(2/2)
Also, I'd like to state that I am particularly sympathetic to people who want more resource management and less emphasis on ABC; the argument that doing something is better than doing nothing is greatly flawed when what you're doing is seen as tedious busy work, also the assumption that when you're doing nothing you're not engaged. There are ways to handle downtime poorly, just as there's ways to handle ABC poorly (Healers being a good example of this, imo). I also do not believe these philosophies are incompatible, jobs can be designed very specifically; one could potentially include resource management focused classes in the game alongside ABC classes, much of the classes already manage cooldowns, meters, and gauges more class defining designs is not far off.
Anyway, sorry if this post is poorly constructed, I'm typing this on a phone at work. I'd probably be more thorough and address more points but these are the things off the top of my head.
