- My gripe with 11's SMN was that avatars were expendable, summoned for an attack, dismissed, or used as bait and killed with no consequences. I would like 14's SMN to emphasise the need to keep your avatar alive. If the avatar dies, the SMN should die too lol
- It would be interesting to see how we will access avatars, having them as abilities on the action bar will surely take up a whole row eventually, maybe they will be accessed via equipped weapon and a universal summon ability on the bar
- Another issue is Combo: Avatar combo / Avatar and SMN combo.
- I would like a bit of depth to avatars too to equip passive or active skills. In FF8 avatars learnt passive traits as they progressed, could we see a bit of customization with a system like this (say spec'ing out an avatar for melee or magic etc spec'ing it out in a way like setting blu spells or automaton parts for pup in 11). In FF10 you actively chose what new skills your aeon could learn as you wished.
- Might we see a consumable aspect added in. In FF9 avatar abilities were affected by number of certain items in your inventory such as gemstones.
- I'm curious as to whether SMN will be pure SMN or whether it will involve whm and blm spells on top. IMO It would be far too hectic to control an avatar, combo with it, etc, and add reliably to the party with whm or blm spells on top.
