Originally Posted by
Magic-Mal
• Dungeons. In ARR and early HW, dungeons used to have actual maps. Rooms to explore, places to go, extra loot to find, puzzles, and dangers inside. When you got the mapping achievement it was because you* actually mapped out the whole dungeon. Now, and starting with HW endgame, all dungeons are literal straight lines. You can look at them yourself. It's appalling. There are no rooms, there are no puzzles, no meaningful loot to find, and no dungeon dangers with the only exception being Bardam's Mettle which is a great dungeon. We just pull enemies till we can't anymore then fight boss and repeat. Oh I can't forget this annoying new trend of having a "Sub-sub Boss" before the final boss. Just an enemy or 2 with inflated HP and no purpose. It all started with 3.3. It was unique then. Now it's in every dungeon and it's just annoying. Then there's the SB mechanic of every final boss having some sort of phase where it's "Do this before the boss meter fills or you die!!!". Switch it up please -.-'. It's almost like the trials issue now. Getting to that.