if you are getting 100-150 a pop you are doing it wrong.Been repeating myself over and over so dont bother asking me how.
Also leves rank 30 are broken.
Sounds like your idea of an MMO is not the genre for me.
FFXI had cutscenes and they were done wonderfully. But you didn't progress through the zones doing those quests. There were no stories to the zones, you just moved there and camped the 1 spot till you moved to the next zone.
What i am saying is give us a story on why we are there. Right now we get a cutscene and for no other purpose then to lvl our char so we can get another cutscene. There's no meaning behind it at all. Why do we need to run to lvl 50 when their could be a journey reaching every lvl.
Well... I don't really think it's the grind system that's so horrible. I think it's this grind system that's horrible. I suspect the roaming party is to blame but i'm not positive. Something just seems out of place.
Take a one player game like... Mass Effect II. I can run around killing enemies all night and enjoy myself, so why do I despise doing it in FFXIV? In XI I could grind for hours before needing to call it. In XIV I feel pretty much over it after the first ten minutes.
A few days ago I grinded 180K SP on Raptors in about 4 hours. Maybe 4 and a half. I was surprised I didn't want to hang myself but I really wanted to finish the job. Admittedly, it wasn't AS bad without surplus hanging over me like a dark cloud, but it wasn't exactly enjoyable, either.
One of the points that's come up is the community benefiting from XP parties. I agree that it benefited greatly in XI from grind parties but in XI you were camped. You could socialize and lul it up in between pulls. In XI you could socialize and lul it up while fighting because the chat window didn't wipe your text for every possible reason.
XP parties are just too taxing in XIV to be enjoyable and / or a time for socializing.
Everyone is in voice-chat because communicating ingame is too janky.
I don't know... I don't want to see people getting 30,000 SP just for completing a quest but I don't want to want to claw my eyes out to get 10K on raptor parties, either.
I think camped parties over roaming ones would go a long way in making this less brutal. I took some time off leading up to 1.18 and missed my leve runs and now have 2 jobs still in the mid 30's and i'm not in any way looking forward to bringing them to 50 via raptor roams....
The beginning of XI's original storyline for the 3 nations had little to do with how it turned out either until you were high enough to do them or had friends high enough to do them for you. It wasn't until the R3 and R4 missions that things started to get somewhere. That's comparable to the storyline missions in XIV that you get at R26 and R30, respectively. I just finished the R30 one and can't wait to see the next one. You can't comment on the story as early in it as you are based on your Ranks in your profile. You've just seen the 'go do this and keep busy til we think you're rdy for the real deal' missions.
I agree with this. One of the things that made partying in XI fun was, like you say, that you could socialize during the whole thing a bit. In fact, it's one of the reasons I didn't like "TP burn" merit parties later on in the game's time.
But it does seem like they might get a little better. Auto-attack has freed up a lot of button mashing already, and the development team has said that they'd like fights to take longer, around 40 seconds apiece, in the future. That could mean the ability to camp instead of moving around because you've already cleared the area.
I'd also expect that if partying for SP does take off, they will need to make other adjustments to mob density and such, but that's pure speculation.
I thought this post was amazing. Really captures my thoughts on the whole FFXIV sequel to FFXI argument.
What we don't want is a game like every other game that's being developed right now. They're all copying the same formula (successful, yes, but there are enough of these already). We need a modern reinvention of the spirit of what FFXI was. That doesn't necessarily mean copying game mechanics.
Also, they do have other ways to rank up than just grind parties. Which is great! I would like to see behest tweaked a little though, that was an interesting alternative way to level.
This is what the possibilities I've seen or would like to see.
Grind parties - Requiring planning and then a repetitive grind based off your your class role. Exp dependent on planning.
Leves - Spike Exp you can occasionally do, tells you where to go and what to do and possible solo.
Behest - Slow Exp, mass group formed on the fly, little attention necessary.
Quests - Spike Exp that is not repeatable, offers lore and many other options.
Should probably require more than one of these above options to attain rank fifty.
This is my opinion about ths matter:
The fact of rising thr sp rewards is not bad. But this will be an old school base MMO. And a grind party ALWAYS will beat any other method of ranking/level up. At the moments leves are ok becouse can make a good sp/hour compared whit grind partys. Meaby a little more of quest. Or adjust its sp reward will nit bad for ROLplayers and casual. Will lovely to see all kind of players meetng in a game. Casuals (not mindless wowtards, just casual but good players)doing leves and raids once or twice a week, rol players doing quest and focusing in the comunity, and of course hardcores doing it all a lot and grinding to reach fast all content.
Party grinding isn't about killing the same mob over and over again in the same place, its about learning the class you're playing, and learning strategies to do with others. If fostering better relationships with other players becomes boring to people then why even play an mmo?
Well part of the reason are the drab battle animations. (hopefully 1.9 will add more revisions of these)
I don't know how it is for ranged, but the mob pathing makes it just... frustrating for melee. I've seen mobs just randomly run back to their spot, stay claimed and just hitting us from range with no way to pull it back without grabbing 3 adds.