Indeed! Always looking for more people to talk to when I am in game. =)
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Once chocobos and airships are added, why do we need anima/teleportation at all? Sure, it's not quite as fast as teleporting, but it's quick enough to no be much a hindrance.
Gathering from the majority of posters...being able to be someplace at a moments wish saves them valuable time.
I can't disagree with that. You're entitled to it.
I just hate the consequences instant travel have bared on this game & to me, far outweigh the benefits of said conveniences.
It will continue to have a negative everlasting effect to it.
there is nothing wrong with teleporting, you should just be asked to earn it, like earning the teleport scrolls in FFXI. What's the big deal earning things? its not like we havn't done anything in this game outrageously hard anyway :p.
Anyway I mentioned a little bit a while back but someone had a good idea once: You could leave anima in the way it is however make GREAT incentive in using the other traveling methods like having random events happen that you would only see walking/chocoboing/airship ING. Like your walking along and you see 3 NPCs out numbered by 4 stronger mobs (Because these NPCs are weak as hell.. but rich!) and you defeat the mobs and they give you 30k and 3k SP or something.. Same for airship, you could be flying along and it gets attack, you either have the option to fight and be rewarded by the captain afterwards or hide in the ships hull! This would bring incentive to walking that people who teleport their lives away will miss!
I don't think teleporting as a whole is wrong, it's just too easy to use. No work to have it at all. Like you said nothing to earn.
Because if anything like what you said in your 2nd paragraph, is ever implemented into this game, the people who use it so much will be missing out on that and a plethora of other experiences.
But hey, who am I to want to experience something like that not just by myself but, with other adventurers?
I don't think you're taking a full appraisal of the situation. They didn't place Aetherytes at every location in the game. You mentioned Norg. There isn't an Aetheryte at Mistbeard Cove. The game is set up so you can quickly travel to a general area, and then proceed the rest of the way on foot. Instead of a 45 minute walk somewhere (where you're unlikely to see anything anyway, just try and boot up FFXI and check) you have a 5-10 minute walk in FFXIV.
You never see people running across the landscape of FFXI either. People visit set grinding camps and then immediately move on to end game zones.
Anima doesn't need to be restricted because it is already restricted by time. Once you use it up you have to walk around. Some people try to save their anima and they would take an airship if they could, including me.
The way the game is set up now, you are always close to an Aetheryte if you're doing a typical game activity. What use is it to argue that people need to run from one end of Ul'Dah to the other just to teleport? You're making a very short-sighted argument that is only going to hurt players when they need teleporting most, and have no effect on people 99% of the time.
I was giving examples. There isn't any telling what could be an equivalent to Norg in this game. We surely won't know if there isn't any difficulty arriving there, will we?
Being able to get to a general area is alright, but going from Gridania all the way to limsa is absurd to me. How can a world feel massive if you can insta-travel from one continent to another? What's the use of the boat after the 1st time? Now we need an incentive to ride it again, because according to others it's just a time sink now.
I remember plenty of people in ffxi traversing in small places like kazham jungle, adventurers running in and out of the city, people running through the tunnels leading from jeuno to quifim, there just aren't any areas similar that makes this game feel like it's occupied. It's just groups of adventurers either at camps, aetherytes, leve counters and market wards entrances.
I'm not sure what part you missed but if your running from one end of Ul'Dah to another end, just to get to an aetheryte, you probably already passed 2 or 3 of them.
Teleporting freely is hurting this game.
Devs supporting this argument won't hurt players.
But if not supported, many players probably won't maximize this games potential to be exhilarating and enjoyable.
If you insist on arguing with me:
An equivalent to Norg is the Mistbeard Cove. There is some telling about how difficult it is to get there. You have to run, for the first time, all the way through La Noscea until you get to Camp Bald Knoll, wherein you have to run into Mistbeard Cove, then run past a lot of difficult enemies before you get to the gates of the real city. It's a lot of work.
