Originally Posted by
LegoTechnic
I miss the early days of ARR when we had Bio, Miasma, and Aero for a grand total of three dots, Shadowflare as a casted spell (and the only thing other than resurrection worth using swiftcast on), Ruin and Ruin II for direct damage options, and Energy Drain to round out the fun. Also a Selene with 30 second spell speed increase that alternated with 30 second skill speed increase. Granted Ruin was poop potency back then given how many DoTs we had, but that was part of the balance.
How is it that every expansion managed to take options away and yet they still felt they had to resort to this degree? It's almost like they're saying the SCH class was a mistake.