That wasn't my point in any way. Not to mention that's not even possible since the upgrades required to = the raid gear drop in the raid...
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Not really, depends on what topic and person on hand I deal with B)
I'm just being straightforward with my opinion. I don't believe in things being equal.
I mean there is a lot of things people go for in this game. People going for all the legendary fishes and obtaining the respective titles, people rushing for the Fennir mount because that would make them feel special because it is rare. I mean that's just human isn't it? We like to have new things, something special. And that you need to earn for, if not everyone would be just having the same thing.
So I don't see why competent raiders should not deserve anything special. They certainly do.
Okay I will admit to not reading every post, because, well, I didn't feel like it, lol. But, I figured I'd voice my opinion, since I feel SE is a little misguided in there attempt to find a happy medium. First off the loot system is still very flawed. How many times have you been in a dungeon and an item you "need" just never drops, the RNG in this game is horrible. SE is trying to mitigate RNG, but not that well. They need to go back to the 2.4 system, where you get an item to trade in for the item you need.this way I can get the gear for my job and not see another every time. They did mitigate RNG a little with then new token systems in the new Ex Primals and the Alex Raids, which is good, but could be better, maybe.
Okay now the issue I have with new gear. I have no issues with having Esoteric gear and Alex gear; the issue I have is how they "force" them to be connected. The items needed to upgarde the Esoteric gear are locked inside Alex Savage which isn't right. Basically, I can work towards getting esoteric gear but in order to upgrade it I'd need to do Alex Savage. Now I know they had a similar system when Second Coil and the Crystal tower came out, but people complained because these items were locked in content some people couldn't do. The sands and oil were accessible to everyone only after Syrcus Tower was released, and carbontwine/coat only after they were added to that weekly quest. And the only reason they became more accessible is because you could Duty Finder Syrcus Tower and the weekly quest. Having certain content locked for whatever reason is fine: new Ex Primals, Alex Savage; but it sorta punishes those who want to do the content but can't for whatever reason: time, friends, not enough members, etc.
The point I'm trying to make is, don't punish the casual players. Should we have access to gear comparible to the raid gear that Hardcore players can get, yes. Should it take us longer to get these items, maybe. But don't link the two. It's like you are forcing casuals to do the hardcore content. SE has already been adjusting the Crafter/Gatherer gear issues, and they should do the same for the regular content too.
I don't understand the OP's complaint. Everything mentioned here is only a good thing.
Reasons for tome stone caps.
1. It slows down progression in the raid. Most parties wont start to push progression until they have obtained gear upgrades through Esoterics.
2. It mimics RNG but with a visible sense of progression through the acquisition of tomes.
3. It balances out progression between all players, those who can only cap and those who could farm massive amounts of tomes
4. It reduces burn out by making it you can't just farm the same thing every waking moment over a short period of time. Once capped for the week you can focus on other aspects.
Yea, I have to say SE is making me want to bang my head on the desk. In less than a week you made Alexander: Normal gear obsolete, that has to be a MMO recorded. Now I can either run A:N over over trying to get my items with need/greed system for 190 gear or I can do my daily 2.XX stuff for tome credits and buy i200 gear. Let's see, RNG vs Tomes. i190 vs i200. What you think people are actually going to go for? You just repeated the same mistake that you did with releasing Crystal Tower after Coil. The whole purpose of doing dailies is to get gear for raiding, not to get gear that is better than raiding.
P.S. I don't mind the 450, dealt with it for 2 years now. I annoyed that purchased gear is better than "raid" gear. It makes raiding anything other than Alex:S worthless.
lol @ people who think alex normal gear is obsolete.
you actually need gear from there to make alex savage progression easier, unless you want to wait several weeks for full esoterics set.
also lol @ people who don't understand the concept of doing the hardest content to get the best rewards. people who raid put in a considerable amount of time and effort into clearing the content. why shouldn't they be rewarded with the best gear? it's been like this ever since 2.0 and it should never, ever change.
TBH I'm just surprised they added a higher ilevel before people could even finish their Alexander sets. But I'm not against it, it gives me something to work towards plus it will keep me busy for a while. Alexander spam is a good way to build up esoterics and I'm sure the new 24m raid will drop ilevel 200 pieces, esoterics, and stuff to upgrade the esoteric gear.
I agree with you Eloah. Just wish other people would see it that way.
