Was such a fun and challenging MMO experience last night when 6-10 WHMS from other shells would watch a LS fight down a Magitek/elite just so that they could all go over and try and holy for the last hit and "steal" the drop.
A real test of skill!
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Was such a fun and challenging MMO experience last night when 6-10 WHMS from other shells would watch a LS fight down a Magitek/elite just so that they could all go over and try and holy for the last hit and "steal" the drop.
A real test of skill!
And people clamor for world HNM's.
This is indicative of the mindset of the FF mmo community. If HNM's were around it would get this nasty and worse. People in any MMO but particularly Final Fantasy do not want to cooperate if there is anything loot related involved. If there is loot involved they will resort to MPK, leashing, botting or just overall dickery for a shot at the loot.
Also lol at the people defending this event.
It would be divine justice if SE released this event as a test on the community to see how people deal with large-scale HNM events in preperation for 2.0. If they did we are failing....horribly.
I think it would have gone a lot better had drops been obvious. There's no problem taking turns, but if half the people think killshot gets drops so they're not going to wait, and the other half think claim gets drops so they want to alternate, you end up with a lot of confusion and resentment.
It's no fun getting an item if it felt like you had to steal it from other players.
U don't have to leash the mobs if you straight tank the vanguard, sleep the elites and pick them off one by one guys. Our ls did this last night for a couple hours, tho we did overlook it at the beginning. Also, the reason you guys might be confusing the killshot for who has claim is because when you leash the mobs they could be deaggroin right before a kill and your killshot could be for claim because i noticed it happening last night before we were straight tanking.
I can't see SE recoding the way drops work for one new event. People really believe that out of the blue SE decided that the final kill shot regardless of claim now determines who gets loot? Seriously?
What is happening is that either you have claim and your kill shot is irrelevant or the mob is leashing and your kill shot is taking claim...
I can confirm that getting a "killshot" does not indicate where the drops go. As far as I can tell so far, proximity to the mob (I got a hat when it was purple to me, and I nor anyone else in my party got the killing blow on the elite that dropped it) is the only thing that matters.
So far after hours of farming, I haven't seen any confirmation whatsoever they drop from anything but the elite packs.
Hi Len,
Thanks for the info.
If this is true (that you merely have to be in proximity and *not* get claim and *not* get killing shot), it seems a bit odd / unfair for those parties that actually spent the majority of their efforts getting the NMs down to 1% health (or killing it).
If what you're saying is true (just be in proximity), it's kinda sad when you have a Party that works on killing 99% of the Mobs (or heck, even doing 100% of the work), and you can just stand there and have a chance at the drop.
(or if you have to damage it a bit, the fact that you can let some other party do 99% of the work and you go in and just take a couple swings and hope for a roll feels... odd / unfair / not really rewarding teamwork (just loot stealing in a way).) :(
Have you all completely ignored the Possibility that simply participating gives you a chance to get the drop?\
Sometimes, you don't need to have the claim or the kill to get the credit..
This would also go hand in hand with the fact that there is no Lodestone Post for the win.
SE ---really--- needs to confirm this then, there are a lot of parties getting really pissed off at others coming in and killing the monster. If in reality that doesnt matter then we have a bunch of raging for no reason.
I would all be for community no need to party content - but seriously tell us because we dont expect them to create that kind of content... (though we should, its lame having anti community community content lol)
I can say with about 95% certainty that you have to have claim on the mob to get a hat drop. I did this event for about 10 hours the first day it went up. I saw about 7-8 hats drop total throughout the course of those 10 hours. Every time it dropped, we had claim on that mob. I think the killshot theory came about because of leashing the mobs and the lag/delay of the mob name's color change. If you kill the mob and it's yellow, chances are that your killshot got you claim.
Also, in response to Coolhand Lou's post earlier in this thread. I was in that party and I was engaged in battle with H-1/elites with another member of the party. I cannot say with 100% certainty that I or my friend who was fighting next to me didn't have claim on a mob at the time of the hat drop. We were spamming aoes.
However, I'll admit that the drop was suspiciously close to the end of the event when all mobs despawned. I can't honestly say that it didn't drop at the end of the event. I can say though that the player that it dropped to had no hate on any of the elites, was not engaged to the elites, or in the general vicinity of the battle at the time of the drop. Her only connection to the elite group was she was in party with 2/4 members who were actively fighting/aoeing H-1/elite group that was attacking a LS that was straight tanking the H-1.
Poor loot system or not. The thing I don't like about this event so far is how damn random it is. College has started again and I have a lot of things to do in the day. I don't have the time to sit at a camp for 18 hours only to find out it spawned in JP time. Why not have it go 4hr on and then 4hr off like it was? Was it necessary to make it this complicated when a majority of your end game players have NOTHING to do?
