I'm on board with your thinking 100%.
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waste of dev time for this community. people cant even clear 8mans with massive buffs and are already frustrated with not being able to access new content.
If you have both and both of them are the same difficultly, the 8 man version will be actually much easier in the sense that organizing and maintaining a 8 man is relatively much easier than a 24 man over a stretch of time. This makes it rather pointless to have 24 mans other than the fact that you can bring more friends and increase your odds for failure all for the same ilvl loot.
If you have them at different difficulty levels, technically, the lower difficulty level, most likely the 8 man dungeon, with possibly lower iLvL gear will technically not fit the simple term "End game content" because really, the 24 man dungeon actually becomes the true end game and now people are forced to employ extra measures to get and sustain 24 players so they can play the hardest difficulty content of this game.
Its hard to produce a coexistence because one or the other totally becomes pointless.
24 man and 8 man content where both are relevant can only exist if SE removes the pure vertical progression model.
Which they should do asap...
It is so extremely easy to develop content for both. SE has done it themselves for over 10yrs now.
Do you remember Legion in FFXI? They had the choice between 18 man and 36 man. Both dropped the same items only 36 man dropped more. Everyone went with the 18 man version because nobody wanted to find 36 people. The thing is its always easier to get less people on a set schedule then more people.
Let all true end game be 1 man content, isn't that a nice idea? This way you do not have to rely on any other people ever.