I've been to Norg several times in the past week. Would you like to know how I got there? I warped (teleported) from wherever I was to Northern San D'Oria, then teleported from there to the outpost in Elshimo Lowlands. I then ran on foot to the entrance of Sea Serpent Grotto, and then through the cave to Norg.
Would you like to know how to get to Mistbeard Cove? You teleport to Camp Bald Knoll, then run on foot to the entrance of Mistbeard Cove, then run through the enemies until you get to the city door. It is exactly parallel to FFXI and thus, your desperate argument has been defeated.
Next. Teleporting from Gridania to Limsa Lominsa is absurd to you. Well, under your proposed revision of teleporting only to another Aetheryte, you would in fact still be able to teleport from the Aetheryte in Gridania to the Aetheryte in Limsa Lominsa, and thus, your desperate argument is defeated.
Next. What's the use of the boat after the 1st time? You mean like the 1st and only time I took the boat from Mhaura to Aht Urghan Whitegate? That's right, I rode that boat exactly one time. And I'm glad I didn't have to wait 45 real minutes of my life to ride that boat every time I wanted to get to and from Whitegate. I'll offer up my own opinion on why the world felt so massive in FFXI even though there was an NPC in each nation that would insta-teleport you to Whitegate.. the world felt massive because of the sheer amount of zones. Teleporting across the world to a place with different scenery and plenty of things to do felt like being in an incredibly massive world. It worked in FFXI and it'll work in FFXIV.
You say you need an incentive to ride a boat. Listen, making everybody ride that boat between Limsa and Ul'Dah is not what we need. It's fine if you run out of anima. It's there. The run there and back is nice. It's nice only because you aren't forced to do it. You can do it for pleasure. Which is how I suggest you approach it. The most fun I've had in FFXIV has been gathering together a full party and exploring Eorzea on foot, without teleporting. Nothing is holding you back but yourself.
You say you are sad because you see a lifeless world. That's because there is nothing to do in the world. You see people at the places where there is the only content to even do. Just wait until there is more content, then you will see plenty of people coming and going, especially on your first trip to attune to the Aetherytes in the new zones. When chocobos are added people will be mounted up and exploring on their own, or running out to complete quests and visit locations that aren't near an Aetheryte. Just chill and stop making a claim that is pissing off people. There is a way for everybody to have fun and be satisfied without creating a needless time sink. Your time is worth more than that.
"Make us at least work for where we want to go".
Please read and remember that line from the OP. It will help you to comprehend where I'm coming from.
My memory of ffxi is bad so if I missed something, I'm sure you'll correct me.
First, your comparison of the Norg trip and Mistbeard Cove
You mentioned multiple spots: North Sandoria, Elshimo Lowlands, RAN to Sea Serpent Grotto and then through the cave to Norg.
Compared to only 2 spots, running to Camp Bald Knoll for initial crystal then run to Mistbeard Cove.
That is not the same effort and work. Why?
The only way some of those teleports were possible (atleast when I played) from those points were to do quests for the outposts (when it was in your nation!) in that specific area and or being a mage. Am I right or wrong?
1 requires some work and timing to gain that privilege while the other doesn't require even half of that.
"Make us at least work for where we want to go".
Your cutting corners, deliberately leaving out that info, in an attempt to paint a similarity picture when in ffxiv you just travel 1 time to the crystal. Nothing else. Your paint brush just broke sir.
"Desperate" argument undefeated.
Next, yes teleporting from Gridania to Limsa is absurd to me, again read the part where I talk about the ensuing complaining. Thats why I said ween us off of anima. Not take everything away at once. I'm very fond of those suggestions I appended in the OP from the posters, but with my biased opinion even I know there has to be a middle ground in this plead. I repeat, I still think gridania to limsa is absurd, it's just too much to ask for such an abrupt removal of it.
"Desperate" argument undefeated.
