Will make a Thread on Samurai/Dark Knight.
Quote:
Originally Posted by
Hayward
*New class : Fencer (DPS). As Red Mages haven't typically used staves (they had no native skill for them in XI), wands, or crooks in combat, the Fencer would require a new weapon: Rapiers or Epees. This weapon type should also have cooldown skills/combos that separate the job from Gladiator/Paladin. In other words, skills that are more offensive in nature. The job should also have a means of elemental enhancement of their weapon that kick in on every auto-attack. It should also have some form of self-healing to survive solo fights (although allowing cross-class with ACN or CNJ would make this unnecessary and address the other concern of enfeebling spells).
I think Fencer is the perfect choice, can they equip 1h/2h weapons (If so what are they). What I can probably say is Fencer/Swordsman.
What I think Fencer is a great addition,
They need to Make a Kendo/Swordsman Class for Sams and D.Knights
D.Knight = KDO / THM
Samurai = KDO / PUG
http://forum.square-enix.com/ffxiv/t...57#post2354457