There's a new cross-world blacklist function so you can mute all rude people now without need to mute all players. Maybe if you'll ask SE nice enough they'll return the chat. But I haven't seen any peitions about this yet.
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There's a new cross-world blacklist function so you can mute all rude people now without need to mute all players. Maybe if you'll ask SE nice enough they'll return the chat. But I haven't seen any peitions about this yet.
Yo, hahahahaha wtf is this , they really implemented that. Oh god
So let me get this straight.
There is a "Purify Ready" command
"Purify Not ready" command
but no "I need a Purify"??
1. who cares about 8vs8
2. use the "focus tank" one ppl will know why cause they see the amount of medals etc.
3. if a mch/brd dont give mp they wont do it most likely even if u use a macro or type it also typing as healer is bad
4. detect in feast? ninja in feast? lul
5. use the "focus healer " command
As someone with over 2000 matches played as healer, I can say the the macro asking for MP is vital. Only a select few of brd/mch will pay enough attention to your mp, a few more will do so only when reminded, and then the rest usually don't at all. However, in my experience, that middle group makes up the bulk of players I've played with. The communication is important.
Of course they CAN, but there are two huge concerns with this.
1) Will they give us a more complete selection on the next update?
2) Will said update come in a timely fashion?
SE is extremely slow at fixing issues, and often it takes them more than one try to get it semi right. People would likely rather quit the content, or even the game, instead of waiting for the next patch where "maybe" they'll fix the problem.
1. My work doesn't allow me to catch the prime times for 4v4 ranked queues most days, so 8v8 is generally all I get. So, I care about 8v8s. Pretty sure some others do too.
2. If right now I can mark a tank and say "X player has 10 stacks, focus them" and no one does, how well do you think that'll work when I CAN'T say why I'm marking a tank?
3. As a MCH main, I got no problem providing MP, but I'm not always on-the-spot with it, especially if I'm being focused or going in for a kill. There's nothing bad about communicating what you need, and the bigger picture implied there was that there is now no way to communicate that particular need from what I've seen.
4. Yes, some people play NIN. Some use Hide for setting up surprise attacks. It actually works. NIN may not be a favored job in the Feast, but in the hands of someone who knows how to use it well, it's no less of a threat to deal with, and many people don't use Detect, even when they see a NIN hide right in front of them.
5. The bigger picture again is that yes, I can say to focus someone, but if a teammate by chance is tunneling or switches your mark, or won't focus the healer or whoever you mark, there's no way to explain WHY to focus that one, and while typing in combat is a liability, sometimes the why of it is important to getting people to notice what they might not otherwise. It's all about communication, or lack thereof now.
And while all of what I said was based on actual experiences, it was satire to a degree, if only to perhaps make others think and see the potential slew of issues this new "feature" creates rather than solves. I very much have already considered solutions and workarounds of my own, but it does little to solve the core problem now at hand. No, I'm not only going to do Frontlines, but I pretty much have no choice but to accept the soon-to-come lack of effective communication in the Feast, considering we never even got an acknowledgement that they heard our concerns ahead of time, and they simply pushed the change we didn't want.
But hey, at least I can still get the top 10 minion later even though I'm not even in the top 100 (see #1 on the above list). How about them earrings though?
Largely, I use Detect for the mind game of it, and literally to discourage an enemy NIN from even trying it. I mean, if you're gonna hide, do it before you cross the bridge and into sight range. Every time I see it happen, I go sprinting toward where I last saw them and use Detect to expose them. Then I lure the now-angry NIN behind a wall where thegrown upshealer can't see them, so we can. . . play.
Maybe this will boost numbers in party feast as that is now only place where you can properly communicate via voicecomms.
Clearly the devs want to kill this mode do they can stop getting hate mail from all the snowflakes when they introduce "exclusive" Feast rewards.
I doubt anyone will stop doing feast because of this. If they want to quit it's just a coverstory, the real reason should be something else like getting bored or distracted by rl or getting into other games. People come and go all the time, that's not sad, that's natural and I'm actually glad they are not trapped into playing one game for 10 years.
That's somewhat true. I manage pretty well, myself, but I always felt a bit gimped compared to you PC'ers in PvP. Targeting, in particular, is an issue. The idea of healing terrifies me, because target cycling on controller is much slower and clunkier than a simple point and click. I'm honestly not sure I could keep up, even if I was a half decent healer (which I'm not). Hotbars are a bit more manageable, but I already have a full Hotbar dedicated just to PvP actions. Setting up yet another hotbar for auto-chat just seems like a lot of unnecessary trouble, and swapping to it in the heat of battle is going to seem even worse ... At this point, I don't think I'll be doing much of any chat in Feast, assuming I even bother to get back into it.