Well... then people would complain about not being able to get the highest ilvl gear without doing Savage...
Esoteric gear is better than Alex normal gear, yes... but unless you really don't care about your stats at all, you still want to prioritize getting the Esoteric gear that complements your Alex normal gear the best way possible. So if Alex normal chest is good, but legs bad, you get Esoteric legs first etc.
It will take you a long time replacing all that Alex normal gear for esoteric gear, and you need to have both if you want to do Alex Savage.
Oh so us burning our butts off for eso is not putting in work. Bah I don't agree with that. Yah you guys put in little more work then we do I agree to that but just little. Does that mean because you guys put in that little more work that you guys should get exclusive treatment heck no.
Not really if you base it on actually time played verse what you can actually get in a week. I would say 2.XX it would take 3 hours to cap 450, you know make that 4 hours stretching it. You'll need 3510 to get the 5 major (head, body, gloves, legs, waist) items or 20 actually hours of work. A:N raid is hard to quantify due to the looting system. You my get two lenses in 2 runs or it may take 20 runs using the same DF you farm tomes with. It's really depends on the looting.
Now if you want to break that down by weeks. It'll take 8 weeks for those 5 eso items and 6 weeks? for A:N. So nearly the same time frame. Plus tome cap normally goes away after next 3 month patch. Maybe people are forgetting A:N has a weekly cap too.
The OP says he's "Forced" to do Alex savage to upgrade his esoteric gear.
Tell me, if you don't want to do alex savage, then why do you care about upgrading that gear? Something people never understand in MMOs, if you aren't doing the hard content, you don't NEED good gear.
You can do literally everything else in this game EASILY with just full law. >_>
First, I was a in PS3 Beta, but didn't buy the game till January 2014. I am aware of how the tomestones have worked.
Second.....that is actually part of the problem: we've been grinding tomestones of various colors/names for two years now. Enough is enough with this system. There is only so long people are going to do the exact same thing before they just say screw it and un sub, for good. How folks can't see that is beyond me. Boggles the mind, that.
Third, at no point have I said I have an issue with grinding in an MMO; comes with the genre. This is fine. My issue, specifically is that the prices of upgrade items with Law tomes is double the cost of the actual gear, whereas the Centurio Seals prices were not altered in any way. It is still faster and easier to upgrade Law gear via Hunts, then the newly implanted Law purchases. Why then, did they bother to do this? And....who in there right mind is going to burn that many Law tomes when it's horribly in-effiecient to do so?
That is my issue.
GET RID OF THE 1K LIMIT SE! IT'S STUPID!
/breathes
What are you talking about? Who cares about only getting main pieces... It takes 14 weeks (!!!) to get full Esoteric gear. That's 14 weeks of Alex Normal gear making a difference.
The weapon is the best upgrade to get, so for most players, it's 3 weeks now without a single Esoteric piece, making the Alex Normal gear very much relevant.
The new 24 man raid is probably out before you get all those pieces, but it's still months of Alex normal gear being relevant.
Also, the tome cap never goes away after just 3 months... not until there's a new tome in 6 months or so
I hate to admit it, but I kinda feel anyone clearing Savage deserves +1o ilvl gear.
What I don't think is right is that Alex gear is obsoleted by Eso gear.
Unless you are running Savage, there is really no need to bother with upgrading Law gear or even fighting over Alex Gear.
My problem is not with the raiders it's with SE. Why should we have to wait 3 or more months to have the eso upgrade items in hunts and what not. By that time who is to say that what happened with law gear won't happen to the eso gear. Where we grinded our butts off and for what just 2 weeks latter it be replaced with eso gear. So if we have other obligations in rl. Does that mean we didn't try or didn't want to put forth the effort. You know some of us have a life outside this game. Does that mean we should be punished because rl calls and we must attend to it.
Example: Say you started a Tuesday in full i160 gear.
Week 1
- Run Alex 1,2,3,4 = Get Belt, Ring , Gloves + Bonus Ring + minimum 80 Laws + 160 first time laws
- Run Daily Expert (x7) +Daily Hunts (x7) = 1100 Laws (980+3x40 first time bonus), 870 Cenurion, 450 Eso
-- Law: 1340
-- Centurion Seals: 870
-- Esoteric: 450
You would NEVER buy a LAW Belt, Ring or Gloves --- you have Alexander Drops
You might use your Laws to buy the i170 weapon and upgrade to i180 with Seals
You might buy a Law Chest and Upgrade to i180 also, since Alex Chest takes minimum 4 weeks to earn, or you could save Esoterics for the Chest.
