I don't think CyrilLucifer honestly cares if roleplayers joined Mateus. But their point is directed at the suggestion of everyone having to pay for Balmung's extreme overpopulation. It's unfair to everyone else to have to monetarily pay for it.
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The server is full... it's way overpopulated. You can complain about it all you like but they aren't going to open it anytime soon. What they should do however is designate a couple servers as RP servers for the future growth of that meta which would be a good thing for those communities.
Personally? Designating multiple servers is not going to go well. It'd be essentially the same thing as when Balmung was open except for the part where they wouldn't be able to Transfer to Balmung. Not enough small groups in one large populous community so that those who have different styles of RP etc will be able to easily go to another one with the server or that when disagreements in the small, once strong group occurs that the server's rp community starts to collapse and things become stagnant for awhile.
I think one RP server designation would be enough, and maybe that would fill eventually, but we are talking about years down the road. Balmung plus one officially designated server would solve all problems for years to come. It is less about transferring, and more about directing future RPers to a new area with trust that others will also be there to RP with.
not sure if it was this or the other thread were people were wondering about the Japanese reactions to the lockdown, but...
So, I took a look at the Japanese forum and so far found 1 thread about this with 9 pages atm. The discussion in it is more about the lockdown happening without prior notice than the lockdown itself.
Also it seems that some people have the habit of 'temporarily' transferring their characters off to smaller servers during content lull/catch up patches and are now unable to return to their high pop servers for 4.0 progression (why the hell one would even consider wanting to waste money like that is beyond me....), as well as those who planned to transfer some friends starting the game over but are now unable to.
There are also some suggesting to at least allow those being brought in trough a recruit a friend code to be able to move to the currently locked servers
Greatly appreciated info! I'd asked this here and in the other thread.
Especially since so many people tried to isolate this as only a Balmung problem. Some did acknowledge that Gilgamesh's population is also an issue. I wanted to get the viewpoint of the 4 other servers that got locked.
Yes, exactly.
I don't care if you RP here! What you do in-game is your choice and it's not my place to interfere with that.
My argument is also that it's also unfair to make other players and other servers (as is the case of suggestion 7) pay with real life money for a problem you caused yourselves. If you read his last proposition, he's saying SE should close smaller servers so that they can put more money into larger ones.
I am vehemently against that, not against RPing on Mateus. Mateus has just as much right to exist as Balmung.
This made me laugh... like, a lot. It's like the people complaining don't have a fundamental understanding of why adding more people to the server is a problem. It's not just server processing power. You are running up against a fundamental flaw in all online games - how much data can be sent at a given time to X number of people and having it remain smooth. Not even considering varying ping times which adds more complexity. It's why they sometimes instance cities or start-up areas. They need to break it up into smaller chunks of data.
All the files required to render appearance are kept on your computer, and each area has a list of data that is always there like the buildings that's all pretty much stored on the computer as well. What isn't stored there are variables that can change based on what is happening in-game. Every character in the area adds new data which needs to be processed on every single computer in the instance, the devs try very hard to keep the amount of data that needs to move back and forth between the server and the players minimal, but they can't erase every character within a certain distance of yourself. They do try to lower it...you've seen the monsters appear magically as you get closer to an area in a swirl of purple, I assume.
But that data doesn't just magically appear it's stored in the instance on the server until you get close enough to render it. Every person and what they are doing in each instance is stored there and the closer they are together...like all standing around an aethernet hub in limsa doing the manderville or whatever, makes the amount of data being sent back and forth every second increase exponentially. Even if the computer can process 50 times that amount of data per second, it has to then send it to all of the people whose bubble is affected. More people, more data, more lag, eventually making it unplayable. You cannot put the whole world in one instance, it won't work.
It seems Mateus is far ahead in the polls of 'new RP server'. Enjoy!
I'd rather roleplayers stay here. Larger markets are generally less irritating to deal with.
The thing to understand is that players cannot just be continuously funneled into a few servers. There is a hard limit to the number of players a server can support no matter how much hardware you throw at it. Far better for everyone to have each server with a healthy population not a congested one. Balmung and Gilgamesh are NOT HEALTHY populations. There's too many people there. Ideally new player RPrs flock to a less populated server and a build a new rp community there so RPrs coming to the game have more servers to choose from instead of trying to shoehorn yet more people onto already overcrowded servers.
One other thing that needs mentioning is that the number of alts a person has on a server has absolutely no effect on game play congestion. You can only log in on 1 character at a time. All it does is increase the number of taken names on the server, annoying you during character creation....and that problem has been solved on the locked servers from a certain point of view. lol!
Mateus has an extremely healthy leaf population. One of the healthiest I've seen on any server. In my ~9 months on Mateus, wards that were previously empty have filled up.
