yeah, thankfully i capped my carp about a week ago. i know how you feel about bsm because i did the same thing there. if you need any walnut lumber i have some just hit me up in game reika. i think i have some left over anyways and didn't toss it.
Printable View
If you think 1.18 has nothing to do then i ask...what was the main change in 1.18 and what are battlecraft leves based on? It's simple...you see i'm not talking in genneral...my problem is strictly with battlecraftleves...i like fieldcraft (so much that they're the ones i'm doing from regional), i liked alot the change at locals...but i can't stand this battle system. I know...it was just the AA...but this "just" was enough for me to start really hating te battle system.
Adjustments will be made after the patch goes live. Save your rage untill you can actively participate in the changes, then voice your concerns about specific actions, recipes, exp, etc.
They are not going to delay the patch further because of some perceived unbalances. Play the role we have been given which is that of a Play-Tester, try out the new recipes and give the Devs some feedback based on actual playtesting, not on speculation.
This applies to Battle related changes as well. Good luck, have fun, stay calm, keep in touch.
I think this will balance out the economy. I was always astounded at how much gil I could make grinding crafting. I had a feeling that these changes would effect the economy, but I didn't know how to explain it and you did that really well, thanks.
Of course you don't have to level on trappers hats any more. You can level on Dodoskin pothelms if you like... (Which oddly the recipe is listed as using sheep leather?)
If you're talking about the auto attack change this has nothing to do with the argument in this thread. We're talking about how it will take longer to level with these changes and people complaining about it just like the leve changes in 1.18. If they changed the crafting system to were you dont have to hit standard synthesis anymore and you only use abilities like Preserve then you can make that comparison.
Oh, damn it! All the excitement I felt at first suddenly changed into apprehension: if they're gonna nerf this bad the number of materials in the next patch, I guess I should work like crazy to increase my crafts before it arrives in a week?
And it couldn't happen at a worst time: I finally got the hang of battle and was leveling quite nice for the last days with a few friends. Just thinking about going back to lvl up my crafting by force doesn't sound like fun.:(
I'm not. Lemme quote myself:
http://forum.square-enix.com/ffxiv/t...474#post360474
I specified my grudge was about battlecraft from the start. You prolly misread/misunderstood it.
I didn't do battle leves for a long while after 1.18, since gathering leves give really good SP now. But ive done a few for a while, and they really are good as long as you use the right difficulty. Difficulty has changed, 5 star is very soloable as long as your id say at least 5 ranks above the leve rank and can heal yourself well, but there are some that will still need to be lowered. Doing them in a group is still better than doing them solo however, even tho SE intends them to be mainly solo. You still recieve SP Bonus after someone esle completes their leve. It may not be much, but after doing 64 leves, it adds up. 8 leves of your own you get full bonus from, and 56 others you get partial bonus from. for R40 leves, the parcial bonus is always above 600 sp. multiply that by 56 (assuming no links) thats 33600 sp just from that at its lowest. It would actually be higher than that. Add the SP from your own leves (assuming no GA and at 5 stars) they are about 5000 each thats 40000 from your own leves, totalling 73600 in leves. with GA they are 7500-8000 each (some leves give more), so that is 97600 sp at the lowest. Granted with links the 'shared' sp will actually be a bit lower, so i would say at least 80000sp - 90000sp for doing 8 leves in a group with GA. r40 faction leves give 8500-9000 for 5star completion, speed, and GA. Oh, then you add the bit of SP for the kills you make and it is a bit more, even tho the amount of kills you make isn't the main determinant in leve SP anymore, it is just a small portion of it.
And if you ever decide to get back to it in a group, you only have to Aspect leves you start or link.
Also.... This thread is about recipe changes damnit :D
Back to recipe changes topic then. ^^:
IMO these changes will bring way more problems than benefits...but then we have the default excuse... "In FFXI was like this."
In the end it might be a backfire...the idea was to make synths cheap so people would spam finished items and drop the prices to poop levels...so people wouldn't mind turning their stuff into materia. However, these changes not only will turn most materials way more expensivebut also will go against the "realistic" proposal FFXIV had...but seems this proposal will also fall with the FFXIV's "V" in 1.19.
Yeah, you got that right, but you got a nice point here: so far the SP gaining in gathering and crafting it's been good. So in next patch if the number of material will be so drastically reduced, then would it be safe to assume that the SP gaining will be proportional increased? This would be the logical answer but sadly... -sigh-... people tend to make the wrong ones.
