Megaman 3 when you were 5 is probably the hardest game in the history of mankind.
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The NES Teenage Mutant Ninja Turtles. Seriously, when I was 5 or so, I could never find the explosives in the water in time.
Guys. Gals. Coming from a long time vet of FFXI, and someone who has sincerely tried to connect with FFXIV (even paying for a year, despite playing for three months or so?). This isn't going to last...even within modern day society's apathetic standards.
I'm. Tired. Of. Paying. To. Play. An. MMO. On. Training. Wheels.
That's putting it lightly...
I'm tired of mobile games, Candy Crush, the Kardashian's, info-tainment, iPads, FF13, lazy video games, and a shitty community who's basis for justifying their own in-game advancement is based entirely on their simple, unbelievably lazy, general sense of entitlement...
This problem goes deeper than just our simple, insignificant game. Just sayin.
Guys. Gals. Coming from a long time vet of FFXI, and someone who has sincerely tried to connect with FFXIV (even paying for a year, despite playing for three months or so?). This isn't going to last...even within modern day society's apathetic standards.
I'm. Tired. Of. Paying. To. Play. An. Mmo. On. Training. Wheels.
To put it lightly.
I'm tired of mobile games, Candy Crush, the Kardashian's, info-tainment, iPads, FF13, lazy video games, and a shitty community who's basis for justifying their own in game advancement is based entirely on their simple, unbelievably lazy, sense of general entitlement...
This problem goes deeper than just our simple, insignificant game. Just sayin.
yeah the direction the game is going isn't that great of one, I mean soon enough you will be required to have ilvl 1225 before you can get into anything.
Gearing is too easy, bosses are lackluster and easy, coil is just blah, CT/ST is just annoying cause you need to run it 20 times for a drop that wont do much for you and just get used for glamour or to gear your retainers. There is no real feel of danger, there is no real threat, there is no reason to tackle any endgame content because every tom, sue and harry have the same gear and those who cant or wont get a group and try to df everything complain so much everything gets nerfed or echo'd. Aggro is a joke, just run 20 yalms and your safe. Content has a lazy design feel and not implemented well. Ilvls and gear becoming outdated in three-six months is a horrible decision. There is too much reliance on lolfates. The list is long and the list of good things way to short.
Say what you want about 1.0 but they had a few things right that ARR has gotten horribly wrong.
I am staying simply because I have been here nonstop since beta v1 and want to at least see the first expansion before I make any judgment calls or unsub. But I am unsubbing my second account because there is simply no reason to pay to double the ST runs and tome farming.
For the record who actually feels any danger or threat from PvE content in anything?
I'm serious. When it comes to anything PvE and proving you're the best at it I just assume you've simply spent more time on it.
The idea that people are mad because other people can get the same gear as them so they feel less special is kinda funny to me actually.
I mean threat as in danger. You can go anywhere at any level with little to no danger at all. You can just run thru with sprint. Where are the areas you need to use skill and cunning to sneak around mobs and avoid agro? You want danger in pve, should have played v1 or xi. There is your danger in something.
And as for the gear... it has nothing to do with feeling special. Think about it, would you want to go to work and bust your butt for 40 hrs a week and get the same paycheck as the person who works maybe 10?
Sure, the game isn't perfect but I've still logged in almost daily since 2.0 launched. It's my first MMO and I love it. Maybe the real problem isn't the game so much as the attitude of those playing it.
Your analogy doesn't work. They still have to do the same content as you to get your gear. By the time it becomes easier there should be new content and better gear for you to obtain. Isn't this what each patch of ARR has done?
If the highest lvl gear is that easy to obtain you shouldn't feel all that special about it anyway.
Yeah...
This is what I do daily...:
Craft some stuff.
Spirit Bind.
Spend a lot of gil because of how the economy is right now.
Do SCoB 6-9 in 1 hour.
Craft, AGAIN.
Sit and talk.
Log out.
Rinse and repeat per day, and on my other 2 accounts.
It's massively boring now, sadly.
The meaning of MMORPG is not "For massive"
It's:
There are a lot of people in this virtual world, (world is too small in ARR)
You do things with some people. (Many quests are solo only,and roulette/DF kill the community)
Adventure or do some stupid/funny things with someone (nothing in open world other than faceroll zerg)
Player interaction (crafting is worthless,no need to help someone or ask for help,oh and where is my bazaar?and player repair system?)
