And most serious and optimal raid groups will ignore stigma's and look at the facts. It usually takes a while for the majority of the community to catch on to things - look at when Ninja was first brought out for instance.
SMN's would have been decent had their mana issues had been fixed; especially in T8 Savage where the dread had to be away from the boss. BLM had more movement back then when we actually had procs, lower cast times and far more spellspeed.
I don't think they will generally just be "stronger" - but I don't think they will be completely different. Think of the difference between normal second coil and savage - hopefully a bigger gap given how easy Alex Normal seems to be. But they are fair assumptions to make based on past content and current content.
I certainly think the QoL changes must come first, but even if they do come in, a Melee is going to be more attractive for most groups.
BLM's still didn't pull Melee level DPS - the only time we competed was when there was AOE in the turns. Melee's will always scale better with gear given the damage formula (assuming that hasn't changed). But you do have a point with stats; some more spellspeed gear would certainly be welcomed.
A fair point
I mean, sure, we have cross class virus and eye for an eye (the latter being more useful); but Lethagy is largely useless. Apocastasis (I can never spell it) is good, but its not as essential as, say dragon kick (which boosts the dps of a 2nd monk) - and you have Dragoon with Disembowel and Battle Litany, and Ninja with Trick Attack. All are really good examples of DPS utility. I certainly think, given how movement impaired BLM are they should be able to compete DPS wise.
That is why I mentioned adds with more HP so you can just apply another set of DoT's.
I should be online an hour or so, hopefully :)