I'm not forcing any boat ride. I'm giving examples of what will probably be skipped over if it doesn't offer any incentive. I can agree getting on the boat everytime is a bore, but I also would like that anything you do in this game has an enjoyment level but with this system it will make other transportations less meaningful and will be a less chance of having some enjoyment, since tele's are overly convenient. But I'm jumping ahead like you said. I really should wait for it to be implemented. I don't know what the future holds.
The main difference in ffxi's teleports and ffxiv's is one is earned and the other is handed to you. You had to earn every outpost warp, could set just 1 homepoint, only mages could transport you and there was a fee for another...and if I'm correct did you not have to at least travel somewhere to access that ability? FFXIV your homepoint is any crystal you've touched and you can travel from ANY point in the game.
"Make us at least work for where we want to go".
Are you starting to get the theme?
I'm not sure where you read I was sad, you are very good at twisting my words lol.
I'll say it again, insta teleporting takes away that work.
Last, yes I insist on "arguing".
Your word is not the truth.
Can't we call it healthy debating? :)
^truncated the quote because it was too long and the OP quoted it the post above me.
@Neptune, I think you are making very good points and I think you convinced me that teleporting is fine BUT I just have 1 or 2 things to say: earning the right to teleport and the feel of a massive world.
You compare to FFXI and how it is fine even if you can teleport, well in FFXI you got to earn the outpost by delivering the supplies when the outpost is in the city's possession, and you can only teleport when the city-state holds that region. Thus restricting a little bit the teleporting. FFXIV's aetheryte teleport system would be ok if at the VERY LEAST you would have to acquire the "nodes" before being able to teleport there (already is) and be teleported there (that's the bad part of FFXIV).
There is the feel of accomplishement and earning your rights and privileges missing in FFXIV, which only contribute to make the game bland and empty.
I think being able to teleport and be teleported at level 1 is also diminishing the game's experience and should be acquired at the very least at level 10 with a quest with cut scenes and story behind it.
Also, the world in FFXIV is bare and bland we all know it and being able to teleport freely is maybe contributing to it a bit but you make a point that it doesn't in FFXI. This will be fixed when they give us a redesigned Eorzea I think.
lol I stated some of those things right before your post Perrin
edit: Oh snaps nm read your post too fast
What in-game related feature/item do you wish you could use in the real world?
Yoshida: Definitely teleportation. Commuting to work is such a waste of time...
least the devs agree, time waist for running inbetween places.
but i think though if centralizing the spots we can port to and making then 100% free, no anima cost then yes, the ports to the secondary spots aren't as important, most people don't use them to save anima either way. but anima needs to be free though, removing secondary port nodes and still charging anima then no thanks.
also people at moment are using second accounts and mules to port each other. this anoys me that i'm running while others are making use of the fact that they have 2 pc's. and later this will piss me off more when people with money and pc's will still be able to get things done instantly over others just by throwing a little cash se's way or using friends/family's accounts.
anima needs to fully change to be equal for all to use and all to be screwed running.
Well this could be solved by making it so that using animas ONLY teleports yourself so that would fix 2 issues:
1- you cannot be teleported to places you never visited since you can only teleport yourself.
2- people cannot "abuse" the system by making mule and teleport their other chars without consequences.
There I fixed it :)
Edit: and of course they can then introduce teleport spells to white mage or better yet time mage to be able to teleport the whole group.
Anima's = solo convenient transportation system
Spells = party play transportation
and you have choco, boats, airship, etc, to add on to that.
Chocobos and Airships are coming.
I believe now more than ever that a change such as this would be quite welcome in ffxiv.
It is a perfect middle ground for people and "immersion" and casuals.
This. This 1000 times. This is the best Idea I've seen to replace the anima system. It's not hard either. You're usually 3-7 minutes away from an Aetheryte. There is NO reason not to like this. Along with the Return fuction working as it does.Quote:
- Anima system changes:
- Implement Aetheryte teleportation system: City <--> Camp <--> Gate, not Anywhere --> Any Camp
- Teleport is now an Aetheryte option, not a menu option.
- Return has 10-minute timer and lets player choose either their homepoint or the nearest Aetheryte they've been attuned to.
