Originally Posted by
Nethereal
It seems you think I'm against lilies? That's not the case I know exactly what they do and what they're there for it's simply that some people don't respect the whole function of them. Specifically for down time when not having a target, those are only during transitions phases which usually last anywhere between 5 to 15 seconds which isn't enough time to even generate a lily and you'll probably have already used them and are holding a blood lily til the boss comes back, in my experience at least. With the longest time you won't have anything to hit will being around 30-40 seconds and during that time you usually won't be able to move or use any abilities because they're cutscenes, which is only one lily(30 sec). As for being able to hit multiple targets, that's honestly not worth discussing.
In theory you should be able to get off 10 casts of glare in 30 sec making the dps comparsion laughable. Lilies strict function is to reinburse dps lost from healing. It wasn't omitted either it's just such common knowledge I felt no need to waste time typing it out.
The amount of healing per minute is irrelevant in this specific case of removing aetherflow's requirement to make choices on what to use and making it a completely free resource. It's how fast you can heal that matters. Being able to heal 2400 hp in aoe within 2 seconds is not okay and neither is being able to cast excog and sacred soil while still being able to use lustrate. As for healers should heal, it's a very literal statement, if your team is actually dying you should heal them over dpsing, simple as that.
The amount of healing required enough though low when doing mechanics properly is irrelevant to the statement as a whole. Rather it seems more taken out of contex or you didn't understand how literally I meant to imply that sentence. If one of your teammates is going to die and you can either A. Use another Glare or B. Save their life, you save their life.