Hey even though I disagreed with your opinion I think you're probably still awesome and smart, and the people who get overly snarky/angry with their disagreements probably didn't intend to come across so mean! :cool:
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I just want to suggest something simple.
Is not more reasonable that if reach the limit of the Quality point, the percentage of my final item ends in a HQ?
Just think about it. I don't see any sense that if I have 800-1000 points i just still have 50% in HQ if I reach the max points. If I just try to get 1000 points I'm risking my recipe and all that for nothing? Because to have the same % to 800 and 1000 Is just not fair and reasonable.
I really can't understand where "skill" comes in in the current crafting system. I can get 300+ quality and not get an HQ, or I can just standard spam and roll Touch Up till it HQs at 10 quality. This system is solely reliant on luck, and makes the abilities that I've earned kind of pointless outside of ensuring maximum durability for Touch Ups. Abilities like Clean Slate, Epiphany, Bold Endeavor, and so forth are entirely useless unless I'm doing leves and want the bonus item reward. Under the new system, I'd actually have incentive for boosting up my quality, as the higher tiers of quality ensures a better shot at HQ. The only downside is I don't have the multiple touch ups I currently have, but that's a trade off I'm willing to make for a more consistent HQ system.