- Anima removed.
I am 100% on board with the OP.
The current system seems like it was a quick fix for getting around before Chocobos and Airships.
With access to other modes of transportation, teleportation should be restricted to between Aetheryte Crystals (and out to gates).
Teleporting is a tool for casual/solo playing, so I would like to see them eventually remove the 'teleport your party' option as well.
At some point, give the PT teleport ability to a job (Time Mage ;) )
For the casual, time limited and or heavy anima users:
Every city has an aetheryte close by, traveling remains quick.
A typical login day... City Aetheryte > Landmark Aetheryte > Nodes, or reverse.
This also effectively promotes running and for a very important purpose, not a time sink.
Is 2 to 3 minutes (at the most!) really a time sink though?
Could you imagine how more lively and populated the world would feel after seeing a group of adventurers heading to the nearest aetheryte?
I really haven't heard why this isn't a very good compromise.
We pretty much tried to ignore you the first time before you necroed your thread.
Anima will be balanced to go along with chocobos and air ships. Your running idea is shaped by your preference as well your immersion being subjective. We don't need another one of these threads. They go on and on because there is no correct answer. You just do what you want with your Anima. Use it at a camp, run everywhere, don't run everywhere, don't use Anima at all. It's your choice. Just because it's your preference to shape anima in a way that you think will work doesn't mean it will. It's just your preference not everyone's fact.
This may come as a surprise, especially to you, but I'm not for making travel incredibly easy ALL the time. There needs to be a correct balance where frequent players may be punished if they go overboard on their anima and casuals will not feel a great affect in most scenarios, but this is only with the introduction to Chocobos and Air Ships that I feel this way.
On topic.. only allowing players to Teleport at Camps is a useless system. For two reasons:
1) Return is free. People will just return to the town they have set for Home Point and port from there. It would be the same thing as porting from anywhere else.
2) It's a time sink. It's not an extremely large time sink, but still a time sink. These things that are time sinks are not always a bad thing, but you have to look at it's purpose. If it's purpose is dealing with subjects of immersion, then it's useless.
Your immersion is subjective and doesn't reflect the whole community. We need to escape this word and leave it in the hands of SE to decide what to do with their game. If the game doesn't keep you immersed that's specific to you and not everyone. You could just simply RP with yourself and design it to where you can only port at a camp. That's the best you're going to get. :P
Brucey's post is utilising 3 lodestone forum buzzwords!! We're all doomed!!
Maybe S.E could switch off teleporting for a day once chocobos and airships are out, and pretend there's a bug in the server that's stopping people from using it, then see what happens and how people react.
It doesn't suprise me in the slightest, why would I be suprised unless I made assumption on a topic you have never stated your real opinion on aside from your dissagreance with people. I've never seen you say you wanted it restricted in any way/shape/form before but that doesn't mean I can just automatically assume your for instant teleportation 24/7.
You obviously still don't want to spend much time doing "Pointless" content in your opinion and I'll let you stand by that.
1) While it's free it does have a 10 minute cooldown, while I think the idea wouldn't be the perfect solution as giving unlimited anima should never be the proper solution...it does still have a restriction or "Punishment" The return cooldown timer could be toned down even further to compensate for such an idea to give it more of a leg to stand on.
I don't agree with this idea mind you, but it gives it some more merit in my opinion and it's better than the current system.
2) I think this game is lacking a massive ammount in time-sinks that are worthwhile, I'd be hard pressed to say we really have any worthwhile ones as it is. My opinion is travel is a good time sink when the world it's based around is rewarding enough, and thats what I want a world worth traveling through.
I meant it in a more playful way being that we don't agree on a lot of things.
I look at things with a lot of empathy. I happen to not mind such things and actually prefer time sinks in travel. It's only when I start to see people cry out for changes and state threads that are completely subjective that I get irritated. MMOs, in my opinion, should work with every type of player in mind.
