Quote:
Originally Posted by
ssunny2008
It´s all some kind of decision-making, but it´s definately more optimization than being that impactful and deep gameplay design. You just react and press the button earlier or later, but you still stand on the same spot waiting for the next mechanic.
Optimization is impactful and deep gameplay design. Having the extra room to actually get better at the game is depth.
Raid design does have impact on how deep the gameplay is, but typically it's only one half of the equation.
You said it yourself, you react to procs rather than rely on a reliable OGCD or GCD, and that really is decision making at its very core.
It's not something you make at the striking dummy, it's something you make in that specific moment of the fight, in that specific pull.
Quote:
You´ve to position yourself and you have like 3 skills which need like 10-12m distance and 3 skills which need 3-5m distance. You move there, do your stuff, move back or even rotate with your skills when a boss mechanic or healer cuddling comes up. It´s not like i said "it´s that perfect idea". It´s just an example for a requirement which is similar to positionals or casting times, but which obviously needs a range class and high mobility.
And that's really an arbritary restriction that I'm talking about. Needing 10-12m distance like a SC Siege Tank regardless of raid mechanics is restricting movement. Yes, it's not the "perfect idea", it's actually a completely horrible one, and I would prefer for raid mechanics to focus ranged physicals a lot more, or have ranged physicals do more mechanics and have more responsibility so they can abuse their mobility and range. This feels a whole lot better than having their own mobility cut off because hrr drr ranged requirements. It takes a lot more skill to do a rotation when you're getting AoEs and Twisters on top of you while having to kite an add akin to E5S.
Quote:
Well if nobody wouldn´t have complained about old stuff, nothing would´ve changed probably. And it doesn´t matter what´s happening, someone will come and complain. Either about RNG or clipping or weaving or boring or dps or......
And that's fine. That's completely fine. It just doesn't have to result in something being dumbed down or having their identity torn out of the jobs. It shouldn't have to result in raid design losing the one factor where physical ranged is actually benificial. The game thrives on criticism, it's up to the job design and raid design team to think about them and make changes according to their own judgement. If I still don't like the changes like many in this expansion (no TK Monk, MCH Rework, SCH overhaul etc...) then I make my voice heard again. We are free to argue about our opinions as much as we would like, and hopefully someone in the dev team is reading this and taking notes.
Though, I'm pretty sure nobody complained about BRD job design. Only MCH(still holding onto that hope that they revert MCH dear god)
Quote:
Tbh, the current DNC, BRD and MCH are straight up boring to play. I personally can´t see how ppl actually enjoy it. If i play them, i´m so bored i jump and run around all day long until a new mechanic appears, meanwhile pressing my buttons and waiting for proccs.
This is the big problem with the raid design more with a little bit of job design. Since ranged physicals don't handle more mechanics that abuse their mobility, they're left without a job. It's like what if Tanks can't position the bosses anymore, or the Healers literally don't heal anything and just keep pressing Glare, the Melees just stand on one general area the whole entire raid with a boss that has no positionals, and literally every raid has a special "BLM" spot so the BLM doesn't have to adjust movements using procs and instants. That's why I really just advocate for more mechanic responsibility for ranged physical instead.
Quote:
And i can´t see any gimmick being "unplayable" as long as phys. range have the advantage of being ranged classes without casting times but with high mobility.
And I pretty much explained in my last post why giving ranged physicals what they had last time is better than a new gimmick that may not work due to how the backend and the whole game is designed.
It's unplayable in FF14, but it's real possible in another MMO.