Originally Posted by
RiceisNice
It takes away from the very little Player:Player aspect that crafters already have, as well as one of the ongoing purpose for a crafter. I would sympathize a bit more if melds were something that are constantly present like say, glamour, but instead they're done in one sitting (especially on non-crafted gear since they're all 100% slots and you can't overmeld them). Even with the suggestions of crafting a catalyst to be tradable, it becomes another revenue that takes away from player interaction, since they can instead just go to the board for their needs, and the overall demand would also be significantly lower than that of a glamour because of what I said earlier.