Originally Posted by
Physic
some people complained, but that doesn't explain why people are less satisfied now, if that was really the main problem with the class. It's one skill on a 90 second cool down. That does not make or break a class. Personally i liked weaving skills for big damage, and actually felt faster until i ran out of ogcds, but even if i didn't like it, i wouldn't say a class wasn't fun because of something that happens once every 90 seconds, that i don't even have to use if i really hate it.
the problem is, they no longer have cool/fun mechanics and synergies that the player is trying to achieve/pull off. All you are trying to do is maintain the same combo we learned in arr.
in SB it actually felt like you were in control of your gl, and you had a couple different mechanics to pull of for satisfying dmg.
imo, they could change riddle, but whatever change they make needs to be more interesting than +15% for a little while every 90 seconds. Also the idea that monks ultimate goal is just to be doing a basic 6 skill rotation 20% faster is never going to be as interesting as other jobs.