Source of the problem might or might not be WAR design, but currently PLD wearing that gear gets more statistical advantage of the same level of gear (in vacuum, not even considering skills). That means gear is not fine. Despite being unified, it is not equal. PLD has parry and block, WAR only has parry. WAR gets nothing in return for not having block. Not even single point of weapon damage, despite two-handed axe being matched against one-handed sword.
I don't want unified gear. Unified gear is lazy design. I want choices to build my own character, not follow some dev-decided linear progression, which does not even seem balanced currently.
