Well this news sucks for competitive Feast players.
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Well this news sucks for competitive Feast players.
Well let's reward you for your time sitting afk in idyllshire.
Also, SE, I'm a AVID achievement hunter and the fact that the rank 1 achievement in feast is so EXCLUSIVE it just upsets me that me, and others, won't be able to have this prestigious achievement of being considered the best. Please give me a way to get this easily, maybe a certain number of Feast games played(not just wins, that is much to hard to do). I hope you consider this since you caved to the minion collectors that probably won't even summon the minion for a n hour before getting bored with it.
Much love and thanks SE.
That's a nice cop out excuse for people that don't even try to play in the first place. Why don't you play right now when it's active? Oh wait you are actually secretly hoping they do the same for the mount. That's actually easier than, you know, playing the game and being good at it.
this is funny man. i played 1st,second and am playing this season. didnt get top 100 1st season cuz i came in late and had other things to do. second season was slightly the same i came late but i didnt stop qeueing i went up ever night and tried my damest. and when that last month came. nothing. it stoped it went from less then 5-10 mins to more then 30mins. for days it was like this i asked my fellow pvpers and got the same thing. so do not give me this shit. do not. and before you say anything else i asked and offered the idea of rating decay. they aint like it either.
So you tried your hardest season two but weren't able to make it while OTHER PEOPLE were. Be truthful man. This isn't about Feast dropping in activity, you are just not happy with the fact your best wasn't enough.
I also like how 'having other things to do' is a valid excuse..... A lot of people had better things to do when time exclusive mounts were offered and now they are impossible to get. You just lost out, get over it.
By that logic they should removed loot and currency rewards from raids and dungeons at the same time. After all if they truly enjoyed that content, people would do it 'just for fun'.
The reality is that in games like FF14 people want to feel rewarded for the time they put in even if the thing they are doing is something they enjoy. In a game like an MMO it is necessary to cater to a diverse playerbase. I enjoy Frontlines in FF14 but I don't bother with them these days because there really isn't anything rewarding I can get from them that I want and I am capped on Wolf Marks. If anything I think one of the biggest issues with FF14's PvP and to a lesser extent the Gold Saucer, is the lack of incentive to do the content there, though in the Gold Saucer's case that's caused by the fact it is extremely easy to get MGP without actually engaging in any of the mini games like Chocobo Racing, Triple Triad and LoV.
You don't solve this issue by nerfing the reward. You solve it by adjusting how the ranking system works. All this option does is remove the incentive to complete even if you can get to the top.
Lots of comically disingenuous PVP posters in here. Could it be because the bulk of them don't actually care about the reward as much as the fact that other people want it? Hmm. It's almost like this is a pattern that's held true for over a decade of PVP reward schemes.
Ultimately, the best solution is just to continue carrying forward with the new paradigm of one season of exclusivity before it's released to the wild, just like a lot of PVE stuff goes through. Means there's always something to chase, and it gives a few months of strutting while idling between queues, while collectors can pick 'em up after the, uh, "prestige" wears off.
hmmm, someone just painting a bad picture not based in reality? Wow, seems like someone else is being disingenuous here.
Let's paint the real picture here. People are anti-achievement. They don't want to feel that someone else is better. This was never about the the time making this reward exclusive. There have been many people expressing that THEY WERE FINE WITH PAYING MONEY for time exclusive items like collectors edition minions.
TBH I don't see how people aren't calling for achievements being erased from the game, because there are some achievements that are impossible for some to achieve and in the same way you can show off you achievements points and number of minions you got they won't be able to 'complete' their point 'collection.'
And then you realize why put in actual effort when you can just wait and get it for free. c;
The fundamental difference is PvP is by its nature competitive. The amount of people really competitive about PvE is rather small. Competitive PvP, Prestige is the primary option for rewarding players, particularly when gear is basically normalised so you cant really grow more powerful like in PvE.
Prestige can age very well, particularly when you have a season set up like SE has done. SE is actively trying to encourage competitive PvP. Saying your a Season one winner holds value. When you see someone walking around in that set you know they were the top of that season. If everyone had that set that achievement loses value.
To be honest, it sounds like the bigger issue is how SE handles ranking. If people can sit out a month of PvP in a competitive season and still win that's an issue. Champions need to defend that spot even if coming in early allows them to get a head start on latecomers.
