You certainly did claim it. I don't think you have the right to claim to know how the game is or is not coded if you are not on the development team.
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As a matter of fact, I do, since ALL MMORPGs are their own complex animals, and they're all coded differently. That's not something you need specific knowledge to be aware of.
Says who exactly? I don't see that written in any of the tomes of law of making a good MMORPG.
Nah. I don't really think think the retainers are some big conspiracy. I think it's just kind of a lazy solution. I think they have a certain set of priorities and we haven't given them enough of a push to find a solution. I've worked in Japanese companies, they are glacial and you have to get everyone behind something to get things moving. So, I also see nothing wrong with people talking about this over and over again. It's the only way it will get noticed.
No two MMORPGs created by different teams, with different features, are coded in the same way. Yes. That is a simple fact.
Dozens of times compared by hundreds of thousand of users. Without mentioning that the number of requests has absolutely no influence in how challenging a features it is to implement.
Engine is just one of the building blocks that make an MMO. And the specifics are what really matter in products as complex as a MMORPG.
That said, Final Fantasy XIV uses its own proprietary engine which has been described as similar to Luminous. No Unity or Unreal here.