Well I think that is just horse shit.
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I'm not sure the devs thought this event through in the slightest. Out of six group kills, we got a single hat. It's extremely lucky we even got to hold claim on the group six times considering how many people were doing this in the other areas.
It would be one thing if this were an instance and we had no competition, but for it to be an open world NM that only spawns for a few hours a time randomly throughout the week? And there's only four up at any time on a server? Idiocy.
<-- This dude Agrees with the OP
Drop rates ain't that bad tbh. Thing is that most people don't kill it effectively and alot of the elite die while returning, so no drop. Although, it is abit of a silly event considering u need to slingshot it just to kill it.
I think Camate was too subtil but what I understand is that these items will be available even in 2.0 since they are not on the list they provided and according to this response.
Thus the "There is still a good amount of time to keep trying." following "don't panic!".
The Imperium won't disappear, only the way to get the items may be different.
Wow i cant believe people bitch about a drop-rate which is actually pretty high, compared to other stuff.
Sorry, I don't find this excuse valid. Just like DL, you believe these abysmal drop rates are good for us when in actually all you have accomplished is getting us pissed off, stressed out, borderline quitting...the list goes on really. This luck based system you guys created for this game successfully brought out the worst in people, which is not how a community based game should work. Myself and others do nothing but complain every time we do dungeons that they have been spamming the dungeon content it's release to come out with almost nothing while people who do half the work they have to get almost two full sets of DL. That there is something that pisses off the community the most.
I would like to go off and say to the item team for 1.xx that they failed miserably and showed not only FFXIV players, but the MMO community in general on how bad you can make a reward system. In my opinion and all the MMO's I have played over the years, this is by far the worst rewarding system ever created and I truly hope none of these concepts ever make it to 2.0 or you can guarantee you will never get the success you are aiming for. No one ever wants to see all their hard work go to waste like they did for CC/AV. Out of the 500+ times I have done these dungeons, I have "never" seen the corselet drop, not even once, not even an opportunity to get out lotted on it. I dedicated almost every day to your miserable game to come out with a few pair of gloves and an eye patch.
Then we hear the excuse "No worry guys! You will still have an opportunity to get this gear in 2.0!". Well, last I recall I payed for service in 1.xx and not 2.0, and the community heavily demanded that they rework the DL drops and that is the excuse we get, along with believing the drop rates are fair. SE, seven months and never getting the body piece I desired, please...convince me that the system is fair.
That is not all, lets add more gasoline to the fire here. An event with a mob that not that hard to beat, but still offers a very fair challenge, has an abysmal drop rate for somewhat decent hats. This is an event that only lasts a few weeks and the times the imperials come out is not often. How do you justify the low drop rate on this?
Sorry item team, like I said, you failed miserably and your methods were horrifying and lazy and I hope your ideals never make it to the 2.0 team.
/end rant
>_>
EDIT: One more thing, would it of really been that bad to add a token system to DL gear? You are lazy, its the only excuse for not doing this. Lazy.
Someone stop me, lol.