But how would you differentiate Haste from Arrow? I guess it could be something like the old Spear, but there's a reason that card was changed.
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You'd probably have to give all players access to a global Overcharge/Overclock mechanic from the start, whereby one can "rush" or "bank" a cooldown for power [less than] proportionate to the % charge time. For instance, something charged 75% of the way to its true cooldown might do 67% effect and something charge 133% might do 125% effect, etc.
At that point you could just have Haste affect your global cooling speed. The Overcharge mechanic would allow you to retain power reasonably when holding for raid buff sync and the Overclock mechanic would allow you to hit an extra breakpoint more easily, where at all relevant.
I mean, Middle Eastern motifs come most to mind for the latter, but that wouldn't be that distinct from what we've gotten through Ninja already.
Apart from that a Western "ninja" just feels to me like a Van Helsing knockoff. Though I'd have no complaints with that.
Yep time to start letting them make their own jobs, or at least one FFXIV unique and one fangirler. Also a short spear for a weapon, ground to chest type of a height or maybe a single dagger.
I suspect Hammer will end up being melee DPS if in 6.0. Or 7.0 Tank.
But 6.0 i suspect Healer/Caster or Healer/Melee. Or still failing to feel like we balanced Healers, wait 8 years now so Melee/Caster...
I'd like Rune Fencer, but I am so tired of swords... they haven't failed to add a sword job in an expansion yet... 1.0 PLD, 2.0 NIN, 3.0 DRK, 4.0 SAM/RDM, 5.0 GBK.
Would like another shield job, even if it's mostly decorative and not really meant to be blocking, like Short Spear/Buckler on a Shaman/Elder/Hermit/Witch Doctor/Hedge Witch like thingy.
Healer : A mix between Dancer / Druid / Green Mage
A healer which has for themes : nature (trees, flowers, seasons) & animals (rabbits, birds, squirrels) with dances.
Or a Pyromancer healing with fireworks (fire spells).
I think the expansions after this one will only have 1 new job. Simply because it gets more and more development heavy each expansion with the job quests and gear design.
Considering 7.0 is the end of the 10 year plan.. I honestly don't see much changing. It would've happened already & content releases have been pretty much the same since 2.0. But hey I'd love to be surprised at this point. As far as jobs. (With only asuming 2 expansions left to go after ShB, meaning 2-6 potential jobs) For sure I see them adding 1 more healer job but will probably be it after it releases as there still haviing problems balancing the current 3. I Kinda don't see them adding anymore tank jobs (would love to be wrong on this), and keeping tank/healers even at 4/4 while everything else being DPS. If they are experimenting with Gear set bonuses i'm hoping they talk about it in the May PLL that there shoving everything into. But well just have to wait and see.