Originally Posted by
ed3891
I came here to say exactly this. People complaining about tank survivability/self-sustain in the easiest, lowest-tier content the game has on offer either have the memory of a goldfish, or don't bother to touch anything more difficult than a story trial fight. Any tank with a skilled player at the helm can make up the difference against a dungeon boss when the healer goes down, and frankly, I would rather have that option on the table instead of a daily roulette run taking in excess of 30-40m (or worse, ending in failure) because the guy who queued on the other critical light party role isn't up to snuff.
There are entirely too many people running around in basic level 90 content with questionable competency, and I'm glad that job design in other areas, even if it's tuned specifically to handle high-end, covers these short-comings.