This. "Theyre better than me, they must be nerfed/punished"
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Good job whiners, you got SMNs nerfed.
#Plottwist though, you'll still get killed by everyone because not the job needed a nerf, your skill levels needed a buff. Whiners, get good before you act like you know the pvp in this game.
This.
Real PvPers knew how to deal with SMNs like... 2-3 months after Heavensward released. I haven't seen people complain about SMN in months until now when we just got a new mode. Next they'll get a WAR axe on their skull and scream to the devs that WARs should be nerfed.
Lol keep telling yourselves that this little 7 page long thread forced these changes.
Well, DoTs were easily healed, now they're a joke.
Tri-bind was the only relevant CC in SMN's toolkit, now we can safely say that SMN has zero useful defensive/CC tool.
The burst took a slight nerf, but enough to prevent the SMN from using it as an initiator. They'll now have to wait until the other DPS on the team put someone at mid-life before bursting to secure the kill, otherwise the burst will more likely be wasted and healed through. So, SMN will do even more of what they're used to: sit in a corner and wait.
As I see it, with the changes to casting interuptions and planned map adjustments, there's absolutly no reason to take a SMN over a BLM. I would even prefer a BRD.
Yay, it's 2.1 again.
Edit: No, I'm wrong. In 2.1, SMN was amazing because they could rez and Miasma was godly. It's after the nerfbat hit them during Frontlines that they became useless.
SMN can do high damages in the match results and people use that as a proof to say the job is OP but SMN dots hardly kill anyone except for the one who got focused by the SMN and eat the follow up Fester-Painflare-Deathflare. All you have to do is Purify and if it's on CD then you just need to pop your self heal such as Second Wind or Recouperate. If you can survive Deathflare the SMN can't do anything about it because all of their reliable attacks are on cooldown and most SMN will stop following you because they'll get killed eventually as people said, SMN has little to no tool to save their life.
A nocturnal astro would be crying to the amount of party healing that would be needed.
Isn't the entire point of a team game to coordinate your burst damage? A single player shouldn't be both the initiator and the executioner; that speaks in spades in just what their outgoing in damage really is. My personal burst is nowhere near lethal unless they had heavy medal or were foolish enough to use B4B, there needs to be follow up and on top of that, it's not anti-situational because I need to get a bind off with proper spacing.
Honestly, there isn't much of a reason to bring BRD or MCH either. They're in the same boat as SMN where their damage comes primarily from bursts, then they get second handed to non-dps (harass, CC, very small damage to pressure healers) roles inbetween the cooldowns. Now BRD/MCH can't reliably interrupt casts (save for one every 25/30 seconds through a silence), while BLM's tool kit remains unchanged in relation to the changes to interrupt.
Not disagreeing with this, but compared to MCH/BRD (whom can now only burst with the changes to interrupt, and single target bind/heavy), it's a bit of a step up in what they can bring that isn't damage. Though I'm astounded to why they didn't change the duration of sleep alongside this.