Meet new friends. (hard to make friends because of above)
Have good memories with them. (so little good memories in ARR)
Yoshi-p picked an easy route, to hook subscription,he uses these methods:
1.Boring gear treadmill
2.New gears every 3-6months,so you have to do it again.
3.Fancy minions/ mounts / new armors and weapons with glow
The game is going for longevity while minimizing the amount of content required to be punped out frequently.
By focusing on the casual market, that are known to take it slower and do things at their own pace, theirs subs will continue longer than the beaters who seek to complete everything as fast as possible.
Production costs have shifted to developing elements for casual gamers which is the logical thing to do for their revenue.
I feel like I've still been beta testing ARR for a year while they try to figure out how to make an economy work and appease their fans with gear. While they've given me a few decent reasons to spend gil lately, the hunt system for gear just makes me laugh.
Basically what SE has said to its players is that if you can't do coil to gear out a job, here's something even a five-year old can do...have fun. I think I've done like 5 hunts for that reason; it's mindless fluff for mindless players. I'm all for giving players a lot of options for gearing out their jobs with various content, but good lord someone should film kindergarteners doing hunts and send it to Yoshida for a FFXIV skill meme.
FFXIV's end game content is based around one weekly lockout raid and then random mindless time/gil sinks for the other option. Not doing that great atm, but I'll save my Yoshi bashing for at least one expansion.
P.S. If you haven't watched this week's Jimquisition about what's wrong with SE, I think it's brilliant...
I can only speak for myself, of course.
I am casual in the sense that I take my time and do things at my own pace (still haven't beaten Turn 5, Ex Leviathan, and many other things left to do). FFXIV v1.0 was pretty much my first game ever.
But I was also very dedicated in that I played practically every single day from v1.0 ~ 1.23 and then again when ARR started... until about a month ago. It's just really boring now. I mostly sit in town and hope one of my close friends logs in... because that's the only time I feel like doing anything. Now I'm thinking about cancelling my subscription and I've started looking for something else, or may just go back to a no-game lifestyle.
Similar to WeiShan above, I think that Duty Finder killed the community -- and the community we had is what really kept me playing all along. There are a few other things that have sent ARR downhill for me, like making most non-endgame solo-able/solo-only, and sidelining crafting while taking the social side out of it. Tying Lodestone "Likes" to Facebook and severely limiting photo storage space basically killed the out-of-game community (on the JP side anyway).
In their quest to make it accessible, convenient and solo-friendly, they have basically thrown out everything that kept me playing.
And I'm not a hardcore, nor very skilled gamer... Just a dedicated casual who enjoyed making friends and sharing experiences with them.
Um, OK, no offense intended, but I have to ask what in hell you are talking about? "face rolling Savage Coils"? Really? And how many players in all of Eorzea do you think have even cleared turn 5 in 'normal' mode yet? I'll hand you a clue, it's not a majority - not by a long chalk. "hard to find people who don't have the Savage titles now" - Look, I know you are on a legacy server, but that's simply not true. Perhaps in the circle you keep it's true, perhaps even in the locations you hang around in at the times you are there, but with a minority of players even having completed turn 5, there is no way in hell that it's "hard to find people" without the Savage titles. I'm not even going to comment about High Allagan weapons.
Honestly your comment typifies something that I hear rumbling between the lines in a lot of posts in this thread. It's like there are two worlds in Eorzea, there is this one world populated by supermen who think that the entire game is just one big face roll, and that *everyone* has ilvl 110 with High Allagan and Soldierly gear in every slot. The other world - what I would call reality - has a wide spectrum of players including some who have cleared most of Coil 2, and regularly beat EX primals and Coil 2 turns, as well as many players (perhaps even the majority of the playerbase) who are working on getting their gear to ilvl 90 or so, haven't capped all their classes, found Titan HM annoyingly difficult, and are not looking forward to the frustration that is the difficulty spike going into turn 5.
