Originally Posted by
Kazhar
The Dead Ends dungeon is a perfect representation of this IMO. In surface, it has a lot of the same qualities as Amaurot. Cool music and visuals, an impressive walk through the death of a civilization narrated by the main villain.
Except in Amaurot, everything made sense. It was the culmination of years of storytelling and showed us a crucial event which kickstarted the entire plot of the game.
Dead Ends feels a bit random in comparison. I'm still not sure why Meteion decided to narrate this to us (we had a special connection with Emet-Selch and he wanted us to know where he came from. Meteion's reasoning is much weaker here.), and most of the things we saw here are completely inconsequential to the overall narrative. The event which gave birth to Hydaelyn and Zodiark + The Sundering vs ... some random civilizations Meteion hinted at once in a scene but have barely anything to do with the plot beyond ham-fisted symbolism. It's like Shadowbringers but without the substance.
It just feels like they just copied Amaurot because it was a well-received dungeon instead of trying to make something more fitting.