Originally Posted by
TheDustyOne
Agreed, it's why I advocate for both more DPS and more to heal. Heck, I'd love for CC to become a thing again and I hate that it's been sidelined in this game, although I'd like it to be a shared responsibility amongst the trinity rather than just a healer thing or just a tank thing.
Also I'd argue that buffs (especially damage buffs) are a form of damage kit anyway, they're something you have to upkeep for the sake of making the boss die faster, so having a healer that's much more buff focused would fall under that umbrella of more DPS in my eyes (and something AST kinda does already). Having all the healers shift to a buff focus is just another way to homogenize the kits and I don't think works well for a job like Sage whose marketing put it as the "I DPS to heal" healer. SGE should definitely have a more defined damage kit to fulfil that fantasy.