The difference between your view of the player population and reality is astonishing. Perhaps you should take off your sunglasses and look at reality. The majority of players have not completed Turn 5, don't have High Allagan anything, might have some soldierly or weathered items, and probably have mostly Myth gear and their Relic. This thread seems to have been completely dominated by people who think the game is going on the wrong direction, and I can't honestly agree with that at all. The game is not going in the direction preferred by the so-called 'hardcore' players, so i can see why players in that group would object to the direction. However those players absolutely do not make up the majority of players or paying customers in Eorzea, and they should stop acting as if they are in the majority, when they are demonstrably NOT.
The game has so much to do that it's scarcely possible for me to keep up with it all, and I play almost every day for several hours, and have played since Beta 3. I could list all the different aspects, but people will just complain that they are part of the grind imposed on players, and then demand that somehow more engaging content be magicked up. The truth is that all the dailies, crafting, gathering and the like are optional activities for people to play with - if they want to. No one says that anyone has to farm Atma for 100s of hours, it's simply an option. No one says that ilvl 110 gear will be needed for 2.4, that's an opinion put forth by those who already have it.
This notion that Myth gear and weathered gear is already rendered obsolete is complete stupidity in my view. Fiorst of all the majority of the game can be handled quite adequately in gear ranging from ilvl 80 to ivl 90, most can be done with ilvl 60 or less. It's only the hardest content that has much stricter ilvl requirements. The only context in which Myth or Weathered bear is obsolete, or no longer relevant is the top tier of end-game content.
However Velhart has already made statements that demonstrate that top tier raiding content is in fact the only context he sees, otherwise he would not post such preposterous things such as face rolling savage coils and being unable to find anyone without a savage title.
I hope to hell that Yoshi-P and the rest of the Devs ignore the voices of these hardcore players. The ultimate irony is that the Zodiark weapon 'quest' starting with the insane low RNG rate of Atma was added to give non-hardcore players a way to upgrade their weapon at a steady pace - over the long term. But to appease the hardcore players the drop rate on Atma was set very low to draw out the time. And yet the loudest voices whining about the grind fest of Atma, Animus and Novus are the hardcore players who consider it a pointless grind that requires no skill. Then again, that same group is the majority of the Hunting Horde I see running around in their High Allagan gear Zerging the crap out of hunt marks for easy seals - ultimately allowing them to upgrade their gear swiftly.
So the two items of content that were added for the mainstream audience have both been effectively hijacked by the whining ninnies among the hardcore crowd. The Atma/Animus/Novus grind was lengthened considerably to appease raiders complaints, and then the hunt system added to give mainstream players a way to catch up has been hijacked by the same group of hardcore players who are not using Hunts to gear up for Coil 2. Seems to me that the biggest flaws in the game center around the demands and behaviors of the hardcore gamers. At the end of the day, FFXIV is intended to be an accessible game that offers entertainment value, personally I think it succeeds in that. There are myriad hings I'd like to change to improve various aspects of the game, but the core of the game is solid. What people decry as simplicity, I could easily turn around and call pure. I see people complaining that the simplicity makes the game too easy. On the other hand I think that the purity of the system allows players to learn their jobs and the content and focus on using their job and their team mates to achieve results rather than focusing excessively on combos, special skills and the minutia of the system.
I think that perhaps people would do well to stop and consider what Yoshi is doing with the patches. Each one has added more and more things to do - most of which are optional. Slowly Eorzea and FFXIV are being enriched and filled with things to do - if you wish to do them. As several people have said, if that is not your cup of tea, you should probably find another game because that is the direction of FFXIV. In the end, it is a game, and the direction being taken is that of a game.
I don't think Duty Finder killed the Community, I think that the players did. A Community is something that comes from the players, much like the fundamental rule of MMORPGs - which is that you get out of the game only as much as you put in; community comes from the players, so if the players do not form a community, it's their fault. On of the things I see is that players have a considerably higher degree of selfishness now than in prior years of my gaming life. There is a far greater emphasis on the personal and selfish goals of gearing and progressing. The simple fix for this issue is for everyone to make a greater effort to communicate and play with each other for reasons other than it being a way to personally acquire more gear.