Effort? As mentioned, and a horrible system, people can just sit in their ranking with no decay or incentive once they pitch their tent; that simple quirk kind of negates the prestige aspect in my opinion. It is also the same few names every season in the top spots, which leads me to believe it has stagnated. Feast helped PvP a bit, but the population is possibly on par with the raiding population: verrrrrry small.
You still get your achievement people can't get (and maybe a title? Not sure what the rewards are off-hand) and the minion way before anyone else does.
And then you realize you can play and push those people out. But you don't so you would rather use that as a scapegoat as an excuse. Again there is nothing stopping you or anyone else from playing during the time when feast is active. Feast only truly dies after a major patch and then there is around 5 weeks of down time VERSUS THREE MONTHS OF ACTIVITY. You got no excuse especially when you don't put any effort into it in the first place.
Also complaining about the same people being in the top? Is that supposed to mean something? I don't even.
And you do realize people play for their spot right? That's called effort, didn't know if you knew that.
Or maybe those people are just good. Shocking.
At any rate I'd love to see you all try and play, when Feast is still plenty active for at least another couple months before the next patch. But I won't hold my breath when all of you try to tear down any kind of mode that rewards skill. That is obviously much easier to do than measure yourself against others.
didnt ask for it to be like this but il take it. i dont understand what you dont get by having previous feast season rewards available for future feast season rewards along side the new ones as long as you get in the top 100. still gotta work for the dam thing but still gives people more incentive to do pvp. also said rating decay. gotta play every day so u dont get your points automatically lowered. am i missing something? i must be blind af or something. and in what way would u adjust the current ranking system?
Good AND lack of people to overthrow them, indicating a population issue (you cannot tell me they're SO good no one could possibly compete with them). If there was a bigger population the top spots would be contested more regularly. Again, if you can camp a rank (ignoring how that is one heck of a design flaw) that's indicative of a problem.
This post pretty much summarized the current problem of PvP:
http://forum.square-enix.com/ffxiv/t...=1#post3932289
Difference between "willing" and "capable". Can anyone PvP? Sure. But the system is designed to basically put a wall up for newcomers and be a pain to scale over.
This nails what I would say is the biggest problem. Unless you get new blood to mix things up a bit, it will always be the same handful and get somewhat stale. Again, shown by the fact people can literally camp their rank.
How is removing the barriers so everyone is on equal footing entitlement? It becomes more skill-based than "oh, I lost cause I didn't have X unlocked..." Yes, everyone has to deal with it but PvP has been around enough it is somewhat fragmented between those who have done it for a while and those just getting into it.
As much as I agree the 'top' PVPers have their elitist circle with not much of a population to be elitist with, how does having achievements and gear barriers different to PVE?
If I want to raid, do I ask for i250 gear? No I have to earn it as well as learn my PVE rotations, not have it handed to me on 'an equal footing' platter.
I stopped PvPing completely when they added the mini airship mount, because I really wanted it but will never be able to get 200 wins. If it was just play 200 matches win or lose I probably would have tried. But PvP is kind of inherently "unfair" and I have much less control over my ability to win than I do in PvE content. I never got a horse or a ball either and at this point I'd just rather not add to the number of active PvP players and have SE think I'm enjoying this.
Your elitism is truly amazing. Who is to say they'll just throw a game... 200 freaking times at that?
Edit: Heck, this could very well encourage more to join in PvP which is always good. Or would you prefer it be kept to a tight inner circle?
Subtle difference is PvE does get nerfed to lower the barrier. While else would Midas Savage get echo buffs?
I see you haven't done anything to disclaim my point, instead running back to the refuge of claiming that everyone just wants everything easy.
What gets me the most here is that it's not merely enough to have *done* it and to be able to prove it and to have an item that proves it, there's an above-and-beyond desire - visible in this very thread, from these very reactions - that it MUST be more exclusive and visible than ANY other sort of limited achievement in the game because WE EARNED IT, as if nobody else has ever earned anything as much as top 10 PVPers have, and that anyone who finds that farcical or wants that to come with an eventual time limit on its exclusivity as a compromise is, what, entitled/lazy/bad/wrong/choose your own of any of the various not-particularly-compelling-or-factual reasons here. Pfft.
