Part 3/3 of PvP adjustments
Moving on to OVER tunes.
WHM: infinite heal exploit, need I say more, but they're already working on that I'd assume. I personally think that you should NOT be able to be stunned while Polymorphed as well. Why do I say this? Well, on certain maps like The Volcanic Heart, there are stage hazards, that require either movement, or the use of Guard. Now, Movement is possible when Polymorphed, but it no longer is, if you are Bound, or Stunned. This is an issue, because Polymorph and VARIOUS stuns are up quite frequently, making you an easy pick in some really frustrating situations.
TLDR: Polymorphed players should not be able to be stunned, slowed I think is okay, because at least they CAN move, just less.
MCH: Here's one I have played a lot. Now, one could argue this is "smart" to do, but I find it sort of unfair potentially? Wildfire requires you fire 3 abilities into an enemy, for an immediate detonation. Your Scattershot counts as 2 abilities if you're hitting 1 target. Scattershot also puts your target into a state of KNOCKBACK, which means they can't guard against your Wildfire, unless they expect you to Scattershot them, which... I have basically never seen. This means you're locked into unblockable damage, and quite a lot of it.
Guarding their LB is somewhat inconsistent as well. I've put my Guard up the second the reticle was on me, even before when I've seen them prep the Sniper, but sometimes Marksman's Spite still lands through the Guard? While a preemptive Guard that they fall into, normally is fine- this never happens in higher ranks of CC.
TLDR on that: Maybe increase Marksman's Spite's cast time, or make Guard become "active" sooner.
DRG! I'll keep this short, I don't have much on this: Their LB is nearly impossible to detect in some cases, I have had DRGs LB from spawn, and ride down to the Crystal, wiping an entire team, and getting a game winning push off of it. I don't find that fair, as in all 3 instances, the teams could NOT detect the LB, meaning they had no chance to defend against it. Particles maybe need to be a bit brighter, or maybe an audio cue? idk let me know what you think about that.
Okay! I've said most of the things that I can think of that are in my eyes actionable flaws, some things are up to preference, but I really do hope the team continues to work on PvP, and I hope they really do read what people are saying, because I think eventually we'll land in a spot where PvP is actually fun and engaging for all players.
Let me know what you think, I'm not the only one that plays, and I'm sure there are class issues I have missed. I truly do want the best for the PvP, I've really enjoyed it despite these flaws, but I want to be able to confidently say to other players, that they should try it, and that it DOES work for all classes.