Duh, for the same reason he is against everything that would make the game more enjoyable for more people: Because the more others get locked out of experiencing the game the more special he feels.
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Glad you're talking about someone else constantly referring to a 'he'.
Also if you were actually talking about me and actually knew me, you'd know I'm the last person that agrees with "locking others out", or else I wouldn't support party play, let alone large party content (think about that, then think about wanting a "lock out".)
There's a big difference between locking someone out of content and wanting content specifically made -- Scaling end-game content isn't as good as creating specific content for x party size because you basically kill the need or desire to do anything but the lowest/quickest option possible, because that's human nature -- People will want to do the most efficient and quickest route to the reward possible and that pretty much cheapens the overall content, so there's actually nothing wrong with creating the content mutually exclusive of each other while keeping a focus on 'full party' play, which is what other MMOs does because they know there's people playing in all level ranges and require different type of rewards and content as they go if you're not cannonballed to end-game.
If creating only solo-duo/trio content is what's enjoyable, what's the problem with creating content specifically designed with that in mind while not destroying content designed for more people?
Ok, the first portion I put in bold...no, not everyone wants the most efficient route due to human nature...many people here, myself included, unfortunately do not have the time that many like you have. Some people's lives get busy...real busy, and some like to relax via a video game. However, due to having little time to do full group content, some would prefer smaller group content so they still have the change to enjoy a game they are playing. There is no harm in that, especially if the reward IS scaled down % wise based on degree of difficulty and full party vs. light party. From what I have read, no one wants the content to be cheapened, and scaling it down for those who just can't afford the same type of time you do, isn't wrong. They have every right to enjoy a game they purchased to it's fullest just the same as someone else who prefers doing big group content.
Secondly, from what I have read, I don't think people want the content to be destroyed for full party content. People just seem to want to have options available.
Isn't this exactly why people generally want the quickest most efficient route to do things? Given they have very little playtime and want to actually get stuff done in the time they do have available, or were all MMO developers as of late mislead? (Which btw, when was it mentioned I had a lot of free time to constantly play MMOs?)
Exactly, but what happens in a lot of MMOs is if you have the option to solo/duo/trio content, that's what people will generally choose more so than big party content if it's the same content, this is exactly why I said there's nothing wrong with options as long as it doesn't kill off content, i.e solo dungeon = same reward as full party content.Quote:
People just seem to want to have options available.
Wait, what? I don't recall having a right to enjoy ANYTHING. Some games I do not enjoy, I do not play them. Some games I could enjoy if it was different. If it's not a big deal to make said change or the designers make that type of change, so be it. But I don't have a right to have that change so I can enjoy said game.