Duty Finder is - if anything - simply a tool that can be used in whatever way we wish. it enables players who's friends don't happen to be online or interested in running something, to find a group that will, it enables new players to obtain help in clearing dungeons through the effect of duty roulette. Fundamentally it's a tool that can be very constructive, but sadly the way it is used by many players as nothing more than a means to an end (farming Myth) has invalidated the constructive role to a large extent.
I detected no indication sarcasm, other than the ridiculous nature of the statements being made. You sir just demonstrated why I rarely post here either.
To add one thought, if indeed sarcasm was intended, it was far too close to how a relative majority of vocal posters on this forum actually DO post. Hence it does not appear to be sarcasm to me.
Look at who he was responding to? Who? Am I supposed to know who everyone is and what their posting pattern is before applying a sarcasm detector now? I reply to the posts I read, if there is some further sub-context or in-joke that results in a misinterpretation of a post by others, how is that the fault of those not sharing the in-joke and merely replying to what is written?
But do go ahead and put me down again, I'll let you have your win.
It's Friday so I'm just going to guess you're drunk for saying this. Now, I'm not the smartest man in the world...but the guy you quoted by clicking on his post actually had a quote within his post that you quoted him on. So yeah, I'm gonna chalk that up to you not reading and just mashing quote buttons and typing randomly.
You made many valid points. The Hunt itself is a great idea, but the implementation is not. Yes, it has been hijacked by the same hardcore players wanting to swiftly upgrade everything fast. SE should have foreseen this, and do a swift fix. I am all about giving everyone options and helping casuals gearing up, but not by doing a zerg content running around killing mobs in 30 sec or less. I rather have them do actual dungeon contents and learn their roles and rotation better so you have more people doing raid and coils stuffs. And they should have put Hunt Marks for Dungeon Monster so that the newbies do more dungeons, learn more mechanic, and get their lvl 100 gears, and try Coils 1. It's sad when you are doing duty finder and your group can't even clear Hauke Manor normal....and your summoner refuse to use all their DOTs spells on boss.
I used to be adamant about not watching videos, but now I make it a point to do so.
I love exploring, discovering and solving different aspects of games and play them at least once through without a guide. FFXIV is however, an MMO, and that means playing with people, people who may only have a few hours a day to play the game as they have work or other commitments, not NPCs that are perfectly fine with someone potentially making many mistakes and causing multiple wipes. Of course, most of the content in FFXIV isn't that tough or complex, but fights like t5... going in blind is just going to waste 7 other people's time. And I don't think that's fair to the 7 of them.
I get my "explore the dungeon blind" fix by making sure I play as many new dungeons as I can within the first two weeks of their release, or by forming parties with friends.
It isn't a requirement to watch a video or read up on a fight beforehand, but it's probably the nice thing to do.
This is MMO "lite".
It's the theme park transition from old school to mobile gaming. I am sure there are plenty of people that like this move toward... wherever it is that mass homogenization, simplified encounters, and token grinding take you... I am guessing Facebook.
Personally, nowadays I get more gaming satisfaction from watching Sword ARt Online 2 than I did from actually playing this game. I have also been revisiting some of the F2P games... Tera, Aion, EQ 2... and they have a LOT more stuff to do..... so, new-ish game or not (It's not really that new..it's just newly redone)... free games have more to do than a subscription based game. That makes no sense.
The only time I feel threatened in FFXIV 2.0 is the Morbol fight while doing Alexandrite Maps, and Coil. Heck coil isn't really "threatening", I am just following a step dance. There isn't a feeling of "wow we pushed real hard and barely made it", rather "ok, who screwed up procedure 2 in phase 3".
Huh, interesting review. Video for anyone: http://www.escapistmagazine.com/vide...th-Square-Enix
To be honest, most games use scripted fights. I think having a more tactical combat system would be good, but at the same time we'd see less updates, so its a trade off. AI opponents take more code than scripted ones. On the other hand, an AI opponent in a system that offers different tactical decisions would have more replayability, which is highly desirable for end game. Plus, if enemies could adjust their strategies for dealing with players, it would mean the end of farming parties, because no single strategy could consistently guarantee victory. I think that would be a huge benefit to the community.
