Below is walk-through of a Buy/Sell/Trade system I'd like to see in FFXIV.
As a Buyer I'd like to...
1: Be able to run up to a Buy/Sell/Trade counter that is universal within my server (Gridania, Ul'dah, Limsa Lominsa, Ishguard, City X, City Y, City Z, combined on the server I reside on)
2: That is Conveniently placed (scattered through-out the cities. Maybe 20 counters or so per city that are about 50 yalms or so apart to prevent people from clustering in one area of the cities.)
3: Be able to navigate an organized Buy/Sell/Trade menu (Armor fitters, Lower Tailors Row, Middle Tailors Row, Upper Tailors Row, and Jewelers Row's "Crown" and "Eye wear" Should be combined into a "Gear/Armor" category with the sub categories head,body,hands,wrist,waist,legs,feet) The rest of the current menu organization is fine (tanners section, woodcutters section, etc.)
4: See the exact price of "item X" and be able to buy multiples of "item X" for "visible price" without bidding on each item or cycling through the Buy/Sell/Trade menu repeatedly for each item.
5: Obtain the item i just purchased in my inventory immediately.
----------------------------------------------------------------------------------------------------
As a Seller I'd like to...
6: 1,2, and 3.
7: Be able to look up the price history of items i wish to sell via in-game Buy/Sell/trade menu (rather than look it up on YellowGremlin web site etc.)and see the exact price of other peoples posted items.
8: Be able to place a decent amount of items to sell, both single and stacked.
9: Have the items I wish to sell posted for a decent amount of time (48 real life hours or whatever SE sees fit)
10: receive the gil from my sold items upon visiting a Buy/Sell/Trade counter.
----------------------------------------------------------------------------------------------------
Things in red...
The things I wrote in red could cause problems.
With everyones asking price visible, undercutting other people becomes very easy.
Without price-visibility, people are forced to spend time guessing the price causing time consuming repeated bidding.
Also without price-visibility, I don't see how I could buy multiple amounts of ore or logs etc. without having to bid on each item. I think that would leave me with no choice but to buy a full stack for a set amount.
Feel Free to post your ideas about anything in this post. ^^
----------------------------------------------------------------------------------------------------
As a Trader I'd like to...
11: 1,2, and 3.
12: See Listings of what people want and what they are willing to trade to get it.
For Example:
Jane Doe wants a "Joker Hat".
Jane Doe Goes to the Buy/Sell/Trade counter.
Jane doe navigates the menu as such; "gear/armor" --> "head" --> "people looking to trade head gear" --> (listing of people that want to trade their head gear)
Jane Doe finds the section of people trying to trade their "Joker Hats".
"Joker Hat" for "Black Boots" and 30,000gil
"Joker Hat" for "Gold helm"
"Joker hat" for "Glitter Coatee"
Jane Doe has a "glitter Coattee" she is willing to trade for a "Joker hat".
Jane Doe makes trade.
----------------------------------------------------------------------------------------------------
Retainer Bazzars...
I do like the idea of having a bazzar mule but i don't think our main Buy/Sell/Trade system should be set up the way it is at the moment.
I'd say combine all market wards and increase capacity (to get rid of zoning).
Increase Bazzar size (maybe to full inventory).
Allow only one retainer to bazzar at a time (to prevent retainer cluttering).
Keep the item search feature.
I know theres flaws in this section of my post, feel free to comment.
----------------------------------------------------------------------------------------------------
RMT...
Unfortunately, the more convenient and functional a Buy/Sell/Trade system is, the more RMT thrive. I suggest that when it comes time for a "grand accomplishment" or something the equivalent of FFXI's Relic weapons, SE should makes accomplishing the qest require battles, guild marks, missions, and other things that do not require gil rather than a shopping frenzy that requires gil to obtain the items needed for a relic or whatever SE can think of for a "grand accomplishment".
----------------------------------------------------------------------------------------------------
That's about all i can think of at the moment. Again, feel free to comment, agree, disagree, or point out flaws.
Thank You for reading~ ^ w ^)v
P.S. i don't know what dev tab to slap on this. lol