I think it is silly that before we even CAN get a full set of Alexander, they start giving out freebie Eso loot. You cap doing nothing but 1 Dungeon per day.
They should have just made A:N and Eso either i190 or i200 and let players decide on what and how they gear up. It feels like they are ramping up too much too fast. I don't even have a full set of i180 gear and I'm ready looking at easy i200 one month after launch, yes doing your daily roulettes is easy work.
I agree, but the majority of the playerbase wouldn't... I'm sure you know how casual players can whine about things like that.
Like I said in my post earlier... it takes 3 weeks just to get the Eso weapon. And it will take months to completely replace Alex Normal gear.
You can't just skip Alex Normal gear and go for Esoteric gear, unless you don't even care about doing Savage, or don't care about having the highest ilvl/optimization that you can get at that time (what's the point of getting anything then?)
We can't get full Alex normal gear yet, but when we can, you would still be miles away from getting all Eso gear, if you even have gotten an item yet(getting weapon first)
What bothers me is that they introduced the armory system where you can basically play any class on the same character but in fact you can only get gear for only one. That doesn't really make sense. I like to play DPS as much as I like playing Tank and this is frustrating because I can only pick up one. I'd be totally fine to be able to cap esoterics with multiple class while keeping the same 450 weekly lockout. Probably not everyone would gear every job and it would keep players playing the game as they need to get token on their alt job as well.
If you're doing pickup groups it would be awesome as you can fit in multiple party, and in a static if someone ever leaves or is absent people can replace them efficiently. How many time one member of my static had IRL issues and we had to wait forever to get a new guy.
Just a ? Craiger and Daerthalus are you guys raider's and do you guys have a static. Not that I care or anything it just would make sense why you guys are stating the things you are.
Newp. I do not, nor have I ever had a Static in FF14. I did however once raid like a crazy retard back in WoW. 7 days a week, 6 hours per day.
I state the things I do, because I honestly believe that there would be much less interest in Savage Alex if the gear was not better. I just dont think it should be VASTLY better. A simple +10ILVL is sufficient to keep the elitiest happy.
As for my issues with Alex Gear and Esoteric Gear, that is simply frustration. My Character is in full 180+ and it feels like a total waste of time. I'll barely get any use out of my gear before i begin replacing pieces.
I'm okay with you need 170s to clear the 180 content, and 180s to clear the 190 content, etc, but as it stands a full set of i170 clears alex easy.
I'm not a fan of abolishing the weekly cap, but doubling it to 900 a week would certainly improve the "feel" of progressing your character, especially since these gear sets are job-specific, not role-specific.
As a DPS main, it honestly feels pretty bleh knowing that it'll be three weeks before I actually make a stride towards progressing my main job, assuming my static doesn't clear any Alex Savage or that if we do, I'm not lucky enough to get a drop from it.
The cap exists so you STAY SUBBED for longer. It ensures if you enjoy the game your subbing for an extra 2-3 Months to gear up and considering sales and sub numbers are raising every report SE publishes it means the play method is working.
You can't remove the cap because everyone will gear up in 1 week at the patch, unsub, complain there is nothing to do, and come back in 3-4 Months and repeat the process, Thats how you break a game and end up having to go F2P.
It does bother me a BIT tough that with adding weapons to tome gear didn't increase the weekly cap a BIT. Even raising it to 500 over 450 Would have been acceptable to stay on pace with the average grind. But more than that is just asking for trouble when it comes to subs. The Weapon alone increases the treadmill 3 weeks which seems excessive to me.
Alex Normal gear is still very important because you are going to be using it for MONTHS while you gear up with ESO gear. Running alex also nets you ESO tomes so your winning on both fronts. I ran Alex yesterday to get drops and made 100 ESO on top of doing my roulettes. If anything they made it easier to cap by a huge amount making it easier for more casual minded people to cap each week.
There are good things and meh things they CAN do better on, but what they are doing is successful despite some people complaining about it. I don't want them to change the entire system because It keeps me subbed, If the game gets easier it means ill stop subbing and take long breaks and thats bad for business for them they cant have that. I consider myself a CORE XIV player (not Hardcore), You can't have them not subbing, they are your bread and butter for revenue.
