Melee are fine, what makes me sad is the ranged players who refused to stand on the crystal 5ft away as the enemy push it home. I am having Overwatch PTSD all over again. GET ON THE PAYLOAD!!! ^&$%^&$%$&%^$
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Melee are fine, what makes me sad is the ranged players who refused to stand on the crystal 5ft away as the enemy push it home. I am having Overwatch PTSD all over again. GET ON THE PAYLOAD!!! ^&$%^&$%$&%^$
Melee are fine, I play range
-Plays ranged. Sadfaces on the crystal before being stunblivioned.-
Melee are in a great spot in CC. I'll let you know when I die as melee in frontlines before I give an opinion on that.
Today is your update I hit plat nothing but reaper we shall see if I can hit crystal time limit is still 2 weeks
MNK is generally seen as the strongest melee. Tanky, shields can provide a surprising amount of teamplay (6k shields with 10 sec charge timers vs TBN being 8k on 15 sec... MNK shields are pretty good), and a guaranteed 36k damage hit that also stuns the target and breaks guard on a 60 sec charge is... kind of good? You should be seeing plenty of them. You tend to see SAM and DRG a lot in lower tiers, though, because they tend to be very effective at crushing people that don't know what they're doing. DRG is still effective at high skill, though limited in ways that other melee aren't. SAM... I dunno, you rarely see SAM in high skill unless they're just dedicated to the class. It can't really do anything that other classes aren't better at.
Mnk and drg and nin is pretty much the best melee at moment with instant burst damage and escape ability.
Also at high rank samurai is hard to play during sam has no escape ability and shield require cast time + 2 target and chiten 25% reduce 5s is bare any use during how high damage output is from rest of dps. So sam can only join middle of fight instead dive in at begin or after burst damage from enemy team.
How is Samurai not as tanky? Samurai is literally the tankiest melee job we have. You can bind someone to guarantee landing your skills on multiple targets for the chiten and shield spam rotations. Sam is still king of contesting crystal, probably only outdone by Paladins. Paladins is just bullshit tier at the moment. Too much sustain, cc and overall tankiness.
If people at crystal rank don’t know how to handle sam than I’m not really sure, are they really a crystal rank skill player or just a player get lucky winstreak. Or smart enough get group bind with that lil 5y circle and not CC sam. If after gcd and ogi namikiri is cd instead gcd then would be op shield however ogi namikiri is need wait recasttime gcd then 1.3s casttime you have so much time to CC sam to avoid sam get shield. Since bind don’t stop player use stun/silence/pig during sam casting. It just like how easy to counter sam lb 1 hit ko.
SAM isn't the tankiest. That's probably MNK or RPR. MNK's tankines relies on Riddle of Earth and you can deny it with a properly timed stun or silence. But if MNK is given free reign, they edge out RPR slightly. But against good players, I'd say RPR is probably the tankiest melee.
This is your weekly update Ive reached Diamond!
Though... I think my 2week limit is up... I think but Im still going to see this through
but to be honest I did take like 4 days off, playing 1 class over and over again is hard for me
I will try for one more week and see how things go wish me luck
Well it is more harder to climb at crystal rank season 2 during people already know pro and con each job and mostly same people. Lower tier is pretty much same only different high skill people just stomp newbies and lower skill player with new job or new char at there.
I have no idea how play Sam.
Whoever though a 'caster' melee would be good need be fired
Can someone explain to me why ranged jobs have any CC whatsoever? I just can't wrap ahead around the logic that an archetype that plays at range also needs to the ability to bind, silence, heavy or stun melee. Also, why do range magical need gap closers exactly, on top of CCs and shield?
For Rdps. Because they need to kite and stay away from melee. Rdps also have the lowest hp next casters. Most if not all melee have a close gap. If Range didn't have cc then they'll be dead a lot more.
No comment on casters other then rdm. Rdm whole thing is stab stab boom.
The problem is CC is broken in pvp. Same self healing I feel.
Yoshi p just released stats and its official Reaper has the lowest winrate of all melee dps.
Only in EU. In NA it's the 3rd highest Melee DPS and it's #1 in both JP and "all regions combined".
Though, as I said in the W/R statistics thread, we lack vital information as to how they gathered up their data:
- When was the data gathered?
- Which ranks are included?
- What's each job's pick-rate.
Until we do, do not put too much stock in these stats.
https://i.imgur.com/tzr4MIM.png
Because all melees have gapclosers with low cd, it's that simple, that and they have better self healing, are tankier and have more damage while also having cc themselves.
If you take away cc from ranged jobs, you have to remove every single gapcloser from melee to compensate, otherwise noone would ever play a ranged job ever again in pvp.
Go and play a machinist or a dancer without using cc againt any melee right now, see how far you'll get with that.
You can go 1v3 as a nin right now, get a kill and still run away with little effort or problems, try going 1v3 as a ranged lol.
Dancers don't have CC except for their LB and gap closers for melee barely matter when ranged characters can just run away. The amount of CC needs to be drastically toned down, but ranged shouldn't be sitting off the crystal, pumping out damage and CCing people away from the fight. Even if one melee DPS goes after them, chances are they won't kill them, unless it's a NIN or MNK.
This is your update
I finally made it to Crystal as of Today
If you care for opinions or tips lmk