Originally Posted by
Kevee
See, this is what I'm talking about.
The damage has never been fine when there's always an avenue to do more. The steep costs just make it worse.
Animations, in particular, are bad. Especially when they do less damage. KotR in FF7 is a HORRIBLE example. Why use that, with the long animation, when you can just mimic limit break? You said it yourself, there's a vastly superior option(and not just limited to 1 character). Hell, even Double Attack+Haste would most likely out damage KotR. It was also a jab at FF9, since any long animations were bad due to how buffs worked. First, they lasted based on both the casters and receivers spirit stat. Second, the timer went down during any animation and idle time.
And then when you compare ANY of the other summons? LOL