If they want to have people grind for something to gain access to content, it should stay accessible to all people involved. End game extreme mode dungeons should not be about getting the best iLvL loot, but getting unique rewards and pushing oneself to prove ones ability in a team. By the time people reach end game everyone should be on an even playing field so they can do whatever content they see fit without being restricted by group skill just to get access to content. Right now they have it set up so that people spend way too much time in the same dungeons having to gear up and get ready for the next set of content, especially when the standard pattern is to make the older gear much easier to get anyway once the new content is live.
Glamouring is a really great idea. The development team just needs to leverage it to full potential. Also, they need to realize that if people are not running a dungeon as much anymore because they've ran it a lot, the answer isn't to try and find ways to keep people running the same static dungeon. The answer is to find activities that players can do throughout the game so they have variety and not just implement them, but reward players for doing them with the top of the line currencies.
The new Esoterics are too expensive. They are job exclusive and you need 2 months and 1 week to get the armour with the helmet and the weapon. I exclude the belt and the accss from the farm. That's too long for a gear that will be outdated? in 3.1. Those who want to gear 2 jobs they will need more than 4 months. C'mon that's crazy except if this gear will for for too long via upgrades like the relic system which i doubt.
3.1 won't change ESO and Alex Savage gear as the top tier. That would be 3.2. 3.1 & 3.15 will introduce the new 24man i200 gear as another method of gearing up. XIV History would state that, unless SE has other plans, but I doubt they would change the general idea of what has made it the only successful sub MMO in the past 5 years outside of WoW
True for some, Not true for others. but numbers speak louder than words and what SE is doing is making more and more money every quarter, You don't change the way something that makes you money on a chance that it MIGHT do better. Thats bad business. You make changes when sales start to decline and at this pace that change isn't going to happen. FFXIV brings in so much cashflow to SE it has essentially saved many projects and has kept them functioning at a profit.
you need to be i170 to do Alex Normal and you can't use 2 Alex Rings, almost everyone will buy an Alex Ring.
what gear are you wearing to run Alex Normal? how do you expect a fresh 60 to have full i160 gear anyway? i160 gear only drops from Neverreap and Fractal.
not everybody will Grind out A3 and A4 until they can get both Cranks on Week 1 or A1 only for the Chain.
people who take whatever drops will make use of Law Belts and Gloves.
I think you guys missed the point I was trying to make while comparable gear to Alex Savage would be nice, I don't mind it being a higher ilevel. The point I was making is having the "casual" content linked to the "hardcore" content. I wouldn't care if Eso gear was 190 and upgraded to 200, as long as the upgrade mats weren't linked to a raid. And as i said in another part of my statement, there are people who want to raid, but can't for whatever reason, should they be punished? And last I checked the 24-man raid and hunts still fall under raiding to some degree.
Agreed. I don't mind working for stuff but the way the system is now is a little flawed. Its not about being pro casual, or ant-hardcore/raiding, its about making it fair to both groups.
This is laughably absurd. The gross income of the entire company doesn't mean jack when talking about the health of a specific game in their roster. FFXIV:ARR used to be advertising how it had so many active players, but after a while they stopped doing those advertisements. Why? You can guess why just from looking at any game that uses this model. Their subs performed the usual roller coaster ride. Right now they're getting some people back plus bonuses temporarily, but it will predictably nose dive again shortly after the bulk of the player base consumes the main story of Heavensward. They are literally using the same end game model that caused them to lose subs. Why pretend it will turn out different when we have years of graphical data on other games using the same category of end game?
You have to keep in mind they've released a lot of different games under the Square Enix banner that account for a lot of their profit. Deus Ex, for instance, was very successful. FFXIV:ARR was built to be predictable. They know when to expect financial slow and high times with FFXIV:ARR and that's what the company wanted, but the model doesn't build loyalty because it does something to irk everyone by trying appeal to everyone.
Well, if comments in game are any sign I think people are getting very tired of the continuous crunch end game is presenting. People are still happy to play together and do the content with one another, but there is that ever creeping sense that one is doing something as a means to an end rather than for the enjoyment of doing so. You end up feeling fulfilled, but you didn't really enjoy the journey getting there. That is something Yoshi P. and Co need to address more than even the Housing and server issues. Those later two things are annoying, but livable.