Originally Posted by
Miles_Maelstrom
Look we get that but it comes down to flow of abilities and design. Abilities shouldn't be made with all these ifs, ands, and buts. Before SB deployment had great meshing, it spread our buffs, so only had two buffs to give (galvanize and E4E) but it was straight forward and made the ability smooth. Now we still give two buffs but deploy only works with half of them. It used to read like 'spread scholar buffs to near by party members' now it's 'spread scholar buffs to nearby party members, but not excog, and if using role skill E4E that too'
It's poor deign, if your going to give us an ability that is a player side buff they should make sure it is balanced to work with our existing abilities.