A party of three from my LS (me and two friends)went out yesterday night and participated in the live event. There was a whole group from our server already out there, saw lots of familiar names. I actually really enjoyed it and thought it was pretty fun.
Everyone seemed to be working together, didn't seem overly competitive at all, just a bunch of people out enjoying their time, raising other people outside of their parties when needed.. cheering others on when they got their hats..etc.. I'm thankful to be from Masamune.. I like our community.... Anyhow... thought I'd add the tiny bit that I noticed from participating last night.
It was the general consensus from what everyone was saying that last kill shot on the magitek was the trigger for the hat to drop. This particular round, we never had red claim on the H-1. My party member (blm) died about 30+ seconds before the magitek went down. The hat dropped into my dead blm party member's inventory. I checked my log, and at no point did it tell me that I "defeated" the magitek, and our other party member wasn't in the area and didn't get the last shot in either.
I suppose I could of missed something, but I'm suspicious that it may be something other than "last kill shot".
The only other thing I could think of was that I was bard and had put blood letter on the magitek a bit before it died, and maybe that ended up killing it but didn't generate the message to me that I had "defeated" it? Maybe DoT death doesn't generate that message? I don't know.... but that is the small pieces to the puzzle I have to offer.
any how good luck to all!
From what I've seem, claim matters and killshot does not. I think people claiming that claim doesn't matter, may be trying to convince people to not vie for claim, and therefore improve their own chances of getting and keeping claim. /conspiracytheorist
How about no? I honestly still do have a lot of time even with college, but I shouldn't need to spend all that time sitting at a camp twiddling my thumbs for 18 hours. I've conquered a majority of this games content, and i'm having a harder time finding motivation to log on. You don't hold an event and make it start randomly when there isn't much left to do. I'll await your ignorant response.
/panic!
Where is Hildibrand when we need him!!
no linkshell communication on the moon!?
elites drop crystals pretty often. if you are getting crystals while others have claim, it proves it.
I can confirm proximity is not a factor. Myself and some friends were out at iron lake. We had a alt camp'd at the east pop side while we were at northwest for ease of saving the run to check when if the opposing side bad pop'd. Upon killing a imperial his alt still received the drop rate over 500yalms away without touching it.
Honestly we didn't even know loot went that far, (neither did we know it dropped to the mule till after the event was over and he found a tricorne in his inventory lol)
*Loot will drop to to the party that has claim (and has held claim) while killing it OR the party who's member gets a killing blow while it is leashing.
^- If it was leashing and we got killing blow we would see drops occasionally. But we also had a case where a PLD claimed the centurion around 5% after he fully reset and returned to position, used hollow ground while our party finished it off, then received a hat. So as stated before, the killing blow isn't what's causing the drops it's that the mob is 'leashing' so the person's party who is getting that killing blow is receiving the loot if loot is to drop.
Every time based event they've done so far gets to the point to where you'd have to ignore it to miss it. What in the world make you think this is any different? Wait it out, sit back and chill out.
hur dur i await your ignorant response
You get crystals/shards from mobs for participating in battle (having any sort of aggro) so no this is not a way to confirm this.
With the primal fights, the grand companies and the return of Relic Weapons to tide us over until the 2.0 is ripe and ready for us.
This seems to be the next bullet in the foot for time-sinking us and keeping us anchored before 2.0 is released, its almost like they are saying "We're almost done with the new content, but here have this bone for now to chew on".
Just two hats, 4 hour wait period everyone finally discovering it and mauling at it. Perfect!
Anyone tell me when the last one was?
nothing up lol
So far I am aware of 3 imperial raids so far. The duration is always 4 hours, but the intermitten time may not be random. The schedule was (times in Australian, GMT +10)
Saturday: 9pm - 12pm
4 hour interlude
Sunday: 5am - 9am
28 hour interlude
Monday: 1pm - 5pm
(currently on 21 hours interlude)
I am guessing that it is a 28 hour intermission which woul mean one raid per day, with a 4 hour increment to distribute the event between timezones. However, the timing may switch to a 4 hour intermission to avoid there being one calendar day (for japan - I am one hour off Jap time) without there being a raid. If my theory is correct, the next one should be in 7 hours time, followed by a 4 hour intermission, then another raid as shown below;
http://i45.tinypic.com/21011rm.png
Just a theory though, don't take it for fact
Balmung crashed. HNM reset time! Oh wait...
Its been 28 hours since the last one and still nothing...
yeah nothing T_T either it is truly random or we need more points to plot
My new theory... It may be in a pattern where it will eventually have it going within each time slot. Based on that theory it may begin at 10am central, 6pm central, or 2am central.