.
There is no cross trading between Disciples, huge gaps in gameplay with proper gear because none are found on sale. No mats for crafters and no set battle tactics for specific gear because it's always too unreliable.
I'm sorry if you like the MW but honestly it does not matter when there's nothing on sale because most players don't use it due to not liking it.
Majority voted for an AH in the poll it's downright unacceptable that SE is focusing on much smaller tasks that received under 10% of the votes before the big issues are done.
This is certainly not the only AH thread so far there has been dozens of AH threads with thousands of replies because people really want an AH. It's not a matter of getting used to a broken system it's a matter of people not using it at all because they don't like it and it's affecting every area of gameplay.
Every time I toss something out of my inventory I have no idea what it's worth and there's no easy way to tell like there is in every other MMO.
Little things like aggro levels and long-range attacks got immediate response from SE (also confirmations that they've started work on the those issues) with just one unpopular thread but the AH issue has been on these forums since the forums were launched and it's been a hot topic for more weeks than any single issue in the entire game so far.
People want an AH and besides that they want to know that one is still coming as hinted by N. Yoshida when he got the job. Knowing that an AH is coming would do a lot to restore hope to the games future and it would also give a strong marketing card to SE for pushing XIV news to the mass media gaming sites where XIV has been a laughing stock. Almost always the fact that "it still doesn't have an AH" is mentioned.
Even Gamasutra a developer magazine that usually focuses on positive interesting aspects of game design ran a long article on how XIV's MW system doesn't work and it featured most major MMO's as examples of thriving economies that do it right.
The AH isn't about making a good game for me or you but as a whole the economy of XIV isn't stable and as such many aspects of the game are not working as intended. Especially in a game where the trade between classes is so intergal to the core of the game.
The retainer system is a crippled crutched auction house on crutches, with crutches attached to it.
It literally is THE HORROR.
Whenever you perform an "auction-warp" into an auction-ward, it takes
several seconds until a dozen of twitching zombies suddenly appear around
you out of nowhere. Creepy.
Man this shit is getting old.
I don't care if people want to use a ridiculous ward system for whatever reason, but they need to implement some other system for the normal population who don't think trawling through boring rooms full of lifeless husks is fun. I want to open a menu, buy what I want, and go do something actually fun.
And I can guarantee you that isn't just my opinion, in it's current state the wards aren't going to help attract anyone, and I hope to god the vocal minority (yes, you are a minority) doesn't cause this kind of crap to continue.
Edit: It would be quite hilarious to watch if they implemented an auction house alongside the current wards, I'm pretty confident the wards would die horribly.
1) so i dont care if u want an AH coz u cant move 15 seconds. After that: "Why we cant open and buy from anywhere?, i want a menu to buy via linkshell!!" and in the end, your character will be killing mobs in your mog house playing a console, buying stuff via NPC linkshell, your retainer crafting for you, and u calling pizzahut to improve your stats...
2) i can remember a game with posible best AH ever and lots of players in rolanberry selling stuff in bazaar... ohh wait, could be coz AH had taxes? i hope if they implement AH add 5% and 10% taxes for u lazy guys, and allow MW to us without taxes and some fixs/upgrades :)
Great strawman argument.
But there's a big difference between making a feature that's inaccessible and inconvenient into an accessible and convenient one; and turning the entire game into an easy snoozefest interactive movie. The former makes it more fun, the latter makes it boring.
It wasn't just taxes that made people set up bazaars in FFXI. It was also because AH was limited to 7 slots, so you pretty much had to reserve those slots for items that you knew were going to sell fast and on the first try. There were also tons of items that could be bazaared or traded, but could not be placed up for auction.Quote:
2) i can remember a game with posible best AH ever and lots of players in rolanberry selling stuff in bazaar... ohh wait, could be coz AH had taxes? i hope if they implement AH add 5% and 10% taxes for u lazy guys, and allow MW to us without taxes and some fixs/upgrades :)
Doesn't matter though. Give us a WOW-style AH with a 5% tax and the majority of people will STILL use it over MW because it's infinitely more convenient.
LoL @ people still replying in this tired old thread and keeping it alive >.< ... oops Guess I just did the same :P
The wards haven't crashed in a coon's age (comparatively speaking).
The only true functionality problem at this point is being overcrowded, part of which is happening because everyone camps at Uldah, and that for reasons that go beyond the market wards. The rest of the argument is convenience vs. immersion, with some better asthetics thrown in.
Well loading screens do a pretty good job of destroying the immersion for me.
Whatever imagination you are using to explain yourself why people take several moments to be seen and only in your close vicinity in the wards surely you can also imagine something just as plausible to happen behind an AH counter.
Even WoW has loading screens, but when I played it, those didn't by any chance break the game immersion. Same goes with XIV.