Still waiting for devs to sever the tie between all types of potions...can't stand using something like Nerve drops then wishing I hadn't done that when the need for a elixers happens moment afterwards.
Printable View
Easy solution to this BLM stacking would be to make it so that other mage's spells also count to your own resists.
so if there's 7BLM all casting at once, the enemy will become nigh invulnerable after two rounds of spells.
Or you know, tone down the Self-aoe boss mobs have. Enfeebles are already useless enough, making our only damage spell more resisted over time would just be an overkill nerf to black mage.
Just wait for Titan and Ramuh to see if a group of black mages can kill them quick.
Sure, but I've also been in parties where BLM parses at 40k and Archers at 75k, and every possible combination in between. In terms of DPS balance is pretty good, imo. It's all about the player. As does which strategy the player opts to use. Yes, you can easily stack Archers instead of mages or have 1 of every class in the party, it just really all depends on which strategy the party is comfortable with, surely. So, is BLM overpowered in comparison to other jobs? No.
Or, you know, this really doesn't need to happen. As part of a group that consistently uses parsing I know for sure that sometimes I can come out on top, sometimes it can be the arc, the drg, the mrd, the whatever. Gear and skill come to mind. If this is the case then mobs should also generate resistance to physical attacks when everyone is stacking archer?
I love how people are so willing to toss "zomgthatjobisop" these days.. Jobs are only as strong as they people behind their keyboards and the gear they have. The well balanced jp fight vid is more than proof enough. The probability of getting a party of 8 people who have the gear and skill to pull it off over a 8 min fight <<<<<<< the average player.
There are times I think it's okay to stack BLM. In cutters where we've all done it hundreds of times and the drop rates are appalling. We're no longer doing that for the challenge, we're just farming it so class stacking is fine. What annoys me a bit is when people are stacking BLM because they can't do it any other way or to take advantage of the issue with garuda ( aka cheating). Ok I haven't beat Garuda yet, haven't had that many tries. One of the reasons I'm not as keen to try as I might have been is that the drops and the achievement seem somewhat devalued by all the ones achieved by people cheating.
Glad I'm not the only one that feels this way, everywhere I say this I get beaten senseless.
One solution to this, because I know at least in my case I don't watch everything that everyone is doing, if your not on screen I don't see you casting and even if I happen to I don't know what spell that is until it lands, use macros, it's what they're there for,
/p Gather Together on <stparty> for protect
/wait 3
/ac "protect" <lastst>
Really can be the difference between good little melees that can't mind read but do see the chat log, and bad melees that fail because they can't mind read and there's no indication that your looking for them to be in a place.
Basically saying, don't pin it all on us. If your giving a heads up that [spell] is coming and they're not going in for it most of the time, noone's perfect right?, then kick em cause they're morons.
Yeah AoE is a killer, having to be out of melee range for 1/4 of a fight and thus not adding DPS during that time, while arc and thm never have to stop for those pesky AoE attacks is a nuisance.
Also having the back of a mob become "unusable" makes things a bit annoying, No impulse combos and no pounce combos w/o the AoE dmg that you'll maybe die from. This also makes melees less desirable, and for some reason SE added this to tons of stuff.
Maybe the statement that a job is OP should instead be: this job doesn't require any real skill to manage to do as good a job as those other jobs do, this job makes things easier than other jobs would, this job can dole out dmg as well as those others, this job isn't as hard to keep out of danger while dealing that damage ... those certainly don't add up to being OPd, it adds up to an easy mode button, which is why thm/blm goes everywhere and others are often not taken.
Really? O.o That's an odd mentality for a healer. I've never heard of a WHM who didn't like (or even possibly refused??) to heal party members. But I come from FFXI...
I like healing people on WHM. o.o; Tank = #1 priority in a battle, and if anyone else is getting low they get healed next.
Just sounds like bad WHMs to me. :x
As if they only exist to heal the tank and just say "screw you" to everyone else. XD