The ffxi end game content you mentioned is exactly the type of content i am talking about. So many amazing memories....
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After checking the linked interviews, so noticed two things, SE don't want to release funds to expand FFXIV development and the other problem is Yoshi-P not wanting to change the plans maybe due to budget being limited?
Like they are aware that the game could use new content like M+, 24 raids, or 16 raids whatever. Could use new animations and new improved texture. So its kinda pointless, we need to find some way to knock on SE Executives door with sales data and say that investing more on FFXIV development is a good idea. Since the Community Manager will just communicate issues that Yoshi-P is already aware off and already explained that the reason things don't get done is because SE don't want to invest.
This reminds me of a time when I used to play SWTOR and your choice of endgame dailies was as wide as the galaxy.
Literally.
You picked a planet, landed on it, did whatever daily/weekly of your choice. The completion netted you an assortment of loot and best part: reputation build-up for that planet. Work long enough and you'd get tiered reputation rewards (The Gree gears and mount was my fav).
Solid concept. Too bad the game went to hell.
Because that's what end game content is - content designed to be done once you've hit max level. Content designed to be done while leveling is leveling content, these can be done at end game but the rewards for doing so will be lackluster because it wasn't designed with that in mind. Content available throughout the game (like glamour) doesn't need a modifier - it's not end game content, it's just content.
And yes, FFXIV isn't strong at end game. Most of the activities people choose to do at end game is the same sort of stuff they did while leveling - fates, houses, roulettes, glamour. This isn't participating in end game content, it's just participating in the game's general content while at max level.
Some people will perceive this sort of game structure as a strength. There's more variety, it's more of a world to live in rather than a treadmill to grind. But some will want that extra bit of difficult content to look forward to at end game.
This is primarily due to how bustling the mobile market is in Japan. Most developers, especially with that level of skill, would prefer to dabble in the mobile industry than MMOs—which is often seen as a dying genre. Yoshida has outright acknowledged this being their biggest problem. His solution has been training developers into that role. For example, the Chocobo Racing developer recently shifted over to battle content after years of practice. Unfortunately, it takes a lot of time. As for the financial aspect. Think about it this way. Despite all these perceived flaws, FFXIV makes money hand over fist. SE doesn't exactly have a huge incentive to invest more money when they're already making tons.
you know what else kept people busy. going to Faust and finding out that it's not there because someone else killed it. going to Dragon's Aery and spending 2 hours there just to watch someone else fight Nidhogg.
that stuff would be great in XIV too right?
and if you like that kind of danger, you really liked Eureka then? i'd prefer a mix of the two. if a portion of Tempest, Lochs, Azys Lla had some level cap +5/10 mobs that would be interesting but i don't need/want the entire open world to be that way.
You can define it as you wish, and for certain many would agree that's endgame stuff. I understand full well people WANT this. I have friends who sub once every 3-4 months because of that.
I agree with all of this. .. except this:
This game was very much designed with the idea that even if you hit "endgame" with one job, you had the others to go back and busy yourself with. In fact when it started you were REQUIRED to level multiple jobs to support or even unlock others. Maybe not to max level but the options went up to over halfway. This game was never intended for endgame warrior only people. It's a VERY poor endgame grinder especially for the "hardcore". But I am reasonably sure that was never advertised as the main selling point.
.. like farming the same mob for hours only to lose it to someone else who tagged it faster or people who would drag crap over you to try and kill you so they could kill the monster... or farming the same monster for days and it never dropped the thing.. Yeah.. it was awesome.
FFXI had it's charms.. but for me that game ended up just being a frustrating way to burn 6 hours a day. I will be first in line waving the sign that says "Hell no, FFXI FEATURES WILL MAKE ME GO"