Very true. I only had the privilege to play a handful of games with him, but they were all fun and memorable - even the times I saw him in 8v8. I can understand why he'd leave, though. I have difficulty looking forward to future content, even in 4.0, if they stick with whatever decision making paradigm led to this particular brand of stupidity.
I'm on PS4, don't use the WXCB, and really don't have any issues with targeting unless people are tightly stacked. There's really no handicap if you're not on PC because at least in this game, the devs have actually made effort to support controller play. No, aiming/targeting might not be as precise or quick as a PC player, but I've had no issue against anyone, PC or console. So that's not quite right.
I will say though, I have no intention of trying to force fit these macros onto another hotbar. They're as terrible and generic as I'd expected.
https://media.giphy.com/media/SpDtRW5MJLzbO/giphy.gif
Targeting between four PCs considered bad on console? Configurable options... Different play styles... Never heard of them...
My bad. I forgot ranked Feast and Wolves den were the only forms of pvp in this game. oh wait...... The targeting is not as bad in Feast but its still inferior to mouse + keyboard as are hotbars because of less room for keybinds. Even if you use different pages for your cross bar its still slower and clunkier flipping them to get to your desired ability than it is for mouse + keyboard users. Not to mention players using third party tools for things like enemy buff and DR callouts. Yeah, console users are totally on a level playing field with their pc counterparts.
https://cdn.meme.am/instances/58362892.jpg
The fact that it's not as precise or quick is a handicap. It's just not a severe or insurmountable one.
It's not as though PC players are running circles around us or anything, but targeting on PC definitely has a distinct advantage. The fact that you even identified the exception of targeting a single player through a cluster of tightly stacked enemies is enough proof of that. No matter what your configurations are, you can only cycle or "fish" for targets on console. That automatically puts you at a disadvantage with how precise or coordinated you can be with your party. We don't even have the option of quick targeting through the enmity table, because there isn't one in PvP. Even if there was, it would be 16-32 names long in Frontlines. Healing only makes that issue more obvious, because console controls do not prioritize party targeting. No matter what your configurations or play style is, you have to cycle targets to get the one you want, whereas on PC you simply have to point and click. No matter how you slice it, PC has a clear speed advantage.
Now, all that said, that advantage is not insurmountable, but an advantage is still an advantage. I know several PC healers who have tried Ps4 healing and said flat-out that they would never use a controller, because it is simply too clunky. I honestly can't blame them, because if there is a quicker, easier, and more efficient way of doing something, then it only makes sense that you would do it. That goes especially in something as fast paced as PvP, because those precious extra seconds spent muddling with an imprecise and slower targeting system can cost a life.
I play on PC, but I use a controller in addition to a keyboard. I have and don't use (in-game) my mouse. I started as a healer in FFXI and was recruited to a HNM LS (BG on Bahamut), so I'm fine with healing quickly, the targeting for healing is the same to me. I do remember holding impromptu contests of speed in FFXI, who could remove the status effect the quickest, and definitely remember a contest with more than one WHM removing paralyze from the tank at Hakutaku. I definitely remember winning that.
Targeting and healing in a hectic raid environment (targets both in and out of party) is doable, but you need to be able to shortcut to the person you intend to target. You do this by simultaneously selecting yourself and spinning the camera towards your target, then pressing left or right on the d-pad to select them. You can do this while running or casting another spell, and it is very fast. Targets in your own party are also available to be selected by pressing up or down on the d-pad, again, this is always available, allowing you to pre-select your target.
I know there are certain advantages to keyboard/mouse, being an increased number of available keys/combinations to translate to actions, but there are always limiting factors (cast times, GCDs, etc) that minimize how quickly you can input a command. Another advantage is mouse-over targeting, which (imo) doesn't have a direct translation for controller users. Still, you can abuse the aforementioned limiting factors to give you the time needed to subtarget
I find keyboard/mouse to be limiting in movement. WASD movement is less fluid than analog. Using both keyboard and mouse with camera controls to mimic analog controls, to me, is clunky. Perhaps I just don't know the necessary shortcuts to abuse keyboard/mouse like I do with a controller, I just see so much awkward angular movement (that I interpret as WASD movement [or numpad????]). It just seems like controllers users can abuse the ease of precise movement to allow for more options, whereas keyboard/mouse is requires more inputs.
