http://eu.finalfantasyxiv.com/lodest...nt/category/4/
Hmm, speaking from what little experience you have I don't think you really know what you're talking about.
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http://eu.finalfantasyxiv.com/lodest...nt/category/4/
Hmm, speaking from what little experience you have I don't think you really know what you're talking about.
The issue with these adjustments in my opinion is that in order to nerf Ninja's single target damage (which was honestly not needed to begin with in my opinion), you have also nerfed Ninja's AoE ability.
A 20% reduction in damage for Doton & Katon, paired with Ninja's weak physical AoE pushes them to quite poor levels in comparison to Dragoon (as an example)..
The alternative to this would have been to simply nerf the potency on Raiton by 20% and leave both Kisses as they are.
Another option to this would be to split both Kisses further by making one affect Magic damage and the other affect Physical damage.
This would further increase the skill ceiling as you would then have people cycling both Kisses during the fight - instead of sitting on one stance. This would reward those that made this sort of effort without buffing the class more then it currently is.
there are plenty of non-endgame boss encounters where you don't have to move a single bit. and yet when not using any AoE's i've never once needed invigorate. plus you can sit at a striking dummy for like 5 or 6 minutes before TP starts to drop down to 300 and below.
aside from AoE's, DRG doesn't have a high TP consumption rate.
you may be gung-ho about posting illegal program screenshots on the forums my friend but i am a man of dignity
Those numbers are definitely possible because at around 4:20 minutes both blood for blood and internal release are both up (Also pot if he uses it the same way I do), so by the time he's done, he just finished off with a 1.8k+ full thrust which will definitely jump his dps at that last bit.
Still, I'd need a high crit rate to get that high myself.
^ This.
Berry, you are clearly playing drg wrong if you believe drg doesn't have high tp consumption.
Nerfing ninjutsu feels like the wrong way to go about it. Partly because you just do one raiton a minute(+ a kassatsu raiton here and there) and you aren't using suiton for it's big magic damage so it's not much of a nerf, though I guess I shouldn't be complaining that much since I like nin. But also because the nerf targets what makes ninja unique. It'd be like if drg was, purely hypothetically, too strong my first reaction wouldn't be to make jumps weaker. I'd go after the early parts of their combo moves and try to keep full thrust and jumps satisfying.
Feels weird nerfing doton and katon too. It's not like nin aoe is monk bad where you're holding 4 mans back or anything, but it's certainly not good.
He does speak the truth though. I have also parsed in the past on a dummy at 520+, granted no record of it since it was back before 2.4 came out and I was still i115 ;-; it is possible with rng blessing you xD even then, its still pretty easy to parse high on a striking dummy since there's no mechanics. Though I think that goes for anyone really :p
inc. "SHOW ME PROOF RAWR DRG CAN'T DO THAT" T_T
This just sounds like "I can't actually do it and I made up numbers off the top of my head" to me. Whereas the DRG player handed out the receipts, you seem to be dodging around it. Maybe you can actually hit those numbers but it seems dodgy when you get called out on it and don't want to produce any kind of evidence.
Note that I'm not a DRG (play MNK and NIN) so I don't have a dog in this particular fight. Just calling it like I see it.
Yep, the main issue with DRG is not the damage itself, but maintaining it. Missing a heavy thrust or impulse drive can be detrimental.
doublestep has a little bit of merit. So this guy gave us a 520 dragoon parse but at what conditions? Whereas a similarly geared monk can dish out more if not equal damage without milking the dummy for mercy strokes and relying on getting that 33% crit rate run. In a real fight scenario, your group isn't gonna reset the fight just because you didn't have the "perfect run" to reach your 520 dps.
All of your points are invalid in THIS case whereas we were strictly going on about how much DPS a DRG could pump out on a DUMMY. Many said they didn't believe 520 DPS @ iLevel 114 with a Nexus was doable, it took me a "few" tries to get it but it wasn't had, I didn't sit there for hours on end til I finally hit perfect RNG and got 520 DPS. Nor did I claim anything about this is DRG DPS during actual encounters. Perhaps if you read the prior posts leading up to this you would know these things, but clearly what you have said makes it seem you have not.
Excuse me but that post wasn't directed to you or your dummy numbers. I understand the purpose of your super1337 DRG was to show people that a dragoon can do this much DPS on a dummy provided you give it a few runs and use mercy stroke everytime it's off CD. I get that. I think we all get it. Good job.
I just think it's pointless to go around telling people that a dragoon in 115 weapon can do that much. When all it really is, is a padded DPS number.
Look at this guy for example:
he sees a 520 parse on a dragoon and thinks the class is fine. LOL
Definitely agree with you there, it may be giving people the wrong idea. Dragoons as a class are definitely under performing in raids in terms of DPS and utility. Didn't mean to mislead people by putting up a super1337 parse. I am on the same boat as you, I am very sad at the current state of the Dragoon.
Well, we got 2 days left!!
Can't say I'm disappointed at the nerf. Any more potency drops would put the job far too low on the charts. Can say I was hoping for a decrease in Huton to 60s.
Can say I hope they're doing just a little more than "Heavy thrust's buff applies regardless of position". 15% damage for 15 seconds outside the highest damage dealing rotation feels pretty bad man. Especially compared to a 10% + 27% (however the figure their percentages) built into the rotations and a never-ending 20% to physical damage buff.
#NerfMNK #SoOP #TooHighDPS
Because the CD only gives you the time you can start casting mudras, and goes on CD when you hit the ninjutsu button. This means that it is quite literally impossible to use a ninjutsu every 20 seconds -- 22 seconds is the minimum. So a cycle of 3 jutsus is 66 seconds -- assuming you could start using the jutsu every time right the instant it comes off CD (if you had a GCD up at this moment you're screwed), no lag, and no kassatsu obviously.
Even in perfect circumstances, currently, one has at most 4 seconds left on huton when reapplying it. During kassatsu, at best you will barely reapply it when it is dropping, most time you will have one GCD used outside of huton.
In practice your suggestion would imply to drop raiton out of the rotation and most likely do only huton and suiton. The 70 seconds is not some slacking time, it is just what is needed for the job to perform as intended.
Oh no. Ninja would have to go about five seconds without Huton's speed boost due to not being able to keep it up at all times, assuming they keep up using Ninjutsu whenever possible. Suddenly they would have to practice toggling their mudra faster and more accurately in order to minimize this small downtime. Heaven forbid this be anything like... oh, I don't know...
-Healers having to decide when they can and can't toggle Cleric Stance to maximize DPS
-Dragoons having to figure out just how many attacks they can actually line up with Heavy Thrust's crappy duration
-Monks working to find a comfortable point in their rotation to fire off Touch of Death without risking a buff dropping
...or any of the other snap decisions made in the heat of the moment on when to reserve using an action or try to cycle through everything as quickly as possible.
I still can't it as Ninja-shattering to have ~5 seconds without Huton's speed boost on your still-continual DPS.
Make that 100 seconds. Every other minute, you will use Kassatsu and go 10 seconds with huton down.
Also the argument that ninja have a cushion of a few seconds so it should be cut is ludicrous in the first place. Hey guys ! Monks can reapply GL in less than 8 seconds, let's cut the duration of the stacks from 12 seconds to 8, they don't need the rest ! It will be fun !
Just makes zero sense. My guess is he is just trolling hard.