Free Company size does not dictate the size of the estate. Especially when some people literally don't care and just want the buffs. What you're theorizing isn't heartless, it's nonsensical.
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I like this post. I am going to argue against it but please take it with a grain of salt as I am doing it is intended with respect. I realize that was not always the case but it is now
So you mention this
I dont think you realize but I always intended it to be the same way, I just believe these words have been interpreted differently.
In my scenario (scenario 1), it is designed to reward the players that work their ass off, crafting selling, rouletting, treasure hunting, doing whatever and everything you can to aquire the gil you need to buy a mansion Then once you HAVE the gil, you are (Supposed to be) free to go and buy your mansion. you made 50 million gil! go enjoy the quality of life you earned it cuz making 50 million gil is not easy! (maybe its easier with the inflation of players, but thats another story)
Scenario 2 peope chose a completely different interpretation namely its a RACE to get to 50 million gil as fast as possible, first 3 players get the mansions al the losers who took their time to get to 50 million gil TOO BAD! wait till someone relinquishes their mansion (NEVER happens) and then it's another race to get there first
Scenario 2 is nuts!! (in my opinion!!) I'm not attacking you. I just think for anyone to have that thought process behind something that many people inherantly assume is a QoL mechanic
This freaks me out!
I've seen it some youtubers as wel. Cool youtubers like Meoni who just do everything and talks about how fun the game is... and veteran final fantasy youtubers that are used to running around like god in a vido game, complaining about the devs making crafting accessable to new players, or the lvl 70 boost mogstation sales. People (elitists) need to understand that there are a lot of people in this game, a lot of them are new (me included) we want to enjoy a lot of the end game, and the game is old!! Change is inherent!
This is why I really did not like you (at first) you sound like an elitist with a mansion that likes to run around showing off and rubbing it in peoples faces. This because elitists like to "interpret" the devs in a way that benefits them and sprout it around like its fact.
If you DO find a letter of a dev stating their philosophy behind their ward system. I would LOVE to read it!! because what you said "meant to be hard/limited so as to give owning one a sense of accomplishment" can very easily be interpreted as scenario 1 (my interpretation) or scenario 2 (the pvp interpretation) And I would really like to know which is correct!!!
I hope you're wrong....
I can accept the disagreement above, but the current business model simply doesn’t allow for most players to own a home. So unless they restrict ownership of the L and M size homes in some way, it is just going to suck for most people.
I mean, it is entirely possible for my account alone to own 9 different houses with shenanigans and loopholes out of the available 2,500 on my server. A server that supposedly has about 5,000 players (it’s a full one).
So, I would hate it personally as our FC of 8 has 3 Ls 2 Ms and 4 Ss would lose houses.. but I can’t really think of any other way other than “omg just add more wards!”
(And who knows, perhaps that is what they are doing with Ishgard)
I've found a FC who own two full wards... I really don't get why they designed things that way. Did they expect players to be reasonable and fair? Even considering RP it is going too far. They designed wards too fast. People were asking housing and they just designed an extended version of Aion housing (without the auction system).
Before the release of the first wards, most people were talking about instancied personal islands (more or less what Wildstar created).
The tricky thing is wards are heavy for only one reason (after all the system can handle one single player in Eureka, Squadrons and so, then it is not one player - one instance the problem), the problem is really simple : they need to load all the gardens items.
If they could solve this specific problem, they could probably solve a big part of the availbility matter. And to alleviate the system faster, they could modify the apartements with offering different sizes and adding some kind of greenhouse (the faster and cleaner way).
Truth be told I would rather they completely erase the housing wards entirely and just do instanced housing.. ideally with larger yard space and/or a higher cap to placement. Basically like how FC private rooms work, but loading an exterior area. No real good way to implement that without hurt feelings though. Again, I personally own 2 houses + FC estate.. I don't wanna give those up...but I would accept it if that's what the Devs decided.
I mean, even "in game" it doesn't really make sense story-wise not to be able to purchase a house. Yes, it's a game.. but in story every character is supposed to be the hero/savior of the world... quite possibly loaded to the gills with cash...but can't find a house to live in? Talk about NIMBY. The locals afraid of a tax hike if a celebrity moves into the neighborhood?
It's been said ad nauseum, but.... Instanced housing. Keep the Wards and/or Neighborhoods, but make the housing itself phased/instanced. This would solve pretty much every problem with housing.