Completely agree. I think that SE's direction in giving zones a redesign would go along with this pretty well, but this OP's suggestion isn't the answer. I just simply think that the more logical solution is balance anima when new forms of transportation are given. If the solution is to add in small time sinks then I don't think that is putting enough effort into it. You need to give people an incentive to travel in different ways other than using anima all the time. A good start would be the actual zones themselves again, by redesigning them and condensing them. Make it so people are happy to forget their anima, I say.
I've said it earlier in this thread.
This isn't just about me, they're my honest opinions on game improvement and attracting and keeping more people in it. Immersed or not, I can be immersed in a world with or without people. I don't want the latter though.
Jynx pretty much answered your first statement.
2. Your going to complain about a 2-3 minute time sink? Just stop playing the game then!
and please read my OP again, this has nothing to do with my immersion.
If those are the only complaints about my proposed system, then I'm sorry, I think the benefits far outweigh your self-believed cons.
This has to do with the game and it's overall too easyness feeling. A game is easily dropped when not challenging.
Make us work!
Well, between the abolishing anima and reducing anima threads, this is the only idea I could come up with.
I really don't know why it wasn't like this at the start.
Edit:
Oh yeah, I am not advocating for unlimited anima. Keep the same anima we have just limit it's use to Aetherytes.
At the base of the argument is two schools mainly. Well at least the ones founded in reality.
A: The world is boring, I don't have time to run around it don't touch my teleporting
B: We want a world that would make teleporting something to think twice about, limit it's use and make the world worth exploring.
I obviously didn't cast enough death on this thread
You can stop yourself from using it anytime you feel 'spoiled'. Here's what you do... Keep teleporting to camps that waste 6 anima, on your last port teleport to Mor Dhona, bind in Mor Dhona and enjoy your run back.
Now you can feel the 'challenge' or feel like your 'working' or whatever and it doesn't affect the casual players or those who only have a short window of playtime.
World still seems pretty big to me, oh right I think thats why I use anima, to get around to parties that are 30 min runs away without wasting precious real life time.
Seriously, if it affects your immersion so bad don't use it.
How about a compromise?
Let me explore when I feel like exploring and let me teleport when I feel like teleporting.
Oh, it's already like that? Ok then. Problem solved.
I have fond memories of being extremely happy that my country took control of an area, now I can earn my right to teleport there. and if my memory serves me right, I was estatic when a whm shouted teleports were available. Those were teleports that felt precious because they were rare to get. It was a privelege to have em.
Other than the actual teleporting, I can't see how they're the same in terms of the effort in using them. Something that makes the game so easy should require more effort.
Please don't look at this as a casual vs hardcore. To me this is a too many conveniences without any work/effort put in deal.
Well it is a likely scenario that they'll put in a few anima restrictions once we've got a wide range of transportation options.
Arg. 277 posts made before i read thread but while i do i just wanna say that new, farther away zones may not be accessible by Anima.
So after a while, anima may only get used in the areas we have now. Then Warp Scrolls or Cudgels can come into play.
Okay, let's go through this. This isn't about you, but it's your opinion yet you also speak for everyone stating that there is or will be a problem and your solution, a poor one I might add, will be the glue that holds it all together?
First of all, if anima is balanced to go with air ships and chocobos as it was stated it will be, piling anything on top of that would have to go along with a very creative and good reason to do so.
I wasn't referring to what was in your OP though I have read it, I was referring to the page behind when I started posting. Re-reading this I realize you quoted immersion. So, perhaps I am mistaken on that. However, your statements are still very similar to the immersion devout.
Anyway, coming from someone who is telling me to read up on your posts, you could do yourself a favor and read mine. Unless they angry you too much to read them. I've stated my thoughts on travel and how I don't actually mind the walk. I like a little time sink and exploration. What I am trying to say is... your idea is not good enough and it really doesn't solve anything because it has no good purpose. On top of that, it doesn't exactly have all of the bells and whistles to appeal to all the types of players you seem to think it does. I just seems completely pointless and unnecessary and while thinking it is solving something, it actually makes other problems stand out more.