Now we're going to try to compare me to flat earthers? What are you smoking?
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This is why Dark knight getting some kind of self sustain (Especially between levels 50 and 90) would be the better option. Living Dead is already a excessively overlayered ability, with a tooltip that's literally just "you are now reading an entire book."
True. Sad but true. I know there are players for whom it killed the fun of the game for them. But for me, the game is fine aside from a few outlier problems like Living Dead being griefable.
i'm just dropping a brief comment here that if ALL healers grief you... i think the blame here is not the healers but you. most likely that "griefing" is just a healer mistake or panic heal.
if there is clear evidence this is NOT the case. you clearly done something that triggers people if it happens on multiple occasions.
if you need LD that often then either your healers are bad, or you as tank are bad. maybe even both. but i highly doubt that EVERY healer is against you when you pop LD. and i HIGHLY doubt every single healer you have in duties is so bad that you'd require a living dead to survive. i've had plenty of healers that were good enough to keep me alive despite the fact i had at times mitigated not enough.
Dark knight could use a small buff. or warrior a nerf. but in no way are the healers the only ones to blame for your misfortune. and given some of your previous comments towards people i can deffinetly see why someone would like to teach you a lesson in manners by having you die in duties. if you're in game writing the same way as you do here then i do not blame a healer to have a bit of fun with your toxic behaviour.
To be clear, it's not just you. I would be genuinely surprised if there was a single person without at least one viewpoint that they are so devoted to and convinced of that it's comparable to flat earth. I definitely have my own flat earths, so I in no way meant to talk down to you. But in hindsight, I can see why it could feel bad to be compared to flat earthers; I'm genuinely sorry for that, as that wasn't my intention. So to try to present this in a way that will hopefully be less inflammatory, let me re-frame what I'm saying without invoking flat earth:
What would someone have to show you to convince you that you were misjudging the situation? Is there any evidence that a person could realistically provide you with that would cause you to change your perspective? If not, then a debate wastes everyone's time, yours included.
So we're going to completely...
https://www.youtube.com/watch?v=51NDQtPxUzE
Ignore....
https://www.youtube.com/watch?v=5MWkSxmbp08
My skill level....
https://www.youtube.com/watch?v=DepwX26MXiQ
And continue talking about me as if you know me better than I know myself.
This is a Living Dead and Dark Knight feedback thread. Not a blame game.
Refocus:
Fact 1. Living Dead is getting griefed, way more often than it should, during wall to wall pulls, resulting in party wipes, which negatively affects my personal gaming experience. This is entirely preventable. That makes it grounds for the grief tactic accusation. Ignorance is not an excuse, nor is it justification. Wildly assuming things about me because I'm calling out the BS only makes you look bad.
Fact 2. IT IS NOT ALL HEALERS. This is the part that YOU PERSONALLY IGNORED. The healers that don't participate in this grief tactic don't put me in a situation where I'm having to pop Living Dead.
Fact 3. I only respond in kind. What goes around comes around. If you throw the first punch, expect a toxic response.
Fact 4. I've already reiterated multiple times that the blame lies more with Square Enix, than it does anyone else. Try reading the entire thread before posting. This thread is only 7 pages long at the time of posting this.
These two are contradictory statements, either only 999 of 1000 healers are attacking you, OR you have never "seen a healer not grief my living dead", you cannot have it both ways.
Outside of your experience and, so far as I can see, your experience alone there is no reason to change LD.
That means 1 in every 1,000 dungeons, I don't see a dark knight having to use Living Dead. The bigger point is that Living Dead shouldn't even be necessary for a wall to wall pull. If this is happening, something has gone terribly wrong. The way I worded it was probably an over-exaggeration, but my point still stands and attacking me for something normal people do is extremely shallow and petty. This is like your 8th attempt at an attack on my character. Shut up and leave, because you aren't adding anything to the discussion.
That's not an attack on you, it's another dismantling of your argument, or are you telling me that your argument IS you and vice versa? That would be unfortunate. I have seen a lot of DRKs who don't need LD to clear W2W pulls, I've seen a lot of DRKs who don't even need half their mits to clear W2W pulls, that you claim to need it so often does indeed say something is wrong in your duties, possibly with the players, but most certainly not with the game's balance.
You are trying to dismantle a fact if that is your goal, which good luck trying to twist the truth. That's a complete reading comprehension failure.
"I have seen a lot of DRKs who don't need LD to clear W2W pulls, I've seen a lot of DRKs who don't even need half their mits to clear W2W pulls..." - Congrats on regurgitating something I already highlighted. Yes, when proper healing is provided, Living Dead is not necessary. If healing is not received at all, we are going to run out of cooldowns covering your slack and only use Living Dead as a last resort. For Expert Dungeons specifically, yes, when overgeared with savage gear, you can have instances where even mitigating is not needed. These are completely obvious to pretty much everyone that's at least an average player.
My claim on how often it occurs is most assuredly 100% accurate because I'm also including the times when I play dps and see it happen to another player who is on dark knight. So yeah, it's way more often than you think. If the only thing you play is healer, and you are doing a good job of healing, then of course your experience is going to be wildly different, and you aren't going to see this problem at all, which really gives you no grounds to even be speaking on it. But you just put the blame on the players, which, to be fair, some of the blame lies with them, but the reason I am putting it forward like I am is because it's a preventable activity that is only possible because of how both the job and the invuln is designed.