No AH needed anymore - the system in place works fine. Plus, I actually like the retainers (still want a moghouse though).
Printable View
No AH needed anymore - the system in place works fine. Plus, I actually like the retainers (still want a moghouse though).
Well, I guess it boils down to how you like to play the game as an individual.
Many players do not want to have to run to a location, search for an item, run to another location, purchase the item, then start over or move to different wards to get whatever else they need.
The current ward system also does not really help players who want to find the best deals on common items. Who likes sorting through 24234134 retainers to find the best deal on crystals?
Also, im not a huge fan of having each city sectioned off from each other with the market wards. An Auction House could help to tie everyone together without having a huge overflow of retainers in the wards.
In my opinion, an Auction House system would do great so long as they implemented a delivery system along with it. Being able to visit one place in each main town and easily search through the available goods other players want to post is a great help to players. After you finish all your shopping (no zoning, just searching for the different items you want to guy) you can just head down to your mog house or the local mailbox and pick up your goods.
The AH system is just much easier than the market wards. At least it is in my opinion.
Thanks!
http://forum.square-enix.com/ffxiv/t...l-Trade-System
My idea of an ideal Buy/Sell/Trade system.
This too. If you have money you can manipulate any market. Its easy to monopolize in FFXIV if you guys can't see it yet. As RMT, say I was selling a high end gear, call it "Haubergeon" - I look up all those selling it on the market and i find that the market price is sitting at around 200K-400K...its easy to buy them all out (as long as I have gil and god knows its easy to make gil in this game) and post everything back up at 2M+ if I so desired. Considering there is no trust busting laws in Eorzea as there is in good old America (although I'm not so sure how lawful the market has been IRL) there is nothing anyone can do about it. SE can't ban RMT for monopolizing but they can ban them for selling gil and well...they're good at hiding their tracks.
What SE envisioned was what we got initially with the market wards, no search, no stars, nothing! you walk around and you cross your fingers. THAT is the best way to avoid monopolization and the best way to dilute the game of RMTs. Sorry guys, defend it all you want but if your reason is that it helps get rid of RMT then you're wrong. In fact, I'm thinking of indulging in RMT in this game considering how easy it is to make gil and how willing people are to buy it....you wanna get rid of RMT? stop buying gil - but give us a fun game to play.
I will admit, the MW have some merit to them, despite me coming down hard on them lately *but* there is nothing here that can't be mirrored in an AH and done better at that. SE knows this and I bet an AH is coming because I don't even think they know how they'll handle more players later down the road when it comes to MW.
I believe I may have solved the problem with people using price history to manipulate prices with my ideas for a revamped market ward.
This is what I put in regards to Price History:
4) - Add price history please. To make it so it is more difficult to exploit could you make it so you can see price history for last 20 sold, average price over the week, month, 3 months and so on. That should make it easy to spot if someone is trying to jack the price up or crash it on an item I think.
The thread is below, let me know what you think:
http://forum.square-enix.com/ffxiv/t...e-Market-Wards
I really like the market system. Only tweak I see necessary is adding a different color star for retainers selling a +1. So for example pink star in the wards and lookup list is NQ, blue star is +1, silver star is +2, and gold is +3 for example.
You guys should check out my thread and post your ideas for an ideal market system.^^
http://forum.square-enix.com/ffxiv/t...l-Trade-System
First of all I really like your ideas for improving the wards but to prevent monopolization there is only one solution, find those who do it and stop them dead in their tracks, and since this is a game there is no way to avoid it. Price history will only cover a short period of time no matter how you look at it; if they added price history for 20 days, RMT will still buy out all the current sellers of a popular item and sell high and reset any price history that was existent. Say, once again, its a Haubergeon they were selling - say you have one now and you come along and you know that RMT are jacking up the price from 200K to 200M and you know this because you see in the price history that people are buying at that price, would you still post it for 200K? probably not because you know someone is going to buy it off you at 200K and sell it for 200M. My example is short sighted since this accounts for supply and demand and if people are willing to purchase an item for that high a price that means its in high demand and that would be its market value but RMT will jack the prices up even higher, take their time selling out, and wait for the price to drop again to repeat the same process.