But it's probably just because I'm left-handed and everything is different. :p
In 72 Frontline you see that NIN running away behind his teammates with 5% HP left? With mouse/keyboard you just click on him and finish him off with ranged skill. On controller, by the time you cycle through 10 people of front of him (because the game prioritizes closest targets first) he's either already healed or killed by other people or run too far away. Happens literally every match, so many missed kills (and in The Feast too) because of these disadvantages.
This is annoying.
That's why any decent shooter has separate servers for console and PC players.
You can hook a mouse up to a PS4 right?
The post I was responding to he was speaking of pvp in general learn to read. You can keep on deluding yourself if you want to believe console users are exactly on level with their PC counterparts I don't care either way. If you choose to remain ignorant on their differences it has nothing to do with me. Just like you ignorantly assuming what platform I use doesn't affect me either. I have used controller on my pc and while SE has done an admirable job in providing many options for them it's still inferior to keyboard and mouse. They are different controlling schemes and therefore inherently unequal.
I'm being a bit fecetious, but it sounds to me then, like the individual skill of the player is the X factor then. If I'm using an inferior control scheme, but capable of outplaying someone using a better one, then could it not be said that perhaps I simply have a deeper level of skill or strategy? I mean, I doubt it's so black and white, but if we're dealing in absolutes such as mentioned before, then console players that perform to a more successful degree perhaps play at a higher skill level for overcoming an inherent handicap?
(Rhetoric aside, I'm fully aware the real X factor is simply comfort/proficiency with your control medium of choice, strong knowledge of your job and the job of an opponent, and good battle awareness.)
You can, yes, but you have to re-configure all of your settings. The interface for console is not set up the same way as it is on PC, so practically everything has to be adjusted. Most of it is pretty straight forward, like re-configuring your HuD or re-building all your hotbars from the ground up, but some of the nitty-gritty details can be a pain to deal with. You basically have to go through all your system configurations to make sure the shortcuts and command keys swapped over properly.
The bigger problem is creating a system ping. Ps4 is designed to work with a Ps4 controller, not a keyboard and mouse. You can hook them up, but the console configuration is not designed for a foreign control input. Sometimes it can cause an in-game ping between when you push a button and when the action is actually initiated (like when you're typing faster than the buffer on your system can keep up with). It can cause some serious in-game problems, and it can take a lot of adjustments to iron out. You basically have to strike a balance between your console system configurations and your in-game system configurations. I've known some people who have swapped over with no issues whatsoever, and I've known some who spent hours sorting out their settings just to get it right.
The thing is, though, most console players just don't want to swap, even if they could. I myself am very comfortable with a controller in hand, and I find an advantage in moving my character with analog sticks rather than keys and a mouse. It just feels more natural. That said, I have no misconseptinos over the fact that point and click is still faster when targeting. In some games, it's also faster for pivot maneuvers, although I don't know if that's a thing in FFxiv.
How many days has it been since this thread was started?
And no feedback from SE?
smh
Been wondering since we're on the topic a bit...using ps4 is there any way to keep from targetting pets/ summons in FL? Have tried every filter option available but when in big groups (this is largly why I prefer 24s over 72mans) I always seem to automatically target pets 1st (friggin smns)
I can't say that I know, but I love to DoT/contagion/bane pets (especially fairies). Eos is spreading some high-quality AIDS into the backline, and I feel like people are less responsive to purify a pet and would be more confused until the bane hits the entire party. :)
You can check them out in the target filters in you settings. The only problem is that it seems super finicky. Even with the filters adjusted, I still somehow manage to target pets all the time. I'm not sure, but I think it has something to do with the targeting parameters being different when you are are in neutral stance to when you have your weapon drawn. I don't know for sure, though, because the game has no detailed descriptions on how the filters actually work. Give it a shot, in any case. It should at least help a little.
SE feedback was set in stone the day before your post
http://na.finalfantasyxiv.com/lodest...9c396f0a229d21
All chat features will be disabled when participating in a PvP match.
Due to the restrictions being placed on the chat feature, a Quick Chat feature has been added, which will allow for communication between players.
Quick Chat will be added to the PvP tab of the Actions & Traits menu.
All messages will display in the party chat when using Quick Chat.
(Followed by a list of 21 new quick chat options)
Addition feedback is still accepted by SE, but the signs point at "Please try it out first"