In terms of raiding at end game, many MMOs have taken a Visual Novel style approach to progress, which is to say that no matter how smart or fast someone is, the fight is designed so that the only way to survive a specific point is to die at that point first. Often, a player may have to die repeatedly before they learn exactly what they are supposed to do at that step in the encounter. It's not a bad system, but the system is definitely not for everyone as I can think of more than a few people who got fed up with it. In fact, the only place where I've seen this system embraced in all aspects of the game is Dark Souls and Demon Souls.
As far as the Jimquisition video, that is a problem with more than just Square Enix. There are a ton of overdone designs from a number of big name publishers in the east when they really need to simplify and get some kind of identity going. The classic armors in Final Fantasy XIV are actually better done than some of the newer styles from Coil, and the new divine war set has a few too many angles on it, making it look weird when viewed from the front. My mithril armor set at level 40 is still the most knightly armor I have.
Actually, the end game weapon designs have been ludicrous across titles, recently. I've had to mod my Skyrim just to make my swords not look like giant paddles, and as much as I like my glowing swords in FFXIV, They still seem ridiculously cumbersome.
Agreed and that's where I feel Yoshida severly dropped the ball. He ignored demographics, he ignored horizontal progression and he ignored tiers. Typically a player in an mmo starts at the lowest tier and should they choose to? Said player works their own way up in the progression scale. With FFXIV it feels as if were looped all in the same progression scale weither we like it or not. I'm reminded of a quote Yoshida said in the early days of he didn't want crafted gear to be more powerful then dungeon gear. That's perfectly fine and I agree with that statement 100%...had this been a normal functioning MMO and risk equaled reward. Dungeons offer little challenge and greater, faster rewards vs crafting which by normal mmo standards is the gear you want to just be able to break into dungeon raiding. So by doing so Yoshida skipped that all important first lower tier instead opting for easier faster and better gear. (10 dungeons of token farming opposed to leveling all crafts, expensive components that....required dungeons? A lot of luck and a lot of gil spent in materia) to be marginally equal to said dungeon drops. While my little experiences of raids tell me the same thing. Its just another dungeon except made for 8 people instead of 4. So instead of defined player tiers were all thrown into the same pool. The raiders, the casuals, the speed runners, the slow and steadiers, the experts, the new players, and etc and all expected to get along and play nice.
It worked for a little while, but not so much anymore.
Well, from what I hear Ifrit was a lot more random back in 1.0. You don't need a giant AI system, just checks and balances so that a no-win scenario ends up happening (IE, Titan gaoling twice in a row). It would force players to react and adapt, rather than just look at a rotation image and memorize. Also, the older games had a larger set of skills to choose from, as well as types of skills. Debuffs to enemies, Buffs to players, and mechanics such as elemental wheels.
You can have mechanics, but there should be more to the jobs we are using then pumping out damage at a certain rate. The combat system was simplified down to just the most basic of the "trinity". As I said in one post... you can strip all abilities from the characters, and have the boss tick down at a X rate per second, and you'd end up with the same game. There is no choosing which ability is best for which changing scenario, rather memorize and do the rotation over and over until dead, while dodging some mechanic set for this boss. The closest I have seen that in ARR is playing as a healer due to a lot of changing factors (mostly players screwing up lol) which gives it it's own fun.
Just look how did they change Summoner to Warlock for an example. ARR feels boring now, so i returned to FFXI.
Honestly I think the current state of the game just shows how bad vertical progress is and the dead end gear grinding can be. They have a soft ilvl cap @ 110 but no idea how to keep people grinding for more gear so add simple ability to upgrad soldiery gear to 110. Customizing character and making the grind fun should be a key point in 3.0. There is a reason people use best in slot over equipping all the new stuff.
Yeah I don't understand the whole gear progression mentality when MMO's do this. It's pretty pointless since it doesn't promote diversity at all since if you really want BiS you have to "mix n match" to get the desired results.
Dunno why we couldn't have gotten .1 det (or straight up increase from coil) and hybrid (soldiery), .15 crit (straight up burst crystal tower), .18 vanity + skill enhancing materia.
Someone needs to point Yoshida to Path of Exile and Diablo III Nephalem Rifts with randomized gear stats. The only other option is probably going with no gear stats at all and having the characters themselves contain the power pool via level, therefore rendering all gear as vanity gear.