Anyway, all in all, my point is that while the MW have some merit to them there hasn't been a real good argument in favor of them and the one thing the AH has over them is its convenience and to a lot of people that is enough considering the MW don't bring anything new (or if they do, whatever it is, it can be built into an AH somehow). This is why people will argue to hell and back about wanting an AH because there is no visible benefit of having the MW right now - I'm all for them but if the reason is so SE can charge us for extra retainers in the future then hell no, but if there's a better reason for their existence in the long run I bet almost everyone will jump on board but as it sits now there isn't anything really. This and just how is SE going to work out an influx of players or an influx of retainers considering we're all allowed 7 was it? If I'm a betting man and sometimes I am I would say that an AH is in the future of this game.
teleports are more convienent than chocobos, but people still want choco, and airships and whatnot, AH is more convenient, but it is not necessarily a better game mechanic.
The concept of market wards can be built upon, you can add shops, different locales, methods of advertisement, selling areas, mail systems to reach players. You can theoretically do quests to expand your retainers abilities, which adds content.
But AH is basically AH, it doesnt really have much growth potential, and doesnt add much to the game, definitely not immersion, or shop building.
If they do add an AH it should have a decent tax anyhow, and if it does, most people would rather do bazzar system, most people would not want to pay an extra 20k for a 200k purchase versus 40 seconds of waiting time. because most people do not make 20k in 40 seconds. The only reason people didnt use bazzars more in ffxi is because you have to search through them, and they have negated that element.
for buyers and sellers, mw is actually better. you can find items almost as fast, you can post items infinitely at no cost to your self, and the tax is cheaper. they even made it posible to model items your selling.
Far as manipulating prices in the wards, it is possible now, if you take the time, but doing the same thing on AH is faster, and easier.
We dont really need a history for items, sell it for what you think its worth, or dont sell it. If you feel satisfied selling your gold ore for 1k then do it. if you dont want to part with a gladius for under 100k dont do it.
YOU CAN DECIDE YOUR OWN VALUE OF ITEMS, you dont need some one else telling you what the item is worth, you got the item yourself, you know how hard it is to obtain, you can see how many other people are selling it, dont be a lemming
I have nothing to add but Tonka, I love your signature dude :)
someone might making another version of Hitler video on Youtube, he says "whoever enjoy the current market wards system please leave!" and start outcry
Heh ^^ just replied to you on another thread!
My question for this particular statement is whats wrong with making things like this simple?
Generally when I am thinking about a suggestion for a game, be it this one or wow or anything like that, I try to ask myself 'would this harm the players or the game in any way?'. I just cant see how making things easier/faster by introducing an Auction House would hurt the player or the game.
Why have players zone in and out and search multiple times for items when they can do it from one main menu and a mailbox / moghouse? Would making this process faster / easier hurt your gameplay in any way? Would it hurt the game in any way?
I understand people will have their own points of view, im just having a hard time seeing why this system would cause any trouble. Enlighten me! :D
I personally like to search out the item i'm after, and then go shopping around. Hell, the npc i get the item from itself will have plenty of other stuff i wasn't searching for too, sometimes i buy more than i'd intended.
The idea behind this is infact that people will do this, impulse purchases and such, and once done, they may even browse other retainers, with an AH, you just don't tend to impulse buy, not unless you see something you wanted anyway near what you were searching for.
So same thing as retainers, as you just explained them?Quote:
not unless you see something you wanted anyway near what you were searching for.
You are kind of bending his words, and I dont think its fair to use that as an argument for or against market wards or auction houses in this case.
The player you quoted said the following
The main part of his post seemed to be talking about impulse buying, and im not quite sure how that fits in to this conversation (no offense TessaJalloh!!). I think he/she was just explaining how impulse buying might fit in with this situation on either side of the AH / Ward line.Quote:
I personally like to search out the item i'm after, and then go shopping around. Hell, the npc i get the item from itself will have plenty of other stuff i wasn't searching for too, sometimes i buy more than i'd intended.
