Originally Posted by
Velhart
Here is where the sad thing lies in relic weapons. If the developers intend to make it for people who want to go the easy yet long route to getting the weapon, then whatever. However, their team who are suppose to be making fun content believes that only mindless grinds should be in it. I remember they used interesting content back then like puzzles that couldn't simply be looked up on a guide since people's quest were different from one another. It was very interesting and fun, and also did not require much out of the player besides working your brain. Why can't there be steps like this between the grind? Why can't developers put something fun in between the grinds. Use methods that goes strongly into the lore, keeping things interesting. You don't have to use battle content, it doesn't have to be 100% mindless grind the way through. Just give people some time to breath and not hitting the same mob for days/weeks.
As much as I disagree with SE's approach to relics, they have to at least attempt to be creative in doing these quests. Not simply slap old content together and tell people to bang their heads on the keyboard till they receive a prize. All they care about right now is taking the easy route out, not actually caring about being creative.