I also think so. The period between 8.0 and 9.0 will just let ppl adjust, since resistance to change has always been something to consider, and SE wants to soften it and give people some time to adjust.
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We don't know how gearing changes yet though or if it will.
I think being too pessimistic is as wrong as being too hyped for this.
Things like the PLD counter, the DRG high jump or the BRD jumps are imo good changes while the WHM changes are definitely simplifications (they said it themselves).
We really need more information for the other jobs first before we can truly say anything and in the end everyone has their own job they look carefully at.
Less jobs really doesn't mean less complexity (PVP BLM is honestly way more complex than it's over counterpart) but they really need to be careful or we might end up with another SMN situation for the other jobs.
Especially the casters really worry me after the WHM show.
Diff may come from other places but that the point, XIV and WoW are different games and while WoW can do for lower button count because the difficulty come from other systems, XIV systems are so simple that they may need deeper buttons to compensate and what they have shown so far imo does not cut it
I am curios on how Scholar will play, we can combine certain skills to achieve higher healing or mitigation, will this be removed?
White Mage will become a gcd healer, what about Scholar?
WoW has more skill complexity because the fights overall are a LOT less demanding in terms of mechanics, whereas FF14 went in the opposite direction with simpler jobs but a LOT more challenging fight designs, where the team and synchronized performance are the core of it. In WoW, you can have somebody solo carry you; in FF14, there is no such thing. In FF14, everyone has to pull their weight, whereas in WoW, some ppl do stuff that most team members aren't even aware of.
The bad:
-I don't like forced 1, 2, 3 becoming 1, yes I could always use reborn mode but for reasons on the good I will likely not; I'd just like a simple toggle that allows me to 1, 2, 3 away in Evolved mode as i don't like mashing 1. but I get this is a nitpick and based on preference from me.
-Healer casted attacks going? I don't like this one bit as thats the majority of healer gameplay.
-MT/OT split I don't like the split it feels a bit forced. (I feel like short CD's on PLD could still be rewarded on OT through intervention and your cover gap closer)
The Good:
-Merging skills to do things depending on target... Chefs kiss honestly this is something ive been suggesting for a long time and I think its a good idea. It also means niche skills like clemency or cover don't have to go away.
-Timing being rewarded on Tank defensives YES. The current reward of slightly more mitigation doesn't feel impactful but extra damage I can tell you will feel impactful.
-Removing the 2 minute meta good thank god go away please.
I can safely say I play WoW for housing and collecting decor (furnishings), but the combat makes me fall asleep.
It's not about complexity, it's about preference. Everyone is different and I enjoy pressing many buttons in XIV, I just find it more fun. If people want to press less buttons, that's okay, but I want to keep my 25-ish buttons forever, because that's what I prefer! Just like now, we have the option to merge some buttons in XIV and I never do that. But the fact that the new jobs won't even get the current combat system AS AN OPTION is sad and it's a clear sign that they will eventually force the "evolved mode" on everyone, and that's not okay!