Before flying off the handle lets take a look at things:
Let's look at oh, say Cotton Dalmatica
Old system (not counting carpenter and alchemist and leatherworker):
You need:
Raw Materials (Weaving only, there's also some Leathercrafting, Carpentry and Alchemy inputs)
2 x Moko Grass
2 x Cotton Boll
(1 x Alumen, 1 x Slate-grey Dyer's Moss, 1 x Muddy Water, 1 x Sheepskin, 1x willow log not listed)
Using 8 weaving synths will get us the final product. with some left over cotton yarn, moko yarn, hempen cloth (grey).
New system:
Raw Materials:
10 x Cotton Boll (say 12 and you'll have some left overs)
1 x Antelope Sinew
Using 5 synths will get us our final product (no need for the other crafts at all), although using the high volume synths and spreading the cloth/yarn amongst multiple end products the average number of synths per end product could go down with volume manufacturing.
so: Raw materials input is up (but less cross craft ones). Crystal shards/crystals input is down. Moderate reduction in number of synths.
1) I'm going to assume that not ALL synths are listed (if they are some items are going to become collectors items since they can no longer be made), just enough examples that we know what to expect.
2) If there are not too many typos in the list (I think there's quite a few) looks like there's a potential shift in shard usage but overall shards will be MUCH less in demand compared to previously. Less synths per final product, less crystals per synth.
3) There is not THAT much of a reduction in the number of synths (this was a surprise actually), The reduction in needed inventory space however is welcome.
Side note: I don't know about you guys but I've been vendoring most moko grass and cotton boll's I've been getting since I already have a full stack each and that's been sufficient for my needs. So this looks reasonable to me. We'll have to see how it all works out in practice. Gathering just got a boost with these changes however.
Don't forget, with materia there will be an INCREASED demand for final products.
maybe we should assume the dev team has done some xp balancing with the new recipes before we freak out about how we wont be able to rank. maybe you can grind on yarn for 400xp each now, no one knows.
also i think its ironic taht some of the poeple saying crafting is not real enough now(no arrow heads for arrows) are the same people complaining about 1 ball for 1 yarn. Isnt it more realistic that 1 would equal 1 and not 12.
I wonder if "dated" items can be use on new recipes. We better wait to turn logs into lumber until the release of 1.19.
I got a feeling that every "dated" items we won't be able to use it on new system, and that include turn in "dated" item into materia. IMO, fixing old recipes and linking them to the new system are too complicated, so they create a complete list of new recipes. That is why dev team state that "Items that are crafted using pre-1.19 recipes have had "Dated" added to their names (e.g. Dated Canvas Robe)." You'll still have your "Dated Canvas Robe +3" that you can't upgrade with the new materia system. In this way, they don't need to "convert" your +3 equipment into HQ, and all the +3 items will eventually vanished from the market, because they are not the best gear anymore.
I think leatherworkers, when SP is involved, should love this patch. Highest rank thing i see to grind on for leatherworker right now is raptor skin. Since raptor skin is going to stay the highest tier leather, it will still be good to SP on. Also since finished items will take way less mats, making them good for SP as well, there will be something to do with that raptor skin besides make raptorskin targes lol.
Even tho the yield changed from 4 to 1, I still think things will speed up for leatherworker. We will just have to see what all the recipe ranks will be. *Raptorskin would be a good thing to convert right about now :D*
Well, so far I'm liking this thread, so many opinions, so many good comments. I just want to add that not matter how many times I try this game, in the end it feels just like a poker game: whenever I feel I got the right cards and I'm 100% of winning big time -wham- I totally lost the bet.:mad: But also, sometimes I dare to take a risk and gamble....it pays off!!:D
So I'm willing to gamble and risk that in the next patch, particularly when it concerns the implementation of materia (which I'm really looking forward ;)) things are gonna change for the better. Sure, a lot of people got the hang of today crafting and many have capped their crafts (lucky fellows!:p), and I have to confess I'm pretty freaked for the new system, but let's be positive and hope for the best.
And in the end, if the market prices rise, nothing helps to get more money than doing 5 star leves, and that's when our high battle jobs come in handy.:cool:
Btw, I really need to update my sig (thought it was done automatically), I'm reaching lvl 38 soon and finally: By the Twelve! To be able to wear my armor without penalty for rank!!!
This! Seriously, why were there ZERO changes to the DoH class that needed it the most. Culinarian not only requires massive amounts of materials, but the food system itself is in need of an overhaul.
