I wonder how many threads we will have to make about this until the devs find another roundabout way of addressing the issue that doesn't actually fix anything.
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I wonder how many threads we will have to make about this until the devs find another roundabout way of addressing the issue that doesn't actually fix anything.
Killed Moogle over a dozen times. Got a Mogaxe on my 3rd kill... then a Mogaxe again 10+ kills later, which was then converted into a Kupo Nut Charm upon me leaving. With how the NM key items work it's hard to kill the moogle more then 4 times a night w/o getting exhausted from boredom. Plus there is the added fact unless I'm getting a moogle weapon it'll be like 15-20 weeks before I have enough Kupo Nut Charms to purchase an item.
tl;dr - The loot system is still crap.
I'm sorry but I disagree, I feel these items should be hard to acquire. I haven't gotten any of my items yet, but I still don't want them to be easy to get, they should be something hard to come by, not something that you can get in a matter of a few fights.
I think you'll feel differently when your friend with the level 1 class gets a weapon for said class on their first win, and 30 fights later you still don't have a weapon for your main class. I think that's what people are most upset about.
It is still different from FFXI. In FFXI, while the drop rates were incredibly low, whenever it dropped, you could at least pass it to the other person. Not making the weapon passable while having a dirt low drop rate is really pushing us to the ground and then kicking us.
The system for turning items in really needs to be adjusted. Fighting Moogle 20 times itself is a lot of work and deserve at least one weapon out of it. With how often kupo nuts don't drop, and most people like to keep the nut that dropped to them, it would take a lot of work. I have beaten Moogle about six times now, and I got the nut at 1/5. So if this is how it is, then if I beat Moogle about 100+ times, I should get enough nuts to get the weapon I want.
While I may get the weapon I want during that time, the item system feels worthless basically.