Make your first class a tank, problem solved.
j/k, but really make some friends, join a FC, there's plenty of people willing to help
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A lot of FCs advertise in the cities... so new Players wont have such hard time to find a FC.
And most new players do have at least some MMO experience, they should at least marginally know how to find a FC inside and outside the game. I mean, browsing Forum, googling your Server etc. etc. thats not that hard. ;-)
Sure, there are players that prefer to be not in a FC... they do have to rely solely on shout or DF and that might take patience as a damage dealer... but its still doable. The game cant take care of all social aspects of community. You can only blame the designers for going 4-man-party instead of ideally 6-man, where 4 damage dealers would have fit into a group.
You should not have to roll a tank or a healer. The game has its many flaws. It is amazing one player game, but not a very good game for "repeat play". Dungeons play is severely broken when it comes to time spent and rewards. Lower level dungeons are dead, pretty much a waste of time when you can do other things that are more rewarding. They really should focus on fixing the content post 50s, and how to make those lower levels dungeons not becoming a one time play through for everyone. Why wasting resources on PvP and housing system.. those can come in patch 2.2...
I thought about this when playing myself. Requiring Dungeons to advance in the story will likely become a massive problem a year down the line because everyone will already be max level.
Agreed with most of this. People will help if you ask. FFXI gave you no incentive to help newer players. I joined the game in 04 almost 2 years after it came out and there was no shortage of help to be found, even though sometimes it would take a while to get a group going.
And what do FATES have anything to do with this? yes its better EXP but for the love of god its not like everyone currently in the game ONLY grinds fates. I could care less how long it will take me to level my monk alt who I made a new character for. I plan on doing all the dungeons with him so that I can learn my class. Most people will see an advantage to doing the dungeons at some point. Just because FATE grinding happens to be the most effective and boring way to level doesn't mean that the community at large would be unwilling to help someone out for all of 45 minutes it takes to run Sastasha/Tam Tara
FFXI required you to do dungeons as well. Notoriously, mission 2-3 (IIRC) required a full party of 6 to down a boss. Thought it would be impossible to get a group to help me with that after that content had been surpassed 2 years earlier. But guess what, i joined an LS, asked people to help, and cleared it for all 3 nations.
Make friends, socialize, get people in the community to come together. Use something aside from the duty finder.
if all else fails, take the hour out of ur life and level a tank/healer and q in .01 seconds -_-
I do agree that some rewards need to be added for doing lower level content to make them appealing to do "just because" but really, in an MMO playing with friends is the most enjoyable part of the game, so why not do it to help people out?
Once i figured out that I can do a dungeon in literal .01 seconds in DF as a tank, i decided that I would rather try to actually play with people on my server. I go around and shout and ask my FC. if no one wants to, or if were missing 1/4 players, we fill in with DF.
People want to do everything IMMEDIATELY. Be patient, and you will get the content done.
What would you suggest as an incentive for higher level players to do lower level content? there are a ton that come to my mind.
What's a Free Company?
leveling my thaum , 2-3 hr ques for Halatali. Sorry bud, but they DO take that long sometimes now.
J, E, D, F all selected even.
I have an FC , who are mostly either trying to either finish storyline, relic up, or DL farm.. why would I bother them to help me in a lvl 20 dungeon, and why would they want to. There is no incentive , sure they can be "nice" and do it.. but honestly , how many times have you pretended not to see a request in FC for help in some crap early game dungeon that you just dont want to deal with on your current schedule? It happens quite often, everyone does it at some point, it happens and its understood.
The game needs more incentives for people to WANT to run a lower end dungeon every now and then when asked, or are bored.
From personal experience, I've had all my dungeons queues be pretty short (Halatali was like instant). Also, we can't blame SE for the FATE grinding problem. I don't think they knew that players would only play the game to get to max level, rather than trying to play their class in a group. Hopefully SE lowers the FATE exp and doesn't just raise dungeon exp because that'll lead to too much of a power creep.