Originally Posted by
AmyRae
Instead of a crafting recipe, I would propose setting up an NPC.
Ifrit would no longer drop weapons, but a key item.
You would take this key item to the NPC, and the NPC would "craft" it into any of one the "Ifrit Weapons" you would desire, avoiding the whole "market forces" problem that a recipe would have.
This way, there would be a lot less waste, and it would be up to the person with the random drop to get a weapon they'd find useful. There would be no requirement for need, greed, evil deeds, whatever.