But hey, while I'm in the business of thinking about productive ways to bridge the gap: what if the minions had been made tradeable? How many of them would have been sold in the end, I wonder? I'd bet at least 70%.
Hell, what if it was instead a reward for hitting top whatever ever - probably further down than 10 unless something like decay comes into play, for previously mentioned reasons - as opposed to just the end of the season? The prestige title still exists, a prestige item still exists, but it would be something that proves that you at least tried, as well as something to strive for that keeps people queueing and doesn't expire with time. Isn't that exactly the sort of thing you claim to want?
You can get the mount even through the unranked 8v8 matches. I did. After all the ranked ones I did, I just played 8v8s with other PvPers, even some of the top ones for fun. Some days later when I randomly went to the achievement guy, I discovered I'd earned and didn't even know.
You miss 100% of the shots you don't take.
I occasionally pvp when I feel like it and I in no why whatsoever, believe that the devs should have bowed down to this, its ridiculous. It's so silly, keep exclusive incentives for people to do stuff, and actually you know try? and be proud of things they accomplished in game.
Time to write a thread RIP LEGACY TATOO, cos I really want that and now I know if I cry enough I'll get it.
https://i.imgflip.com/1e0osa.jpg
I feel like they put way too much though into the whole PvP thing. Only a handful will try out PvP but let's say if the majority comes from old school rpgs, they are likely not going to like PvP just like that - either you are competitive and like it or you just don't.
PvP is always a difficult topic but in an FF title and its history, your target audience for PvP is already close to none - baiting them with minions with x-wins won't make them miraculously go PvP now as seen in this thread.
As to improve it... I'm not sure myself. The feast itself seemed like a step into the right direction but the majority of my ingame surroundings just couldn't care less about it - even if it had the super duper ultimate reward that would change your life (ok some might do it then but they won't be happy doing it, this much I can tell already)
In a simplistic summary, it's boring and it has long queues adding to the boredom. Smacking people for 10 minutes over and over and over in the same map is not 'fun' by any means to me and I assume a large majority of players. Other games like League of Legends have billions poured into smacking people on different maps, you just can't compete when League is free and has pretty much 0 queue time.
I don't come on FFXIV to smack people, I assume others don't too from the comments and general activity we see from the 20min+ queues (people are organising times to queue together just to even get in), yet we see continual PVP updates for dead content they keep trying to resuscitate when it's already stopped breathing.
Irony is people have no problems with the mass-complaint and SE concession in response here to PvP but then there is suddenly an uproar over nerfs to PvE content. If SE is going to be consistent there should be no complaints about removing "exclusive" rewards from a panoply of PvE content and "making savage gear obsolete," after all the goal is higher clear rates for all and so that everyone has a good chance of getting the best gear?
Surely Savage should be removed from the game entirely, right? Only a minority of the game pop plays that content and it's unfair for that minority to get tangible rewards (gear) from that content on top of minions?
Thank you SE. :)
I see this as good for both sides. The top PVPer might not have so many "bad" players in their team because people dont need to take part in the season anymore to get it and people that want to collect all ingame minions are still able to get it later. I mean we dont even know what we have to do to get the achievement. Maybe its 500 wins in the Feast or something like that but at least we can try to get to it on our own time.
Such long time achievements are imo way better as an incentive than limited rewards. For someone that constantly plays PVP 500 wins for example would not be enough but for someone that is only at the beginning this means some long time investment thus having people play it longer. If you have a minion as such a limited reward in the season you will first loose all those that know that they will never get it thus them staying away from PVP or the ones that are trying to get it but wont get it thanks to the small number of winners. Maybe they will say that this was way to annoying and thus wont ever get back to PVP again.
With an achievement this would at least give everyone the same change to get it and might motivate some people to try out the feast.
i really want fenrir cub
I personally have never seen the appeal of PVP in a MMORPG, but that is just me. I see PVP as a place where it brings out the worst in peoples behaviour and such.
Like when I actually were pretty good in PVP in WOW, until I started getting people I killed make Alt characters on my server to send me death threats and harassed me to no end.
It kinda turned me off of PVP in MMOs at least for good. If I want PVP action, I play COD, Battlefield, Overwatch, as those games are not something I sink so many hours of my life into compared to XIV/MMOs. ;)