So while they aren't being used yet, they certainly are being bought by Mateus natives. Yes, that is compounding a housing problem, even if our turnover rate is decent.
Also probably buying them all up with alts just means planning to sit on them so you can sell if there's ever actually a surge of players looking for housing.
At least that's the impression I get from that.
I mean if the alt is lvl 50, has the gil, I see no issue with it. There's someone who moved over with all of their gil to pick up the last mansion in Lavender Beds. If nobody's using it in the first place, I don't see the issue. Besides, if they like it enough they might move their mains?
...Why would someone want to move when they've already got a house, after all?
Larges are constantly filled on Mateus. That one was likely auto-demolished quite recently. We recently had two mansions demolished in separate wards of Goblet and they were snatched up within 24 hours.
So yes, an alt just took a mansion someone actually playing on Mateus could have used. Mansions are in high demand here; they are absolutely being used. You've probably never spent prolonged time on this server.
That's not the argument you're trying to make though.
You're trying to argue that because the houses are open they're not being used and therefore it doesn't matter if alts from other servers get them. I highly disagree because on Mateus Larges are being used. and they are in demand. So that is compounding the housing problem, when you claim it is not.
I don't disagree with the premise of alts having houses, however (it would make me a hypocrite). I just believe that people actually playing frequently on Mateus should have them.
Almost all of the large houses I saw on Mateus are personal houses, which, a LOT of people would argue are wasted that way. Most people would agree that anything above a small should be fc only. How's four people using a large better than an FC using it?
I honestly don't see an issue with people from Balmung going to Mateus and buying the houses that aren't being used. I think it's silly to 'save the houses' for 'Maetus only' people. RPers spend a lot of time in their houses, I'm pretty sure they will see more use than some pver who only uses it for a cheap teleport.
I'm also going to add that people on Mateus had literal YEARS to get to these plots, same as anyone on any other server. If they don't have the gil for it, they don't have the gil for it. Why get upset when someone who has the means gets the house? It IS definitely silly to be upset that someone's alt got something that isn't seeing use. It should sit there and gather dust? Because ...?
:::Raises skeptical eyebrow:::
By what measure?
I began my sojourn in ARR, on Mateus, a couple of months after launch. Mateus was a ghost town. Tumbleweeds. Winds moaning through empty streets. Seeing the occasional other player, in Ul'dah, after midnight Central Time, was a shock and a pleasure.
I subsequently skipped to Gilgamesh for a few years; retired briefly; and rejoined - heading straight to Balmung, *because* of the high, and wonderfully chaotic, population.
I love being able to hit the streets of Ul'dah at any hour, and find crowds of people in the Quicksand, the Ruby Road Exchange, and the Aetheryte Plaza at Limsa. The "crowd" in the major population centers is what I expect from an MMO. PEOPLE. PEOPLE everywhere, at all hours! And they <gasp> TALK TO EACH OTHER instead of constantly running, running to their next destination.
I find nothing unhealthy about the robust and interaction-heavy population.
Wherefore do ye?
Here's hoping they add in limits to 1 house per account with 4.0 as well.
One of the reasons people would be leaving Balmung is because housing is taken up by alts. So then, they will make that same problem on other servers, and then complain about alts having houses. Can't wait.
There -was- a guy who had about five houses and he did just that, but he has quit the game last I heard. So, yep, that does happen.
You also have to consider he bought the houses from other players and probably racked up quite an INSANE amount of gil that he spent on these things. Honestly, if SE lets it happen, it's going to happen. So, one house per account, no FC leaders can have a personal house? ...And people who aren't 'active' enough aren't 'allowed' to have a house either. So, who's allowed to have a house besides an FC?
We just don't know.
Asks the guy who didn't read anything else in the thread. From a technological measure. Nobody cares if you get together and eRP in the bar.
The problem is that the bar has received notices of multiple fire code violations from the city, has paid fines but still insists on back loading people into the bathroom, while there is a guy in the kitchen playing with gasoline.
I don't even want a house since they get demoed if you stop playing for a couple months. I would like a balcony in my apartment so i could grow a few things in pots or something, though. It's nice they are doubling them to 100 from 50 items with SB. Maybe an option to buy one in each city for packrats. Apartments take up no additional space landwise.
These are all great suggestions, but not what this thread is for. There is a plan to continue visibility for the RP server subject, which includes this thread, so please stay on topic, and if you aren't an RPer and have nothing else to add besides the fact that you don't care, please keep your opinion which is both not relevant and invalid to this discussion, to yourself.
The restrictions remained unenforced until now, should we have expected them at some point? Yes. Should SE have enforced them a long time ago or given us some warning, or both? I think it is pretty fair to say yes to this also. The evening of servers of Balmung's size, could take years, and whether you are an RPer, or support it, for the most part all other types of activities don't need new members coming in to sustain, particularly with upcoming cross world capabilities and what we have now.