The idea behind this is infact that people will do this, impulse purchases and such, and once done, they may even browse other retainers, with an AH, you just don't tend to impulse buy, not unless you see something you wanted anyway near what you were searching for.
Of course it was considering you had battle system and content above it. There was and is a lot screwed up in this game, but if you run the poll again after they fix the battle system and add content, assuming they were implemented well, AH would take precedence over everything. Doesn't matter anyway, I'm personally done arguing in favor for or against an AH or MW, Its probably coming anyway or a really good fix for the MW...either way would work but the MW are flawed in their current state.
I didn't bend anything. He said that with the MW there is the benefit of impulse buying, where you open up a retainer and see other stuff you might wish to buy. Then he said this is only possible with an AH with items that are nearby what you're searching for....well, this is also true for the MW isn't it? in the case I stroll off and start clicking on other retainers so i can shop on "impulse" it'd be the same as me flipping through the AH. This is hardly a benefit.
Again, I dont think his argument really benefits either market wards or auction houses though. He is simply stating his opinion on buying things on impulse from what I can see.
I only mentioned the bending of words since you took that and used it to defend market wards and retainers. Sorry if I misunderstood, but if I did not then ill stand by what I said ;)
His original reply seemed to be a random thought on how these two systems affect impulse buys, not defending one system one way or another.
^^ not quite, due to how an auction list works, if you're looking for something specific, you'll ignore the rest, and maybe only notice something on the same page as what you were after in the first place.
However, with the retainer system, something that may not alphabetically lay with another item in an auction list can be discovered accidently on the retainer when you get to them.
It makes crafting all items more rewarding than just the flavour of the month equipment.
I myself could care less i want to by the 1 item i want not see another item i want and be look oo i want that too. I have enough problems with inventory space do to having to carry a billion crafting items because of gear repairs i don't need another item i may never use.
This is another reason I wouldnt mind seeing changes made to the current ward system.
If you went ahead and put in the changes I have posted about you would have to have some sort of delivery system, or at least I would hope you would.
That would mean a mail system which would be the easy way out, or a mog house which would the be the right way to handle things :D Having items delivered from the auction house / improved market wards / whatever you want to call it to your mog home would give the Dev teams a reason to put in housing, and would also give us a bit more storage.
If we could purchase / craft trunks and closets for our houses that could hold items like an inventory that would help with storage problems many people have come across, and that would just be a side effect of improving our trade system.
Thank you for replying at least!
Everything you wrote is right, but I wouldn't substitute a system in a 50/50 situation. If I recall it correctly, Yoshi-P said that he wanted to implement an AH, but infos are really low, so for now we have to stop being some lazy asses and start searching in the wards like everybody do.
Who knows! Maybe the AH will search through the Retainers in Eorzea. We'll see what SE comes with their minds =)
Ah, and use the Search system more. It seems that it's not common to you, but with that you can easily seek the best price for anything. Just practice that a lil' more!
I'd rather have Market Wards
The items you bought on the AH in xi went to your delivery box in your moghouse where you picked them up (acting also as another 8 slots of inventory space if your storage space was running a bit thin) WoW, the same thing, except on a much larger scale with the mailbox system they've implemented.
A general thought: Comparing what we have now to WoW or FFxi, I'd have to agree that we need an AH implemented in FFxiv. The market wards are nice, don't get me wrong, but to not have a system that reaches the Tri/Quad nations (Ishgard I mean as the 4th) seems like economic suicide in my opinion. Think about it... this game forces you to level ALL crafts as where WoW AND FFxi limited you to 1-2 "mains"... that being said, that also means there will be a LOT of hoarding of craftable items taking up any inventory space you obviously will need for gear swap, etc. In short (again, just my opinion) an AH in FFxiv will only help us move items we choose to sell faster as opposed to spending countless hours sorting our inventory, scratching away trying to constantly keep space. Also... anima... exhausting it teleporting to Uldah or Limsa just to "attempt" making a sale? Or exhaust it on Leves gaining numbers... just food for thought....