If they're simply waiting until they revamp the food and consumables together, they should have least told us so.
Wow, that is a huge revamp there! -eyes stacks of miscellany on retainers- I think this transition will be a little painful, but ultimately for the better.
I am a little confused about the list though . . . I hope it does not include everything? There is a conspicuous lack of pink gear and all-purpose pink dye. >.< And is it just me or is canvas going bye-bye?
It will be interesting to see once the patch goes live. I can't wait to get some new crafted gear -- I hope all you weavers are ready! ;)
Alchemists & Culinarians need to band together and demand answers!
We won't stand for this! :mad:
What will happen to all the items not used in the new recipes?! There are so many of them! This is sad, there are a lot with good potential for new recipes!
A willow bow made of maple, wow.
I agree. The only reason I didn't lvl up my alchemist is because the best items are high ending ranks, while in the middle, there aren't that many valuable. Hell! Even the only one that got my eye, the clear glass lens for making spectacles and goggles is lvl 40! But in the middle of all that work to reach lvl 40...nothing that really matters!
And Alchemist have one of the best looking animations: both with primary and secondary tools.:cool:
The Translations thread states that Cul and Alc will get love in a later patch
i would imagine they would be or else no item in the game at that point in time would have any value. i was looking at like lumber will be automatically considered nq items and even if it was a +3 lumber it would only count as a nq mat on the new synths. since it is a nq mat regardless of the hq before the update you would never be able to hq the craft with (dated) materials.
You guys might. Yoshida said something about repair kits a while ago...if they're my repair kits then it is so ALC and CUL (all DoH...but mainly CUL and ALC) can take place in battle as support role. Just because they can't get EXP from battle or engage mob doesn't mean they can't take part in battle.
yeah, they use alot less materials like needing to get 2 dodore wings instead of 1, right? like needing 36 cotton bolls instead of 1, right? like the shards to do 27 synths instead of 4, right? those same amount of materials were already in game beforehand,by making parts, and actually used less than the finished items now will.
since 1.18 came out i've capped 4 crafting classes not to mention the other sp i have been getting. if you cap 4 crafts in the same length of time after the patch then you can prove me wrong. you won't though because you will use an excuse.
What I'm thinking is they said "Items that are crafted using pre-1.19 recipes have had "Dated" added", so if we turn the raptor skin into raptor leather right now, they may change our "Raptor Leather" into "Dated Raptor Leather" after 1.19 patch. In this case, we won't be able to use "Dated Raptor Leather" on new recipes. It doesn't matter is +3 or nq, we won't be able to use it anyway.
From the translation thread. This should clear up some misinformation being spread in this thread.
http://forum.square-enix.com/ffxiv/t...l=1#post360545
Now I know things can change after the patch and all that, but I can't help but worry about my ongoing process of leveling crafts.
The people who say things like "2 bolls into 1 yarn is ok, we'll skill up with yarn synth in stead of what we're making now, no biggie!" must have absolutely no clue what they're talking about. And this is just one example.
As a player who just recently returned to the game after around 10 months break, I feel really bad. Because in stead of being away from the game I could've kept on crafting and I wouldn't have to worry about leveling them now. Having all crafts somewhere between R10 and 30 sure felt like a good start somewhere back in october 2010, but now it just feels I'm going to have some hard times ahead.
I guess the best bet for me would be to use all of my gil on good crafting mats that can still be used til 1.20 and level my crafts with them til my eyes bleed.
because i heard about this patch and expected just about exactly what we are getting. a good majority of my server have been doing strictly crafting and gathering since the updates because we were very disappointed in the new battle system and this very same reason. i capped mine because it will be the only battle classes that need to come to me later for gear. since it will take them longer to catch up that's just longer they will buy stuff.
granted, i make a ton of finished item and toss it the majority of the time, but i am glad i got them done. i'll finish the last few crafts and my doh's this update and i will be setup to do battle once they get this disaster of a system in game now completed. they did say 1.20 or 1.21.
edit: btw the wards aren't dead now. i still make a few hundred k daily off my retainers. guess you are doing that wrong too.
Has someone alrady answered about "the items that will no longer be used" question? I mean there was stuff on there like gold ingot and items that dont even exist in game. Other things like ogre horn dont make any damn sense.. if they are revising the recipe for horn glue to still use ogre horn then why remove the orge horn in he future?
Somethings just arent adding up...