I'm still stuck on turn 5 after 100+ times lol. No static, just DF..Thats probably the problem.
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Tbh, if you're already winning t9 in a consistent manner, instant death shouldn't be annoying you. The fact that phase 2 golems exist should (what a freaking waste of time).
You should accept that instant death as a necessity in this game. As a tank, I find healers' healing power and speed are overpowered as it is and without instant deaths, they can just heal through everything quickly. Which will lead to another problem: players pushing the boundaries of what mechanics they can or can't ignore and throwing all survival responsibilities on the healers.
Honestly, if you can't dps well enough to pass T9, you have no business being in Final Coil (and therefore have no need to clear T9), and you should probably spend more time focusing on how to improve your dps. The gate on T9 is not dps, it's learning the mechanics and addressing them. If your dps is too low and you fail even while appropriately addressing mechanics, the problem is a lack of ability to play your role effectively. It's disappointing that SE doesn't give you any in-game tools to check your own performance here (would be helpful to know, for example, that going pure Crit with very little Det is a huge mistake for just about any dps job), but hey, what can you do.
Turn 10 is more punishing than Turn 9. It's easier mechanic wise but it doesn't allow screw ups and has a tight dps check. Far tighter than anything in Turn 9 requires.
So no, Turn 10 is not easier. There's less to remember and do but everybody has to do it without fail and all dps have to be on their A game. If you can't do 3 meteors in Turn 9 with 4 dps and 10% echo, you don't have what it takes for Turn 10.
First, increasing the echo cap won't really do much for t9 since its like 90% mechanics before it is dps checks, so not being able to clear is probably still due to people not performing mechanics properly. Also T9 is supposed to serve as a barrier of difficulty needed to pass before entering final coil, which has been stated by yoship and the devs is aimed towards the more hardcore players (even though they made progressing alot easier with recent changes at the price of loot)
Why are you all still assuming I have a problem with DPS ? I never said that... I'm doing fine on that department, but it's hard to find party members that do it too.
You have to be good enough to beat T9 to beat T10, yes... But once again, it doesn't matter how good I am, if the rest of the group isn't good enough.
As T9 is a huge gate for players, if I got awarded for doing good in T9 and beat it, I would probably not have as big problems with T10... cause most of those people have been good enough to beat T9 too. Except for the ones who have bought it...
I hate how some of you are clearly looking down on me cause I'm suggesting making it easier... And it's the same in the game, even though I'm doing good, but unless I'm in a static and beating T12/T13 right now, I'm seen as a casual bad player -_-
EDIT: Also, who cares if more players get through the T9 gate? The changes I would want, would still require you to play good, so it's not like bad players would get through... And even if they did, why do people care so much ? Just cause you've come to Final Coil, doesn't mean you should be completely free of bad players, and leave those at T9 so that people like me suffer...
There you go OPQuote:
In “The Second Coil of Bahamut”, the effect of The Echo will be increased. The Echo will be applied upon commencement of duty, and max HP/dealt damage/effect of restorative magic will be increased by 15%.
*Restarting will not increase the effect.
Don't get your panties in a bunch. Echo for SCoB is now 15%. Most likely there will be another increase at 2.48 to 20%.
Oh and to the person saying you need to be at 3 meteors to beat the T10 enrage... wrong.