Again. For me it is not about how good or bad the MW is, but it is about speed, efficiency, and convenience. I'm willing to compromise with something like Cairdeas was saying. It doesnt have to be an AH, and we don't have to scrap the MW, but damnit at least let me buy and sell goods from the NPC outside the wards. IDK about sending it to retainer and mailbox though. That sort of defeats the purpose of convenience, if I can't instantly get or send items I buy or sell. I'd rather just have a tax as a penalty for the convenience, so that an item I buy goes directly into my inventory, and an item I sell goes directly to my retainer (providing its available and not full etc etc).
Give me convenience or give me death!!!
I think all these AH promoters need to start thinking outside the box, you dont progress anything by blindly shouting AH AH AH! until its implemented. I think a MW can work like an AH but the trick is to not wipe out the MW completely but make the MW eaiser to navigate and there for making it less of a time sink to make implementing an AH pointless. Cos lets face it who walks into a shopping mall/centre in RL and ask's to see a list of all the stock from every shop in there.
No one thats who.
However the MW can work with a little more streamlining, an idea I had is to firstly make the MW UI screen 80% bigger include more columns to show all kinds of data (no price history tho) item lvl, item price, item restriction (if they implement it). Also make it so players can customise there searching, so people can insert and take away the columns they want, give them an option to save the way they search so that everytime they go back to the MW they dont need to re-set up the columns. Then make it so when they have found what they want they just need to click on the items name, this then portals them straight next to the seller (without asking them if they want too), they then buy the item and run to the doors to either search for a new item or portal back to the city.
Maybe implement a similar feature for sellers so they can portal straight to there bazaar's to exchange/update items, maybe even give the seller more options like let them set a 'buy of the week' special so when the player portals to the seller it shows up in bold as a buy of the week option so the buyer may purchase extra items on a whim.
I am not fighting for an AH or staunchly defending the MW I am saying that there is another way to do things.
Hello again, back from a nights sleep and im surprised to see this topic still front page xD
Now, I have pretty much stated my opinion on how the Market Wards / Auction House should work should SE choose to change things in the future. My question for you is, what would be wrong with implementing a system where players could simply buy from an NPC that was tied to the retainers (this is assuming you *really* want to keep the retainer system)?
Under your system players would have more search options, sure. And thats fine! It will still take quite a lot of time for those people who extensively use the wards to search for an item, be ported to one retainer, then run out and do it for every other item they want.
Also, what if they want multiples of the same item? Just continue to search for the same thing, and be ported over and over?
Overall, this seems like a huge hassle. It would be much easier on every player if a simple auctioneer character, or single source, was put in the game. Players could visit that source and search for the items they want. Once you find the deals you think are fair you buy them out immediately and have them delivered to your mog house or a mailbox. You could also have the items deposited directly to your invo, I just dont like that feature since I want an actual delivery system ;)
Basically it comes down to convenience. The system you proposed would involve zoning once for *every* item you want, why is that needed? Styling a system after something like what I have listed here (and in all my few previous posts) would make things much easier on *everyone*. Why do you think things need to be complicated to buy and sell items?
Thanks!
Hey guys,
Just figured id mention I added the dev tag "dev1019" to this topic to help direct it to the Dev teams attention. Hopefully it helps to get our thoughts across ;) Keep posting your thoughts for/against the changes listed here so we can get a good debate going!
Public perspective is that XIV got a lot of critique for not having an AH. Small ripples aren't going to make their way to mainstream media. Even if the market system is slowly changed to be AH-like that won't be noticed by the press.
I know it might seem trivial but making an AH and calling it an AH would allow the possibility of news like "XIV now has an AH" make waves across the internet and maybe win over some of the players who've left or are waiting for this announcement.
SE NEEDS more players for this game so the fact that some are willing to put up with the lack of a real AH isn't much of a consolation.
This is also probably the reason why they pushed back the release of companies for several months.
Hello,
Just wanted to stop in and say that I started a suggestion thread with some of the information we have talked about in this topic. You can find it at http://forum.square-enix.com/ffxiv/t...-Market-Wards!
Just wanted to let everyone here know since its related to this topic ;)
I was under the impression that retainers are the kinda auction house that you can use to sell your stuff or buy from other peoples retainers